- Joined
- Feb 17, 2007
- Messages
- 368
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Dies
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Events
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Unit - A unit Dies
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Conditions
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((Dying unit) is A Hero) Equal to True
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Actions
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Set DeadHero[1] = (Dying unit)
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Set DeadHeroPoint[1] = (Position of (Dying unit))
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Ressurect
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Events
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Unit - A unit Begins casting an ability
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Conditions
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And - All (Conditions) are true
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Conditions
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(Ability being cast) Equal to Resurect
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Actions
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Unit - Make (Casting unit) face (Target point of ability being cast) over 0.00 seconds
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Then - Actions
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If ((Issued order) Equal to (Order(move))) then do (Trigger - Turn off (This trigger)) else do (Do nothing)
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Trigger - Turn on (This trigger)
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Trigger - Turn off Resurrect Effect <gen>
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Trigger - Turn on Resurrect Effect <gen>
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Else - Actions
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Wait 5.00 seconds
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Hero - Instantly revive DeadHero[1] at (Target point of ability being cast), Show revival graphics
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Trigger - Turn off Resurrect Effect <gen>
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Trigger - Turn on Resurrect Effect <gen>
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Resurrect Effect
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Events
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Unit - A unit Begins casting an ability
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Conditions
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(Ability being cast) Equal to Resurect
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Actions
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Special Effect - Create a special effect at DeadHeroPoint[1] using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
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Special Effect - Destroy (Last created special effect)
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Wait 1.00 seconds
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Special Effect - Create a special effect at DeadHeroPoint[1] using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
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Special Effect - Destroy (Last created special effect)
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Wait 1.00 seconds
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Special Effect - Create a special effect at DeadHeroPoint[1] using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
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Special Effect - Destroy (Last created special effect)
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Wait 1.00 seconds
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Special Effect - Create a special effect at DeadHeroPoint[1] using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
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Special Effect - Destroy (Last created special effect)
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Wait 1.00 seconds
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Special Effect - Create a special effect at DeadHeroPoint[1] using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
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Special Effect - Destroy (Last created special effect)
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