- Joined
- Sep 9, 2009
- Messages
- 658
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Hammer of Wrath
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Events
- Unit - A unit Starts the effect of an ability
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Conditions
- (Ability being cast) Equal to Hammer of Wrath
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Actions
- Custom script: local unit udg_Unit
- Custom script: local unit udg_Target
- Custom script: local real udg_Damage
- Set Unit = (Triggering unit)
- Set Target = (Target unit of ability being cast)
- Set Damage = (25.00 + ((Real((Level of Hammer of Wrath for Unit))) x 125.00))
- Special Effect - Create a special effect attached to the origin of Target using Judgment of Light.mdx
- Special Effect - Destroy (Last created special effect)
- Wait 1.00 seconds
- Set Location = (Position of Target)
- Unit - Create 1 Dummy for (Owner of Unit) at Location facing Default building facing degrees
- Unit - Add Hammer of Wrath (Stun) to (Last created unit)
- Unit - Set level of Hammer of Wrath (Stun) for (Last created unit) to (Level of Hammer of Wrath for Unit)
- Unit - Order (Last created unit) to Neutral - Firebolt Target
- Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
- Unit - Cause Unit to damage Target, dealing Damage damage of attack type Spells and damage type Normal
- Custom script: call RemoveLocation(udg_Location)
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Events