• Check out the results of the Techtree Contest #19!
  • Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Create a void inspired texture for Warcraft 3 and enter Hive's 34th Texturing Contest: Void! Click here to enter!
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!

[Trigger] spell that makes Game crash

Status
Not open for further replies.
Level 19
Joined
Feb 15, 2008
Messages
2,174
i need help with this spell if u know how to fix the leaks etc...

  • begin
    • Events
      • Unit - A unit Begins casting an ability
    • Conditions
      • (Ability being cast) Equal to Lightning Sword
    • Actions
      • Set lightning_sword_caster = (Casting unit)
      • Set lightning_caster_point = (Position of lightning_sword_caster)
      • Set lightning_sword_point = (Target point of ability being cast)
      • Special Effect - Create a special effect attached to the weapon of (Casting unit) using <Empty String>
      • Set Caster_effect = (Last created special effect)
      • Wait 0.50 seconds
      • Special Effect - Destroy (Last created special effect)
      • Trigger - Turn on loop <gen>
      • Wait 50.00 seconds
      • Custom script: call RemoveLocation(udg_lightning_sword_point)
      • Custom script: call RemoveLocation(udg_lightning_caster_point)
      • Trigger - Turn off loop <gen>
  • stop1
    • Events
      • Unit - A unit Stops casting an ability
    • Conditions
      • (Ability being cast) Equal to Lightning Sword
    • Actions
      • Trigger - Turn off loop <gen>
  • stop2
    • Events
      • Unit - A unit Finishes casting an ability
    • Conditions
      • (Ability being cast) Equal to Lightning Sword
    • Actions
      • Trigger - Turn off loop <gen>
  • loop
    • Events
      • Time - Every 0.50 seconds of game time
    • Conditions
    • Actions
      • Special Effect - Create a special effect attached to the weapon of lightning_sword_caster using <Empty String>
      • Set Caster_effect = (Last created special effect)
      • Set lightning_sword_group = (Units in (Region centered at lightning_sword_point with size (425.00, 425.00)) matching (((Matching unit) belongs to an enemy of (Owner of lightning_sword_caster)) Equal to True))
      • Unit - Create 1 Dummy Unit Lightning SWORD for (Owner of lightning_sword_caster) at lightning_caster_point facing Default building facing degrees
      • Unit - Order (Last created unit) to Orc Far Seer - Chain Lightning (Random unit from lightning_sword_group)
      • Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
      • Custom script: call DestroyGroup(udg_lightning_sword_group)
      • Wait 0.40 seconds
      • Special Effect - Destroy Caster_effect
 
Status
Not open for further replies.
Back
Top