- Joined
- Jun 18, 2011
- Messages
- 79
It seems I am experiencing cluster lag in my MTG Magus map. It is a 1 - 5 player map, where each player can easily aquire 50 - 100 units resulting in failry large battles at times. I have capped the unit limit for each player to keep the numbers down, but does the amount of units on a map contribute to lag? Or is it usually the triggers causing the lag?
I do use many periodic events, and many when a unit is attacked events. So I am pretty sure I have many events firing quite frequently. Does this cause lag issues?
Regarding periodic events... Is it better to turn these triggers off well chances of the trigger firing are minimal?
Is it very wise to use 'when a unit is attacked' events especially in a map where there will be larger battles? Or should I find another way to input the abilities for units?
Any help with lag issues well triggering would be a great help.
I do use many periodic events, and many when a unit is attacked events. So I am pretty sure I have many events firing quite frequently. Does this cause lag issues?
Regarding periodic events... Is it better to turn these triggers off well chances of the trigger firing are minimal?
Is it very wise to use 'when a unit is attacked' events especially in a map where there will be larger battles? Or should I find another way to input the abilities for units?
Any help with lag issues well triggering would be a great help.