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[Spell] Spell lag

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Apr 26, 2015
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Hey there! I'm currently testing a map that I've been working on for a while now...and i'm starting to notice some major lag as the game goes on, after about 5 hrs in, whenever enemy's cast spells, spells such as flame strike, it lags sooo bad!
It never use to be like this. the last time i tested my map was about 8 months ago, and i've done a lot of work since...
I'm just wondering if anyone has any suggestions that could help reduce spell lag...or what's causing it..

I also recently added floating text for showing attack damage and spell damage ..maybe that's what's causing it? Arg i just don't know...

thank you so much in advance!

Btw I have spell detail turned to the lowest setting and even so, the lag is unbearable :(

Also, I've looked it up a little, and heard of something called trigger leaks...um..could that be what's causing this?
 
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