- Joined
- Apr 26, 2015
- Messages
- 125
Hey there! I'm currently testing a map that I've been working on for a while now...and i'm starting to notice some major lag as the game goes on, after about 5 hrs in, whenever enemy's cast spells, spells such as flame strike, it lags sooo bad!
It never use to be like this. the last time i tested my map was about 8 months ago, and i've done a lot of work since...
I'm just wondering if anyone has any suggestions that could help reduce spell lag...or what's causing it..
I also recently added floating text for showing attack damage and spell damage ..maybe that's what's causing it? Arg i just don't know...
thank you so much in advance!
Btw I have spell detail turned to the lowest setting and even so, the lag is unbearable
Also, I've looked it up a little, and heard of something called trigger leaks...um..could that be what's causing this?
It never use to be like this. the last time i tested my map was about 8 months ago, and i've done a lot of work since...
I'm just wondering if anyone has any suggestions that could help reduce spell lag...or what's causing it..
I also recently added floating text for showing attack damage and spell damage ..maybe that's what's causing it? Arg i just don't know...
thank you so much in advance!
Btw I have spell detail turned to the lowest setting and even so, the lag is unbearable
Also, I've looked it up a little, and heard of something called trigger leaks...um..could that be what's causing this?
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