- Joined
- Sep 19, 2012
- Messages
- 204
Hey there 
i am currently trying to make a spell that heals the units in the target area for a certain amount of health per second, for 4 seconds.
Normally i would use Healing Spray for that (used it for visuals here), but i want the Healing to scale with a variable i use, so i have to trigger it.
This is what i have so far, but for some reason it doesnt do anything. Can someone spot the error, or is maybe the whole concept wrong?
greetings
CodeBlack
i am currently trying to make a spell that heals the units in the target area for a certain amount of health per second, for 4 seconds.
Normally i would use Healing Spray for that (used it for visuals here), but i want the Healing to scale with a variable i use, so i have to trigger it.
This is what i have so far, but for some reason it doesnt do anything. Can someone spot the error, or is maybe the whole concept wrong?
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Natures Gift
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Events
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Unit - A unit Begins channeling an ability
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Conditions
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(Ability being cast) Equal to Nature´s Gift [E] (Nature)
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Actions
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Set Nature_loc = (Target point of ability being cast)
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Set Natures_Gift_Group[(Player number of (Owner of (Casting unit)))] = (Units within 250.00 of Nature_loc matching (((Matching player) is an ally of (Owner of (Casting unit))) Equal to True))
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Set Natures_Gift_Caster[(Player number of (Owner of (Casting unit)))] = (Casting unit)
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Natures Gift heal
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Events
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Time - Every 1.00 seconds of game time
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Conditions
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Actions
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For each (Integer A) from 1 to 12, do (Actions)
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Loop - Actions
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Unit Group - Pick every unit in Natures_Gift_Group[(Integer A)] and do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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NatureRealm_Stack_Array[(Integer A)] Less than or equal to 0.00
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Then - Actions
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Unit - Set life of (Picked unit) to ((Life of (Picked unit)) + 10.00)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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NatureRealm_Stack_Array[(Integer A)] Greater than or equal to 1.00
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(Level of Nature´s Gift [E] (Nature) for Natures_Gift_Caster[(Integer A)]) Equal to 1
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Then - Actions
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Unit - Set life of (Picked unit) to ((Life of (Picked unit)) + (10.00 x NatureRealm_Stack_Array[(Integer A)]))
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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NatureRealm_Stack_Array[(Integer A)] Greater than or equal to 1.00
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(Level of Nature´s Gift [E] (Nature) for Natures_Gift_Caster[(Integer A)]) Equal to 2
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Then - Actions
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Unit - Set life of (Picked unit) to ((Life of (Picked unit)) + (15.00 x NatureRealm_Stack_Array[(Integer A)]))
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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NatureRealm_Stack_Array[(Integer A)] Greater than or equal to 1.00
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(Level of Nature´s Gift [E] (Nature) for Natures_Gift_Caster[(Integer A)]) Equal to 3
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Then - Actions
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Unit - Set life of (Picked unit) to ((Life of (Picked unit)) + (20.00 x NatureRealm_Stack_Array[(Integer A)]))
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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NatureRealm_Stack_Array[(Integer A)] Greater than or equal to 1.00
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(Level of Nature´s Gift [E] (Nature) for Natures_Gift_Caster[(Integer A)]) Equal to 4
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Then - Actions
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Unit - Set life of (Picked unit) to ((Life of (Picked unit)) + (25.00 x NatureRealm_Stack_Array[(Integer A)]))
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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NatureRealm_Stack_Array[(Integer A)] Greater than or equal to 1.00
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(Level of Nature´s Gift [E] (Nature) for Natures_Gift_Caster[(Integer A)]) Equal to 5
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Then - Actions
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Unit - Set life of (Picked unit) to ((Life of (Picked unit)) + (30.00 x NatureRealm_Stack_Array[(Integer A)]))
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Else - Actions
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Custom script: call DestroyGroup (udg_Natures_Gift_Group[bj_forLoopAIndex])
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greetings
CodeBlack






