Hey all, I'm trying to make a spell that works as followed: a unit casts it, it shoots an arrow projectile to the target it casted the spell on.
If that target has a buff explode in aoe damage, if not just do regular damage. The thing is I don't know which method I should use for creating the projectile. Should I use a dummy unit that attacks with a projectile and then use damage detection, should I move a dummy unit with a projectile model, should I base the spell off of a spell that uses projectiles or should I use a custom missile system in vjass?
What would be the most efficient and best approach on doing this? I would like to have the best solution possible that works efficient and fast.
If that target has a buff explode in aoe damage, if not just do regular damage. The thing is I don't know which method I should use for creating the projectile. Should I use a dummy unit that attacks with a projectile and then use damage detection, should I move a dummy unit with a projectile model, should I base the spell off of a spell that uses projectiles or should I use a custom missile system in vjass?
What would be the most efficient and best approach on doing this? I would like to have the best solution possible that works efficient and fast.