Except that action leaks a handle pointer.Waits should be "Wait (...) seconds of gametime" if you do not want to use timers.
At least it fixes the problem of paused game...Except that action leaks a handle pointer.
(0.o)I've solved my problem!! I've just figured out that I didn't changed the 'wait' action to 'wait (game-time)' for the wave messages trigger, I did that and now the map doesn't lags when even 200 units are spawned!! )
Thank you all for helping me!!
Actually, it was a trigger... I deleted it now