- Joined
- Feb 4, 2009
- Messages
- 3,170
not funny. you should've received an infraction for thisThis falls into the catagory of Plane.
Very well, get it? a PLANE? cuz it's a plane.. think of it as a pun.
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not funny. you should've received an infraction for thisThis falls into the catagory of Plane.
Very well, get it? a PLANE? cuz it's a plane.. think of it as a pun.
This falls into the catagory of Plane.
Edit: has the following animations:
Stand
Death
Attack
Walk
not funny. you should've received an infraction for this
next Wip![]()
Here's a WIP of my creature thing. I have dual monitor's and didnt have time to edit out the second one so they're going to be huge/actual size.... (sorry)
~When I get time I'll edit them down
An animation WIP
(>Image<)
I'm feeling squeeze on it, there's 60 bones. That's the most I've used in one model so far.
Come together, right now. Over me.
Dude, you are running microsoft vista, you have MS paint. Just crop out the useless shit next time. We dont need to see half your desktop background. You didnt even zoom in on your model. Its a 400x400 pixel WIP, with 2000x2000 pixels of useless stuff.
your entries are always creative!My wip.
There they're smaller now. BTW I'm using windows 7, vista is a POS.
chilla_killa you're making the enclave spybot??


Yayoi, what DonDustin means is that it looks like your model is facing the wrong way. The eyeball is in the back and the legs are facing forward. So when it moves ingame, the eyeball will be facing backwards, and it doesn't make sense
An animation WIP
![]()
I'm feeling squeeze on it, there's 60 bones. That's the most I've used in one model so far.
Come together, right now. Over me.
and another wip
improved the wrap a bit, added legs and created a base shape for the tail. I also had to tint the model a bit, because I did not managed to wrap the leg with the pitlord texture. I'm using for that are the faceless one texture now.
![]()
I fixed and updated my post with the model. Had to re-make all of the animation's but they look a lot better now.
