The world of Azeroth paid a terrible price to end the apocalyptic march of the Legion's crusade—but even as the world's wounds are tended, it is the shattered trust between the Alliance and Horde that may prove hardest to mend.
The mad titan Sargeras was imprisoned, but not before he plunged his sword into the planet of Azeroth. Now the land itself is dying as a result and the resources start too deeply fast as the hostilities between the two factions start to increase. The war with the Burning Legion had weakened both factions' navies and the deterrence of swift reprisal that enforced the stalemate between the Horde and Alliance was no longer feasible. Whoever wins the coming war will likely win what is left of a dying world. This campaign can ONLY be played in Reforged with HD graphics.
Sylvanas Windrunner: After the fall of the Lich King, Sylvanas came to the shocking realization that she, like Arthas before her, was damned to an eternity of darkness and torture in the afterlife. She formed a pact with the Val'kyr, allowing Sylvanas to regain her place in the realm of the living for as long as her Val'kyr survive. Sylvanas would initially claim that she considered her people a bulwark against the horrifying darkness that awaits her in the end. Mortally wounded during the battle for the Broken Shore, Warchief Vol'jin declared Sylvanas as his successor with his dying breath, leaving her to lead the Horde against the invading forces of the Burning Legion.
Varok Saurfang: The High Overlord is a renowned warrior of the Blackrock clan, and the younger brother of Broxigar. A famed veteran of the First, Second, and Third Wars, he served as Supreme Commander of the Might of Kalimdor during the war against the qiraji of Ahn'Qiraj. He later led the Horde against the Scourge in Northrend, where he lost his son Dranosh to the Lich King. After the departure of Thrall and the fall of Garrosh Hellscream, Saurfang has taken over the leadership of the orcs of Durotar.
Though the Warchief Sylvanas grudgingly respected Varok, she also sensed that out of all the Horde leaders, Varok is most likely the one to challenge or outright oppose her should she misstep too badly.
Anduin Wrynn: The new and young king of Stormwind and leader of the Alliance. When Anduin was just a boy, her mother die during a peasant uprising and his father, King Varian Wrynn, was kidnapped. In contrast to his decisive warrior father, Anduin is contemplative and diplomatic. Following Varian's death, Anduin assumed the throne of Stormwind. In the face of the Legion's onslaught, Anduin grew certain that lasting peace would not be achieved without bloodshed, and as he worked to save lives and fend off the demons' advance, Anduin was forced to reconcile his yearning for peace with the necessity for war.
Genn Greymane: After isolated his nation from the rest of the world, Greymane faced the dual threats of the Cataclysm. The worgen curse and the Forsaken invasion, culminating in the battle to retake Gilneas City, where he witnessed the death of his son and heir, Liam, at the hands of Sylvanas Windrunner. Humbled by his son's death and the devastation of his kingdom, Greymane accepted the aid of the Alliance. While Greymane himself became a close friend of Varian, his death during the assault on the Broken Shore, partly a consequence of the actions of Sylvanas, only intensified Greymane's burning hate for her. Now Greymane became an advisor to King Anduin Wrynn and assist him in leading the Alliance forces.
Nathanos Blightcaller:In life, Nathanos Marris was the only human "ranger lord", trained by the high elves of Quel'Thalas, and was close to their Ranger General, Sylvanas Windrunner. He died and became undead during the Third War, joining Sylvanas's rogue Forsaken shortly afterward. As Nathanos Blightcaller, he would stand in the Plaguelands, battling the Alliance and the Scourge. Recently his rotting body was restored with the help of Sylvanas's Val'kyr, allowing him to serve his liege with renewed strength. He now serves as the champion of the Banshee Queen and is her closest advisor.
Malfurion Stormrage: The first mortal druid. Through Malfurion's guidance, the night elves successfully halted the Burning Legion’s invasion numerous times. Now Malfurion and his wife Tyrande lead their people as one. Connected deeply to the ebbs and flows of life on Azeroth and bearing ages of responsibility and wisdom, the Archdruid is one of the mightiest and most venerated mortals of the world.
