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Dark Conversion

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You're going to have to be more specific. If you're talking about the ESO skill how do you envision it to work? It costs stamina to restore hp/mp and wc3 only has those two stats so what should it cost to cast? What should it restore? Should it scale based on the casting unit's stats?

The simplest solution is to heal/increase mana with a trigger on cast and then dummy cast a rejuvenation-based spell on the caster (it can restore hp and mp with OE fields).
 

Kyrbi0

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Jul 29, 2008
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Actually it's not even that; he's talking about the Warcraft 3 "Dark Conversion" spell, like Mal'ganis uses in the campaign.

Good news, @jj84 : it already exists, just like it in the campaign! Just search in the Object Editor for "Dark Conversion" (it's somewhere under the 'Undead' tab IIRC) and you can assign it to a unit & use it just fine.

It works, except remember that the stock version can only A) target friendly Zombies & B) do literally nothing except make them disappear. You can modify, like, the kind of target it accepts (specific units only), but it's basically a useless spell otherwise (unless you engage in some 'Triggering' where you can 'catch' the casting of the Dark Conversion spell & then Do Something. Maybe count the number of 'disapparated' targets, ah dannae).
 
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