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[Solved] Item MUI

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Level 9
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Dec 16, 2017
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Hello guys, i am wondering of how can i make this item have the position be MUI?

  • DamageSetFusion
    • Events
      • Unit - A unit Is attacked
    • Conditions
      • ((Attacking unit) has an item of type |cffbd00ffDamage Set Fusion|r) Equal to True
      • ((Attacked unit) belongs to an enemy of (Owner of (Attacking unit))) Equal to True
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Random integer number between 1 and 100) Less than or equal to 3
        • Then - Actions
          • Hero - Modify Agility of (Attacking unit): Add 1
          • Special Effect - Create a special effect attached to the origin of (Attacking unit) using Abilities\Spells\Items\AIlm\AIlmTarget.mdl
          • Special Effect - Destroy (Last created special effect)
        • Else - Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Random integer number between 1 and 100) Less than or equal to 2
        • Then - Actions
          • Set DMGSpellsPosition[8] = (Position of (Attacking unit))
          • Unit - Create 1 Dummy Empty for (Owner of (Attacking unit)) at DMGSpellsPosition[8] facing Default building facing degrees
          • Unit - Add Damage Set Fusion (Item) to (Last created unit)
          • Unit - Add a 0.50 second Generic expiration timer to (Last created unit)
          • Unit - Order (Last created unit) to Human Sorceress - Slow (Attacked unit)
        • Else - Actions
      • Custom script: call RemoveLocation(udg_DMGSpellsPosition[8])
 
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