Hi,
I am nearly finished with my map, but it has become very laggy. I have checked most of my triggers, and they appear leakless. What I am afraid could be causing lag is the number of objects on the map.
Here are the stats:
Map size- 180x212
Total units- 863
Destructibles- 4726
Doodads- 3509
Trigger- 345
Variables- 308
Although there are a lot of units, they are spread out across the map, and the player doesnt have too many on screen at once. There are also 200 neutral passive units, so I have to see if I can reduce that. Whats strange is when I play the map the lag comes in waves; there are periods when it is not laggy and when it is.
Could these obejcts cause a massive amount of lag or do you think it could be triggers? My machine is pretty old, so its difficult to tell if the map would run better on a more modern computer. Any insight would be helpful
Thanks
I am nearly finished with my map, but it has become very laggy. I have checked most of my triggers, and they appear leakless. What I am afraid could be causing lag is the number of objects on the map.
Here are the stats:
Map size- 180x212
Total units- 863
Destructibles- 4726
Doodads- 3509
Trigger- 345
Variables- 308
Although there are a lot of units, they are spread out across the map, and the player doesnt have too many on screen at once. There are also 200 neutral passive units, so I have to see if I can reduce that. Whats strange is when I play the map the lag comes in waves; there are periods when it is not laggy and when it is.
Could these obejcts cause a massive amount of lag or do you think it could be triggers? My machine is pretty old, so its difficult to tell if the map would run better on a more modern computer. Any insight would be helpful
Thanks