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Need Help Making Spells MUI and Fix Leaks

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Level 18
Joined
May 27, 2007
Messages
1,689
I have made a few spells, and I need help fixing leaks and making MUI


Also I only want this trigger to attack only enemy units i have tried a few things and failed miserably with it
  • Vortex
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to Vortex
    • Actions
      • Unit Group - Pick every unit in (Units within 512.00 of (Target point of ability being cast) matching ((Owner of (Triggering unit)) Not equal to (Owner of (Picked unit)))) and do (Actions)
        • Loop - Actions
          • Unit Group - Add (Picked unit) to VortexUnit
          • Unit Group - Remove (Triggering unit) from VortexUnit
          • Unit Group - Remove YourTeam from VortexUnit
      • Set VortexgGroupNumber = (Number of units in VortexUnit)
      • Special Effect - Create a special effect at (Target point of ability being cast) using Abilities\Spells\Demon\DarkConversion\ZombifyTarget.mdl
      • Set vortexpoint = (Target point of ability being cast)
      • Set vortex = (Last created special effect)
      • For each (Integer A) from 1 to VortexgGroupNumber, do (Actions)
        • Loop - Actions
          • Set TempUnit = (Random unit from VortexUnit)
          • Unit Group - Remove TempUnit from VortexUnit
          • Unit - Pause TempUnit
          • If ((Life of TempUnit) Greater than 0.00) then do (Special Effect - Create a special effect at (Position of TempUnit) using Abilities\Spells\Undead\DarkSummoning\DarkSummonMissile.mdl) else do (Do nothing)
          • If ((Life of TempUnit) Greater than 0.00) then do (Lightning - Create a Mana Burn lightning effect from source (Target point of ability being cast) to target (Position of TempUnit)) else do (Do nothing)
          • Set VortexLight[(Integer A)] = (Last created lightning effect)
          • Set VortexEffect[(Integer A)] = (Last created special effect)
      • Wait 3.00 seconds
      • For each (Integer A) from 1 to VortexgGroupNumber, do (Actions)
        • Loop - Actions
          • Special Effect - Destroy VortexEffect[(Integer A)]
          • Lightning - Destroy VortexLight[(Integer A)]
      • Wait 0.10 seconds
      • Special Effect - Destroy vortex
      • Special Effect - Create a special effect at vortexpoint using Abilities\Spells\Undead\Unsummon\UnsummonTarget.mdl
      • Set explosion = (Last created special effect)
      • Wait 0.01 seconds
      • Special Effect - Destroy explosion
      • Unit Group - Pick every unit in (Units within 512.00 of vortexpoint) and do (Actions)
        • Loop - Actions
          • Unit - Unpause all units
          • Unit Group - Remove (Triggering unit) from (Last created unit group)
          • Special Effect - Create a special effect at (Position of (Picked unit)) using Abilities\Spells\Undead\DeathCoil\DeathCoilSpecialArt.mdl
          • Set UnitExplosion = (Last created special effect)
          • Unit - Set mana of (Picked unit) to (Random real number between 0.00 and 100.00)
          • Set manadamage = ((Max mana of (Picked unit)) - (Mana of (Picked unit)))
          • Unit - Cause (Triggering unit) to damage (Picked unit), dealing manadamage damage of attack type Spells and damage type Normal
      • Special Effect - Destroy UnitExplosion
I want this trigger to be only castable on friendly units
  • Combine demon
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to Combine
    • Actions
      • Unit Group - Pick every unit in (Units in (Playable map area) matching ((Owner of (Triggering unit)) Not equal to (Picked player))) and do (Set Enemy = (Picked unit))
      • Set DemonPoint = (Target point of ability being cast)
      • Unit Group - Pick every unit in (Units within 512.00 of (Target point of ability being cast) matching ((Owner of (Triggering unit)) Not equal to (Picked player))) and do (Actions)
        • Loop - Actions
          • Set UnitLifeReal = ((Life of (Picked unit)) x (Real((Number of units in DemonUnit))))
          • Unit Group - Add (Picked unit) to DemonUnit
          • Unit Group - Remove Enemy from DemonUnit
          • Unit Group - Remove (Triggering unit) from DemonUnit
      • Set DemonUnitNumber = (Number of units in DemonUnit)
      • For each (Integer B) from 1 to DemonUnitNumber, do (Actions)
        • Loop - Actions
          • Set DemonTempUnit = (Random unit from DemonUnit)
          • Unit Group - Remove DemonTempUnit from DemonUnit
          • Unit - Move DemonTempUnit instantly to DemonPoint
          • If ((Life of DemonTempUnit) Greater than 0.00) then do (Special Effect - Create a special effect attached to the left foot of DemonTempUnit using Abilities\Spells\Undead\DarkRitual\DarkRitualTarget.mdl) else do (Do nothing)
          • Set DemonEffect[(Integer B)] = (Last created special effect)
          • Unit - Add a 1.00 second Generic expiration timer to DemonTempUnit
      • Wait 1.00 seconds
      • If ((Number of units in (Units within 512.00 of DemonPoint)) Greater than or equal to 1) then do (Special Effect - Create a special effect at DemonPoint using war3mapImported\BlackChakraExplosion.mdx) else do (Do nothing)
      • Set DemonicSlam = (Last created special effect)
      • Wait 0.50 seconds
      • Special Effect - Destroy DemonicSlam
      • If ((Number of units in (Units within 512.00 of DemonPoint)) Greater than or equal to 1) then do (Special Effect - Create a special effect at DemonPoint using war3mapImported\BlackHoles.mdx) else do (Do nothing)
      • Set BlackHole = (Last created special effect)
      • Wait 2.00 seconds
      • Special Effect - Destroy BlackHole
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • And - All (Conditions) are true
            • Conditions
              • (Number of units in (Units within 512.00 of DemonPoint)) Greater than or equal to 1
              • UnitLifeReal Greater than or equal to 1500.00
        • Then - Actions
          • Unit - Create 1 Doom Guard for (Owner of (Triggering unit)) at DemonPoint facing DemonPoint
        • Else - Actions
          • Do nothing
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • And - All (Conditions) are true
            • Conditions
              • (Number of units in (Units within 512.00 of DemonPoint)) Greater than or equal to 1
              • (UnitLifeReal Less than 1500.00) and (UnitLifeReal Greater than or equal to 1000.00)
        • Then - Actions
          • Unit - Create 1 Infernal for (Owner of (Triggering unit)) at DemonPoint facing DemonPoint
        • Else - Actions
          • Do nothing
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • And - All (Conditions) are true
            • Conditions
              • (Number of units in (Units within 512.00 of DemonPoint)) Greater than or equal to 1
              • (UnitLifeReal Less than 1000.00) and (UnitLifeReal Greater than or equal to 500.00)
        • Then - Actions
          • Unit - Create 1 Fel Ravager for (Owner of (Triggering unit)) at DemonPoint facing DemonPoint
        • Else - Actions
          • Do nothing
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • And - All (Conditions) are true
            • Conditions
              • (Number of units in (Units within 512.00 of DemonPoint)) Greater than or equal to 1
              • (UnitLifeReal Less than 500.00) and (UnitLifeReal Greater than or equal to 10.00)
        • Then - Actions
          • Unit - Create 1 Eredar Diabolist for (Owner of (Triggering unit)) at DemonPoint facing DemonPoint
        • Else - Actions
          • Do nothing
      • For each (Integer B) from 1 to DemonUnitNumber, do (Actions)
        • Loop - Actions
          • Special Effect - Destroy DemonEffect[(Integer A)]

