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*Bump + Plug-In suggestion*
Can you make a function that when enabled and one of all units in a group goes towards some land with much higher height than his current loc, he gets KB'd making it feel like it's too high to reach?
i didn't treat it like a plugin..
there is such thing as KB_Bounce_Unit and making the feature you are suggesting is the same, just that it only triggers when the height is higher (so mainly the reported lag.. will.. ya know.. be more harmful)
Wow.. How about another plug-in or feature that stores flying units with 'Wander' ability in a group and rotationally picks them every 0.50 seconds, KB'ing them for a random height to a maximum of (Default Height +250) or a minimum of (Default Height -250).
Negative Z offset value doesn't work with KB3D, by this i mean that if you want to decrease the unit's height, KB3D isn't the system to use -- + KB3D doesn't allow height changes that go under the default height of the unit
And i have an idea...
Stop the plug-in ideas IN KB3D... And why not make them individuals... Meaning uploading it as template for KB3D ... More or less extensions..
I tried, but the formulas in the system just will bug..
When iKB was created, speed, range, zoffset were supposed to be negative/positive
But zoffset bugged the system
a new feature:
KB3D_HomingMissile >> automatically sets all nessecary features to their right values in order for a HomingMissile KB (it's not what he wanted, yet it's easier for users)
Unit has 250 fly height
usually you were only able to apply positive Z (fly upward)
now, if iKB is enabled, negative Z is possible, so the unit will go down instead of up
it is also intelligent, so if the Z is lower than the unit's height, the Z will change to suit the height of the unit
Does that mean it can be target-able by ground melee units if the fly height is less than 100? I mean a fly height of 100 seems (aesthetically) target-able by ground melee units.
BUT, in the WE, there is a line in the OE, where you see in the unit: "Targeted as" it can be set to ground, flyer, ancient or whatsoever, so for a unit to attack flying units, it doesn't depend on the target unit's height
Thought this can be triggered (order the unit to stop when attacking a unit with high height, and he can target both air and ground target)
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