- Joined
- Feb 13, 2019
- Messages
- 128
So I stumbled upon a neat little trick but I feel like since this is straight up changing the abilities damage to the unit's INT amount if two players were to cast this at the same time we could run into an issue.
-
Scale Firebolt test
-
Events
- Unit - A unit Begins casting an ability
-
Conditions
- (Ability being cast) Equal to Firebolt
-
Actions
- Ability - Set Ability: (Unit: (Triggering unit)'s Ability with Ability Code: Firebolt )'s Real Level Field: Damage ('Htb1') of Level: 0 to (5.00 + ((Real((Unit: (Triggering unit)'s Integer Field: Intelligence ('uinc')))) + 0.00))
-
Events