- Joined
- Jun 25, 2010
- Messages
- 153
Hello, I'm currently working on the classic World Editor for 1.30.1 Warcraft 3. I do not wish to switch to the Reforged Editor at the time. My map is quite large, I've been working on it for close to ten years now. As it has grown, the editor has become slower and slower to work with that it has grown increasingly frustrating. The lag in the Trigger Editor, Region Palette, and Unit Palette is becoming unbearable, taking close to a minute or two for certain actions.
Now, you're probably going to think "Do you have Brush List off?" Yes I do. I've had that off for years, and it has helped immensely at first, but the size of the map has grown to the point where the World Editor is struggling. I have a lot of pre-placed units and pre-placed regions, and doing 'view units' to off doesn't seem to do much at all.
It's to the point that the entire editor will freeze on when working on certain Trigger windows for a solid minute. Such as:
Long Lag = More than a minute. Medium Lag = Less than a minute. Small Lag = less than 30 seconds.
- Selecting a specific unit/single unit variable. (Long lag)
- Selecting a region (Long lag)
- Selecting a unit type (Medium lag)
- Selecting a trigger for on/off/run (Medium lag)
Also...
- opening Unit Palette (small lag)
- opening Region Palette (small lag)
I have tried the following advice from multiple forums to certain degrees of success...
- Brush List off (Big effect)
- Reduce 'Undo Limit' to less than 30 (tiny effect)
- Set priority of World Editor to 'Above Average' or 'High' in Task Manager (Doesn't seem much effect)
- Switching View off for units/doodads/shadows (tiny effect)
- Changing visuals in Preferences to lower (Doesn't seem to have an effect)
- Restarting the Editor (Has a notable effect at first, but after a few short hours, returns to unbearable.)
- Keeping filesize low (No idea. But I always kept it below 14mb by habit.)
Does anyone else have any other suggestions or hints that can reduce the World Editor lag for large maps?
Now, you're probably going to think "Do you have Brush List off?" Yes I do. I've had that off for years, and it has helped immensely at first, but the size of the map has grown to the point where the World Editor is struggling. I have a lot of pre-placed units and pre-placed regions, and doing 'view units' to off doesn't seem to do much at all.
It's to the point that the entire editor will freeze on when working on certain Trigger windows for a solid minute. Such as:
Long Lag = More than a minute. Medium Lag = Less than a minute. Small Lag = less than 30 seconds.
- Selecting a specific unit/single unit variable. (Long lag)
- Selecting a region (Long lag)
- Selecting a unit type (Medium lag)
- Selecting a trigger for on/off/run (Medium lag)
Also...
- opening Unit Palette (small lag)
- opening Region Palette (small lag)
I have tried the following advice from multiple forums to certain degrees of success...
- Brush List off (Big effect)
- Reduce 'Undo Limit' to less than 30 (tiny effect)
- Set priority of World Editor to 'Above Average' or 'High' in Task Manager (Doesn't seem much effect)
- Switching View off for units/doodads/shadows (tiny effect)
- Changing visuals in Preferences to lower (Doesn't seem to have an effect)
- Restarting the Editor (Has a notable effect at first, but after a few short hours, returns to unbearable.)
- Keeping filesize low (No idea. But I always kept it below 14mb by habit.)
Does anyone else have any other suggestions or hints that can reduce the World Editor lag for large maps?