This one just need leaks and MUI pointed out to me
  • Jail
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to Jailor
    • Actions
      • Special Effect - Create a special effect at (Position of (Target unit of ability being cast)) using Abilities\Spells\Orc\ReinforcedTrollBurrow\ReinforcedTrollBurrowTarget.mdl
      • Set JailBars = (Last created special effect)
      • Special Effect - Create a special effect at (Position of (Target unit of ability being cast)) using Abilities\Spells\Orc\Ensnare\ensnareTarget.mdl
      • Set Jailed = (Target unit of ability being cast)
      • Unit - Pause Jailed
      • Wait 4.00 seconds
      • Unit - Unpause Jailed
      • Special Effect - Destroy JailBars
      • Special Effect - Destroy (Last created special effect)
      • Unit - Order Jailed to Move To (Random point in Internment <gen>)
      • Game - Display to (All players) for 5.00 seconds the text: GET BACK IN JAIL YO...
I Will Rep You Forever for this help
 
You wanted it to be MUI, take the responsibility, you can do it ONLY with jass. I made the 3rd for you, but i doubt there will be anyone who will make the first two MUI for you.

  • Jail
  • Events
    • Unit - A unit Starts the effect of an ability
  • Conditions
    • (Ability being cast) Equal to Jailor
  • Actions
    • Custom script: local unit trg = GetSpellTargetUnit()
    • Custom script: local effect e1 = null
    • Custom script: local effect e2 = null
    • Custom script: local location l = null
    • Custom script: set e1 = AddSpecialEffect("Abilities\\Spells\\Orc\\ReinforcedTrollBurrow\\ReinforcedTrollBurrowTarget.mdl", GetUnitX(trg), GetUnitY(trg))
    • Custom script: set e2 = AddSpecialEffect("Abilities\\Spells\\Orc\\Ensnare\\ensnareTarget.mdl", GetUnitX(trg), GetUnitY(trg))
    • Custom script: call PauseUnit(trg, true)
    • Wait 4.00 seconds
    • Custom script: call PauseUnit(trg, false)
    • Custom script: call DestroyEffect(e1)
    • Custom script: call DestroyEffect(e2)
    • Custom script: set l = GetRandomLocInRect(gg_rct_Internment)
    • Custom script: call IssuePointOrderLoc(trg, "move", l)
    • Custom script: call RemoveLocation(l)
    • Game - Display to (All players) for 5.00 seconds the text: GET BACK IN JAIL YO...
    • Custom script: set trg = null
    • Custom script: set e1 = null
    • Custom script: set e2 = null
    • Custom script: set l = null
 
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