- Joined
- Sep 25, 2013
- Messages
- 521
I’m using T.D.W’s knockback system to have ranged units knock back the units that they hit. The problem is when multiple ranged units hit the same target the knock back effect stacks and sends the hit unit flying. I want units that have been knocked back to be immune to further knock back effects for duration. So if a bunch of ranged units hit a unit, only the first hit will register and the unit can’t be knocked back again until a duration expires. I’m not good at triggers and the triggers are all JASS so if anyone can help me implement this function I’d be grateful. I would have asked the creator of the system for help but he hasn’t been on since 2018
Link to T.D.W’s knockback system
Knock-Back 3D - MMS 3D V. 3.2.1
Link to T.D.W’s knockback system
Knock-Back 3D - MMS 3D V. 3.2.1