- Joined
- May 7, 2016
- Messages
- 2,114
Hey, guys! I want to know this spell is good or bad?:
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EluneBolt
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Events
- Unit - A unit Starts the effect of an ability
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Conditions
- (Ability being cast) Equal to Elune Bolt
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Actions
- Set Targ_Unit = (Target unit of ability being cast)
- Set Temp_Unit = (Triggering unit)
- Set Temp_Point = (Position of (Triggering unit))
- Set Targ_Point = (Position of (Target unit of ability being cast))
- Special Effect - Create a special effect at Temp_Point using Abilities\Spells\Orc\SpiritLink\SpiritLinkZapTarget.mdl
- Set Effect01 = (Last created special effect)
- Special Effect - Create a special effect at Temp_Point using Abilities\Spells\Orc\SpiritLink\SpiritLinkZapTarget.mdl
- Set Effect02 = (Last created special effect)
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For each (Integer A) from 1 to 5, do (Actions)
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Loop - Actions
- Unit - Create 1 Lightning Orb for Player 1 (Red) at Temp_Point facing Default building facing degrees
- Set Unit01 = (Last created unit)
- Unit - Create 1 Lightning Orb for Player 1 (Red) at Targ_Point facing Default building facing degrees
- Unit - Kill Unit01
- Set Unit02 = (Last created unit)
- Unit - Kill Unit02
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Loop - Actions
- Lightning - Create a Chain Lightning - Primary lightning effect from source Temp_Point to target Targ_Point
- Set Lightning = (Last created lightning effect)
- Wait 0.05 seconds
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For each (Integer A) from 1 to 5, do (Actions)
- Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Unit01 is dead) Equal to True
- (Unit02 is dead) Equal to True
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Then - Actions
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For each (Integer A) from 1 to 30, do (Actions)
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Loop - Actions
- Sound - Play LightningBolt1 <gen> at 100.00% volume, located at Targ_Point with Z offset 0.00
- Special Effect - Create a special effect at Targ_Point using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
- Unit - Cause (Triggering unit) to damage (Target unit of ability being cast), dealing (1000000000.00 x (Percentage life of Targ_Unit)) damage of attack type Spells and damage type Magic
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Loop - Actions
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For each (Integer A) from 1 to 16, do (Actions)
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Loop - Actions
- Special Effect - Create a special effect at Targ_Point using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
- Special Effect - Destroy (Last created special effect)
- Special Effect - Destroy Effect01
- Special Effect - Destroy Effect02
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Loop - Actions
- Special Effect - Create a special effect at Targ_Point using Abilities\Spells\Other\Doom\DoomDeath.mdl
- Lightning - Destroy Lightning
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For each (Integer A) from 1 to 30, do (Actions)
- Else - Actions
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If - Conditions
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Events
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