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[Solved] unwanted channeling animation from raise dead

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Level 26
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Mar 29, 2020
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hey there,

I created a hero spell based on raise dead. everything works smoothly, but for some reason the caster keeps playing it's "spell" animation in a loop until it is issued a new order. I thought maybe changing the spell to be based on the item version would help, but it still happened. I was able to fix this by triggering to wait 1 sec and then playing the stand animation, but does anyone know why this is happening?
could it have to do with the fact that I am not summoning any units with it, but rather just using it as a way to target corpses and make them dissappear when used?

thanks!
 
open the model in war3 model editor, go to sequence manager and double click the spell animation

f1.png
 
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