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The Beginning - Prologue

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
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The Beginning - Prologue is a campaign created that shows the events slightly before the First War, but the story is created by me, even though many characters are the same or even appear to be themselves (would do something that the character(s) would do in original warcraft games).
There are many directions I'd like to take this, but the main thing is being about characters permanently dying. So once an orcish chieftain dies for example, he's dead forever; if he's alive though, then he'll aid Ner'zhul (you) for the rest of the campaign. This is 1 of the few main things I'd like to do in this campaign but it might be replaced by the other ideas I've got.

This is the prologue, which features only 2 missions (like the RoC orc prologue campaign, pre frozen throne which added 3 more missions).

The main great feature I can be proud of from this is the AI that I've written for the bots.
Campaign should be bug free and cheats indeed work (you can write for example "allyourbasearebelongtous" to win the mission and continue to the next one).
Also it shouldn't be hard to beat.

Credits for resources:
StonemaulMidget
Retera
Hawkwing
GhostThruster
Sin'dorei300
handclaw
BLazeKraze
Edge45
67chrome
Himperion
RanCatu1020
kangyun
Sellenisko
Cavman
rkevil7
SharSash
jj84
icewolf055
Tauer
Ilya Alaric
Stefan.K
Gyrosphinx
johnwar
Altruistic Anduin
xyzier_24
Mister_Haudrauf
eubz

and, obviously, Blizzard Entertainment
Contents

The Beginning (Campaign)

Reviews
deepstrasz
The cage dropped an enemy Orc Warlock, not a shaman. The giant skeleton remained neutral. Gul'dan has no hero glow. It can simply be added: How to add Hero Glow without Modeling Draenei Anchorite has hero glow. Its body will remain on the battlefield...
Level 7
Joined
Dec 1, 2021
Messages
60
Nice start, but it seems there's like something miss on first mission if player not explore the entire map, the first one like lack of plot since it can be clear by just go through main quest, that i not even try if other chieftain is slain. for the second mission, you immediately put a faction war, not a problem for me since i love big war, just the enemy units feels too strong to handle early, maybe need some items too for the hero. I'm surprise you put that peon to arms. as always, i wait for your next updates :piru:
 
Level 3
Joined
Jun 1, 2022
Messages
6
Has the signs of very good and interesting campaign, though i liked standard types of armor and damage for Horde units. Swapping armor types between grunts and raiders, no hero or magic type damage... Just unusual, but i can see how that affected tactics. Can't fight draeneis in all out assault though, even against the might of all clans they still hold pretty good. Just builded bunch of towers near their bases and aggro'ed them till they are depleted, then raiders swip all buildings, can't see another strategy. Hero death mechanic is good, hope the campaign will be long enough for it to be seen in all greatness.
Also, Ner'Zhul is against the warlocks, but Shattered Hand guys have those Warlock Archers en masse..? Just a plot hole i guess)

P.S. Unique models for different clans is good, makes it better to see that Horde is not yet united, but works good together. Though i'd wished there were unique stats to them too, different damage or/and armor, even miniscule chance to stun or double-damage would bring more colours.

So far - very promising, will wait for it's updates)
 
Level 21
Joined
Dec 3, 2020
Messages
518
Has the signs of very good and interesting campaign, though i liked standard types of armor and damage for Horde units. Swapping armor types between grunts and raiders, no hero or magic type damage... Just unusual, but i can see how that affected tactics. Can't fight draeneis in all out assault though, even against the might of all clans they still hold pretty good. Just builded bunch of towers near their bases and aggro'ed them till they are depleted, then raiders swip all buildings, can't see another strategy. Hero death mechanic is good, hope the campaign will be long enough for it to be seen in all greatness.
Also, Ner'Zhul is against the warlocks, but Shattered Hand guys have those Warlock Archers en masse..? Just a plot hole i guess)

P.S. Unique models for different clans is good, makes it better to see that Horde is not yet united, but works good together. Though i'd wished there were unique stats to them too, different damage or/and armor, even miniscule chance to stun or double-damage would bring more colours.

So far - very promising, will wait for it's updates)
Thank you!
Before I start commenting about your comment; I had also done a 3rd map for the prologue but decided to redo it from scratch but I might update it here before full release of all missions.
Now, for your points:
  • I always hated hero damage type; The Crystal Artillery of the dranei has magical damage against units (last time I checked) and siege against buildings. But the rest of units don't since this mostly uses Reign of Chaos balancing (90 max food too) with a few exceptions obviously.
  • I didn't know what other name to give them; the warlock archers, since the unit/model itself is called like that on HiveWorkshop.
  • Yes good point, I could change some stats for different units of each clan.
  • The bases of the draenei should be hard to take on in the early and mid game, even with allies. But in late game your allies will get very strong. Maraad's base is the weaker one so if you destroy it first, then all of the clans will attack Velen.
Also I will add a cinematic at the end of the mission (idk how I missed that to be honest, I had it all planned out).

Thank you again for playing this and for your feedback.
 
Level 3
Joined
Jun 1, 2022
Messages
6
Thank you!
Before I start commenting about your comment; I had also done a 3rd map for the prologue but decided to redo it from scratch but I might update it here before full release of all missions.
Now, for your points:
  • I always hated hero damage type; The Crystal Artillery of the dranei has magical damage against units (last time I checked) and siege against buildings. But the rest of units don't since this mostly uses Reign of Chaos balancing (90 max food too) with a few exceptions obviously.
  • I didn't know what other name to give them; the warlock archers, since the unit/model itself is called like that on HiveWorkshop.
  • Yes good point, I could change some stats for different units of each clan.
  • The bases of the draenei should be hard to take on in the early and mid game, even with allies. But in late game your allies will get very strong. Maraad's base is the weaker one so if you destroy it first, then all of the clans will attack Velen.
Also I will add a cinematic at the end of the mission (idk how I missed that to be honest, I had it all planned out).

