This should be easy. Every time a hero attack an enemy unit, he has a chance to receive mana. Code below:
And
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Manaverage
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Events
- Unit - A unit Is attacked
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Conditions
- (Unit-type of (Attacking unit)) Equal to Demon Warlock
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Level of Manaverage for DemonWarlock) Equal to 1
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Then - Actions
- Set Manaverage = (Random integer number between 1 and 100)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- Manaverage Less than or equal to 15
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Then - Actions
- Unit - Set mana of (Attacking unit) to ((Mana of (Attacking unit)) + 20.00)
- Special Effect - Create a special effect attached to the origin of (Attacking unit) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
- Special Effect - Destroy (Last created special effect)
- Else - Actions
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If - Conditions
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Level of Manaverage for DemonWarlock) Equal to 2
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Then - Actions
- Set Manaverage = (Random integer number between 1 and 100)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- Manaverage Less than or equal to 30
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Then - Actions
- Unit - Set mana of (Attacking unit) to ((Mana of (Attacking unit)) + 40.00)
- Special Effect - Create a special effect attached to the origin of (Attacking unit) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
- Special Effect - Destroy (Last created special effect)
- Else - Actions
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If - Conditions
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Level of Manaverage for DemonWarlock) Equal to 3
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Then - Actions
- Set Manaverage = (Random integer number between 1 and 100)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- Manaverage Less than or equal to 45
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Then - Actions
- Unit - Set mana of (Attacking unit) to ((Mana of (Attacking unit)) + 60.00)
- Special Effect - Create a special effect attached to the origin of (Attacking unit) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
- Special Effect - Destroy (Last created special effect)
- Else - Actions
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If - Conditions
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Events
- Set DemonWarlock = (Attacking unit)
And
- Set Manaverage = (Random integer number between 1 and 100)