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[Solved] unwanted channeling animation from raise dead

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Level 21
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Mar 29, 2020
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1,237
hey there,

I created a hero spell based on raise dead. everything works smoothly, but for some reason the caster keeps playing it's "spell" animation in a loop until it is issued a new order. I thought maybe changing the spell to be based on the item version would help, but it still happened. I was able to fix this by triggering to wait 1 sec and then playing the stand animation, but does anyone know why this is happening?
could it have to do with the fact that I am not summoning any units with it, but rather just using it as a way to target corpses and make them dissappear when used?

thanks!
 
Level 41
Joined
Jun 2, 2008
Messages
539
open the model in war3 model editor, go to sequence manager and double click the spell animation

f1.png
 
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