- Joined
- Apr 26, 2015
- Messages
- 125
Hey there, I'm sorry for posting again on the same topic....But I'm desperately trying to figure out why my map is lagging so bad..
It only seems to happen when enemies cast spells, spells like Flame strike are the worst, or if one of my characters is poisoned...
This only seems to happen late in the game, after about 5 hrs..
...I am a noob when it comes to triggers, I only know the basics...
I posted something earlier, and someone tried to help, saying that I might have leaks..I have no clue at all how to fix leaks, or how to tell if i have any...
Ug i'm so confused....Do leaks cause enemies casting spells to lag the game?
I created a map a few years ago, even bigger! and it never had this problem... the only thing I can think of that's different is, I added a trigger that shows floating text to Spell damage, attack damage, the name of the spell being cast, and the use of a item...
Could it be the floating text causing the lag?
It only seems to happen when enemies cast spells, spells like Flame strike are the worst, or if one of my characters is poisoned...
This only seems to happen late in the game, after about 5 hrs..
...I am a noob when it comes to triggers, I only know the basics...
I posted something earlier, and someone tried to help, saying that I might have leaks..I have no clue at all how to fix leaks, or how to tell if i have any...
Ug i'm so confused....Do leaks cause enemies casting spells to lag the game?
I created a map a few years ago, even bigger! and it never had this problem... the only thing I can think of that's different is, I added a trigger that shows floating text to Spell damage, attack damage, the name of the spell being cast, and the use of a item...
Could it be the floating text causing the lag?