- Joined
- Jun 4, 2007
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- 1,479
I guess this is my final Submission.
EDIT: I changed the texture on the bones and added Team Color on them. shamanyouranus asked me to so that he could aprove the model in the model section. I think it looks more evil now so I go with it.
Name: Shrine of the Deathwalker View attachment Shrine3.mdx
Poly Count: 1620
File Size: Aprox. 97 Kb
Poly Count: 1620
File Size: Aprox. 97 Kb
You might find out if you play my campaign (if I finish it)
This is the first time I attempt serious animating so they are pretty simple.
The shrine rises from the ground, forming a stair along the way. Once it's risen the pool is filled with burning lava and then the bones on the sides grow out. At the end the skull rises from the pool of lava.
Simply an animation where the model stands still.
The skulls speaks a spell, quite to himself to summon whatever dreadfull creature he intends to unleash upon the world.
The Shrine channels flames through the four bones around the pool to join at a specific point where they form a fireball that is launched toward a nearby enemy.
Three somewhat massive explotions burst out of the Shrine, forcing the skull to withdraw in pain. Once the shrine has lost it's only mind it sinks into the ground and the bones decay.
The Bones continue to twist and deform untill they are no longer existing.
EDIT: I changed the texture on the bones and added Team Color on them. shamanyouranus asked me to so that he could aprove the model in the model section. I think it looks more evil now so I go with it.
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