Thank you again for playing this and for your feedback.
  • My bad, forgot about Artillery.) Still, mages without magic damage looks unusual. I'll just leave it at that, not my right to change it.)
  • About archers, it's not so important, can be changed for "Orc-spearthrower" model or be left like that.
  • Draenei's can be beaten, just my skills being like they are.) Gives edge to the mission, and their rebuilding of destroyed barracks and shrines may be applied to the towers too, to make it more challengeable.
Don't know if that would be a useful piece of advice, but you may consider letting players choose the clan they are playing for, or mixing unique troops of those to Ner'Zhul's barracks. Have seen it in Arkain TS campaign and it made maps enjoyable to replay.

Anyway, I like that campaign and am happy to be of service!
 
Level 21
Joined
Dec 3, 2020
Messages
518
  • My bad, forgot about Artillery.) Still, mages without magic damage looks unusual. I'll just leave it at that, not my right to change it.)
  • About archers, it's not so important, can be changed for "Orc-spearthrower" model or be left like that.
  • Draenei's can be beaten, just my skills being like they are.) Gives edge to the mission, and their rebuilding of destroyed barracks and shrines may be applied to the towers too, to make it more challengeable.
Don't know if that would be a useful piece of advice, but you may consider letting players choose the clan they are playing for, or mixing unique troops of those to Ner'Zhul's barracks. Have seen it in Arkain TS campaign and it made maps enjoyable to replay.

Anyway, I like that campaign and am happy to be of service!
About mixing the troops, I understand what you are saying. I will look into it for sure!
 
Level 2
Joined
Jun 26, 2022
Messages
2
Regarding your mission statement;
"This is 1 of the few main things I'd like to do in this campaign but it might be replaced by the other ideas I've got"
Just some advice, if it really is "the main thing", decide on that right now. That's a big commitment and not something that you will be able to bail on easily later. People will approach missions very differently depending on what you decide and may be bummed out if they get further in and you don't implement the feature.
 

deepstrasz

Map Reviewer
Level 69
Joined
Jun 4, 2009
Messages
18,883
The cage dropped an enemy Orc Warlock, not a shaman. The giant skeleton remained neutral.
Gul'dan has no hero glow. It can simply be added: How to add Hero Glow without Modeling
Draenei Anchorite has hero glow. Its body will remain on the battlefield as the model has no decay animation.

Sadly, monotonous and empty terrain and gameplay, not even close to the original Warcraft III campaign experience.
Simple.


If you want more reviews, you should participate in the The Grand Review Exchange!

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ADDITIONAL NECESSARY INFORMATION
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Level 21
Joined
Dec 3, 2020
Messages
518
The cage dropped an enemy Orc Warlock, not a shaman. The giant skeleton remained neutral.
Gul'dan has no hero glow. It can simply be added: How to add Hero Glow without Modeling
Draenei Anchorite has hero glow. Its body will remain on the battlefield as the model has no decay animation.

Sadly, monotonous and empty terrain and gameplay, not even close to the original Warcraft III campaign experience.
Simple.


If you want more reviews, you should participate in the The Grand Review Exchange!

R U L E S

Site Rules
Map Submission Rules


M A P - D E S C R I P T I O N
BB CODES
BB Codes | HIVE

MELEE MAPS
Description Guide - Melee Maps
Describing Your Melee Map
Melee Map Description Generator v1.3


MAPS IN GENERAL
The importance of a Description
Description Guide - Maps
Map Thread Guide
Map Description Making: Good & Bad
Map Description - Templates
Map Description Generator [1.2]

How to Add a Screenshot to your Map Description


ADDITIONAL NECESSARY INFORMATION
  • A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
  • A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
  • Map thread tags are important. Please use those that fit and not more or none.


M A P - C R E A T I O N - G U I D E S

If you're not satisfied with the review and wish another opinion, contact the other reviewers or use the staff contact:
https://www.hiveworkshop.com/forums/staff-contact.692/
Well I cannot debate you on the monotonous gameplay (most likely referring to the second mission I assume), but are you certain the cage drops, not only an Orc Warlock, but an enemy one as well??? I've played the map many times and on different computers as well and it never happens. It's basically impossible for it to happen.

For the giant skeleton the same, although it remains neutral passive for a second or so , so it can have an uninterrupted birth animation, it always becomes neutral hostile.

May I ask on which version you played the campaign?

The beginning ? of what? can't you pick a more unique name for your map?
What do you suggest then?
 
Last edited:
What do you suggest then?
Be createive. It's your map and you know what is about. If you can't brainstorm it, probably consult chat GPT :D


using an ambiguous or vague title for a project is just so distasteful. If I was a moderator I'd request you change it and set it to awaiting update
 
Last edited:
Level 21
Joined
Dec 3, 2020
Messages
518
Any news? this thread seems abandon
Thank you for showing interest in my campaign(s)!
About this campaign; for now its development is put on hold but not abandoned.
I realized that making something too big is not possible for me so I shall definitely take a step back with some of my ideas.

But fear not! Thanks to Proxy's new draenei models I am very motivated to continue working on this but for now I am focused on a couple of other things that will help me become a better map maker.
 
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