🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!
So,Mal'Ganis's ability Dark Conversion(fast) spawns a zombie from being cast on a villager unit.But,it spawns the unit as neutral instead of player controlled.How can i change this?
I think the part about the villager turning into a neutral zombie is just how the ability works, and I don't think it can be changed in the Unit Editor.
[TRIGGER=Dark Conversion]Dark Conversion
Events
Unit - A unit starts the effect of an ability
Conditions
(Ability being cast) Equal to Dark Conversion (Malganis)
Actions
Unit - Change ownership of (Target unit of ability being cast) to (Owner of (Casting Unit)) and Change color[/TRIGGER]
This trigger should do the trick however.
Can probably be done in a smarter way, but I am not a wizard, lol
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.