- Joined
- Feb 14, 2012
- Messages
- 2
Hi again. I need to make this spell to mui because my map have a same heroes version for that, all players must use this spell.
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Start Channel
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Events
- Unit - A unit Starts the effect of an ability
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Conditions
- (Ability being cast) Equal to Curse of Wrath Demon Hunter
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Actions
- Set Curse_Caster = (Triggering unit)
- Set Curse_Loc = (Target point of ability being cast)
- Trigger - Turn on Effect <gen>
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Events
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Effect
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Events
- Time - Every 0.50 seconds of game time
- Conditions
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Actions
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Unit Group - Pick every unit in (Units within 750.00 of Curse_Loc matching ((((Matching unit) belongs to an enemy of (Owner of Curse_Caster)) Equal to True) and (((Matching unit) is alive) Equal to True))) and do (Actions)
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Loop - Actions
- Unit - Create 1 Dummy Unit JFA for (Owner of Curse_Caster) at Curse_Loc facing Default building facing degrees
- Unit - Add Curse of Wrath / dummy to (Last created unit)
- Unit - Set level of Curse of Wrath / dummy for (Last created unit) to (Level of Curse of Wrath Demon Hunter for Curse_Caster)
- Set Curse_Dum = (Last created unit)
- Unit - Order Curse_Dum to Undead Banshee - Curse (Picked unit)
- Unit - Add a 3.00 second Generic expiration timer to (Last created unit)
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Loop - Actions
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Unit Group - Pick every unit in (Units within 750.00 of Curse_Loc matching ((((Matching unit) belongs to an enemy of (Owner of Curse_Caster)) Equal to True) and (((Matching unit) is alive) Equal to True))) and do (Actions)
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Events
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End Channel
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Events
- Unit - A unit Stops casting an ability
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Conditions
- (Ability being cast) Equal to Curse of Wrath Demon Hunter
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Actions
- Custom script: call RemoveLocation(udg_Curse_Loc)
- Trigger - Turn off Effect <gen>
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Events
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Destroy Dummy
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Events
- Unit - A unit Finishes casting an ability
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Conditions
- (Ability being cast) Equal to Curse of Wrath / dummy
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Actions
- Unit - Remove (Casting unit) from the game
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Events