- Joined
- Dec 16, 2017
- Messages
- 418
Hello guys, i am wondering of how can i make this item have the position be MUI?
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DamageSetFusion
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Events
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Unit - A unit Is attacked
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Conditions
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((Attacking unit) has an item of type |cffbd00ffDamage Set Fusion|r) Equal to True
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((Attacked unit) belongs to an enemy of (Owner of (Attacking unit))) Equal to True
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Random integer number between 1 and 100) Less than or equal to 3
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Then - Actions
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Hero - Modify Agility of (Attacking unit): Add 1
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Special Effect - Create a special effect attached to the origin of (Attacking unit) using Abilities\Spells\Items\AIlm\AIlmTarget.mdl
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Special Effect - Destroy (Last created special effect)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Random integer number between 1 and 100) Less than or equal to 2
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Then - Actions
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Set DMGSpellsPosition[8] = (Position of (Attacking unit))
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Unit - Create 1 Dummy Empty for (Owner of (Attacking unit)) at DMGSpellsPosition[8] facing Default building facing degrees
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Unit - Add Damage Set Fusion (Item) to (Last created unit)
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Unit - Add a 0.50 second Generic expiration timer to (Last created unit)
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Unit - Order (Last created unit) to Human Sorceress - Slow (Attacked unit)
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Else - Actions
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Custom script: call RemoveLocation(udg_DMGSpellsPosition[8])
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