- Joined
- Apr 9, 2013
- Messages
- 762
Greetings hivers, I'm having a few problems with lag on my map, it only happens when there are a lot of units on the screen, vague but awfully true.
In my opinion I don't think it's only one issue I can fix but an amalgamation of things. Still would like to know what is a professional's idea.
Here are some of the things I've narrowed down to be major causes of lag.
-Over 6000 animated trees
-A ton of auras
-A whole lot of units with attachments
-Triggers
Though the triggers and the auras have been used in a spin off version of my map where I don't use animated trees or many custom models being mostly vanilla with absolutely no attachments.
Another thing to note is that I do not use an overabundance of custom models, and since I wanted to reduce overall lag the only doodads or decoration I use on the map are trees and path blockers.
If anyone would have any idea or any feedback do not refrain from posting.
In my opinion I don't think it's only one issue I can fix but an amalgamation of things. Still would like to know what is a professional's idea.
Here are some of the things I've narrowed down to be major causes of lag.
-Over 6000 animated trees
-A ton of auras
-A whole lot of units with attachments
-Triggers
Though the triggers and the auras have been used in a spin off version of my map where I don't use animated trees or many custom models being mostly vanilla with absolutely no attachments.
Another thing to note is that I do not use an overabundance of custom models, and since I wanted to reduce overall lag the only doodads or decoration I use on the map are trees and path blockers.
If anyone would have any idea or any feedback do not refrain from posting.