i need help with this spell if u know how to fix the leaks etc...
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begin
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Events
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Unit - A unit Begins casting an ability
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Conditions
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(Ability being cast) Equal to Lightning Sword
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Actions
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Set lightning_sword_caster = (Casting unit)
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Set lightning_caster_point = (Position of lightning_sword_caster)
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Set lightning_sword_point = (Target point of ability being cast)
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Special Effect - Create a special effect attached to the weapon of (Casting unit) using <Empty String>
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Set Caster_effect = (Last created special effect)
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Wait 0.50 seconds
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Special Effect - Destroy (Last created special effect)
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Trigger - Turn on loop <gen>
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Wait 50.00 seconds
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Custom script: call RemoveLocation(udg_lightning_sword_point)
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Custom script: call RemoveLocation(udg_lightning_caster_point)
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Trigger - Turn off loop <gen>
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stop1
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Events
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Unit - A unit Stops casting an ability
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Conditions
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(Ability being cast) Equal to Lightning Sword
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Actions
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Trigger - Turn off loop <gen>
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stop2
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Events
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Unit - A unit Finishes casting an ability
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Conditions
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(Ability being cast) Equal to Lightning Sword
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Actions
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Trigger - Turn off loop <gen>
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loop
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Events
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Time - Every 0.50 seconds of game time
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Conditions
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Actions
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Special Effect - Create a special effect attached to the weapon of lightning_sword_caster using <Empty String>
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Set Caster_effect = (Last created special effect)
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Set lightning_sword_group = (Units in (Region centered at lightning_sword_point with size (425.00, 425.00)) matching (((Matching unit) belongs to an enemy of (Owner of lightning_sword_caster)) Equal to True))
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Unit - Create 1 Dummy Unit Lightning SWORD for (Owner of lightning_sword_caster) at lightning_caster_point facing Default building facing degrees
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Unit - Order (Last created unit) to Orc Far Seer - Chain Lightning (Random unit from lightning_sword_group)
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Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
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Custom script: call DestroyGroup(udg_lightning_sword_group)
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Wait 0.40 seconds
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Special Effect - Destroy Caster_effect
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