- Joined
- Apr 6, 2020
- Messages
- 8
Hello everyone!
My problem is a little complicated but hear me out please!
I'm currently working on my map which I have there some custom abilities which shoots projectiles, these projectiles suppose to detect if there are enemies near them and trigger something.
Since the max speed in wc3 is pretty slow for a projectile i create them as followed:
Every 0.03 move the projectile and check for enemies to function accordingly.
But this implementation is quite heavy even after I take care of the leaks!
So my question is how to make this process more efficient?
Thanks for reading!
My problem is a little complicated but hear me out please!
I'm currently working on my map which I have there some custom abilities which shoots projectiles, these projectiles suppose to detect if there are enemies near them and trigger something.
Since the max speed in wc3 is pretty slow for a projectile i create them as followed:
Every 0.03 move the projectile and check for enemies to function accordingly.
But this implementation is quite heavy even after I take care of the leaks!
So my question is how to make this process more efficient?
Thanks for reading!