Campaign Info.
What Makes Us Strong is a retelling campaign of the event that happen during World of Warcraft´s seven expansion, Battle for Azeroth with some small but important changes. The campaign consists of 3 playable maps + 4 cinematics maps + Credits.
Features:
Voice lines taken from World of Warcraft, Warcraft: Sylvanas (2022) audiobook, with a couple created with AI voice generator.
The campaign has a strong narrative focus, from a perspective very different as the one presented in the WoW playable experience. With the inclusion of events from external novels that complement the story and fix plot holes.
Experience the terrifying effects of a true full-scale war through the eyes of its makers and how they deal with their inner demons.
The story was CHANGED in some parts to make it more understandable to the player.
The Jailer don´t exist in this timeline. Sylvanas' motivations will be different.
The campaign presents a unique perspective that was never seen in-game on WoW. Or in any of the other custom campaign who take place during this same events.
The campaign goes too deep for many into WoW lore and with long cinematics. If you can't stand it, maybe it would be better to avoid this campaign.
By WTii (Version 1.0.15)
Intro, Prologue and Chapter I
Chapter II and III
Note: This campaign wasn’t designed with the use of cheats like whosyourdaddy in mind. Insta kill some units could break some important triggers.
Darious: Sha´tari Rider model and Icon and Lightforge Vindicator model
Vindorei: Draenei Shaman, Draenei Mage, Draenei Priest, Worgen Stalker, Grand Apothecary Putress and Draenei Paladin models
Zaffar: Sylvanas Windrunner model, Peasent model used from Alliance Spy. Anduin Wrynn model.
Dehme: Forsaken Dreadguard model
BurnedSmackdown: Wrathspine Grunt model and icon used for the Kor´kron, Dark Troll grunt model
Superfrycook: Kaldorei Ranger skin used for Delaryn Summermoon and Void Arrow Icon
Krotos: Ricochet Icon used for “Forsaken Arrow”
Callahan: Bleed Visual Effect
Tier10Trash: Malfurion Bear and Cat Forms models, extracted from WoW.
LRAC: Draenei Peon model extracted from WoW.
Archaos: Blue Moonkin skin.
RedDragonGirl: Sakura Petal model.
JetFangInferno: Dark Nova visual effect.
Karmonia: Kaldorei Swordsman Skin.
Ayane: HeroGlow Visual Effect.
Barorque and Vide: Strahnbrad Large Tree Pink model.
Mythic: Call of the Dread model.
Handclaw: Forsaken Necromancer model and Icon used for Warlock unit.
Vulfar: Varok Saurfang model and Icon, Night elf Assasin model, Lion Legion General model and Icon. Darkspire Raptor raider model.
Xaidin: Gates of Orgrimmar, extracted from WoW
VictorZ: Forsaken Knight model, Lich King model
Milan the Reaper: Spectre Dispersion Icon used in Mana Pearl
Darke Pacific: Holy Word Salvation Icon used in Blessed Field
Mr Ogreman: Alleria Windrunner model. Dead peon Doodad
Stormvarsel29: Dark Glave Icon
Retera: Thrall mountless with more animations. Tyrande dismounted model. Jaina Daughter of the Sea dismounted model.
Wildone: Highborne Mage skin
Ageron: Stormwind doodas
Renn01: Uther doodads
Bagysta: Dire Troll model.
Fugrim: Improve High elf Sylvanas model
Rolland: Lorthemar model.
Malmgrev: Night Elf Civilian male and female skin
Altruistic Anduin: Genn Greymane worgen and human models. Anduin Icon
MaxShadow and Ergius: Smoke Clow Effect
Ardenaso: Tauren Youngbloof model used for Tauren grunt.
Garmasword: Icons for legendary items
Barorque: CSW doodads
Kedras666: Poison Arrow Icon
Stormvarsel69: Dark ranger Sinister skin
Feelsgoodman: Forsaken doodad extracted from WoW
Dell: Lordaeron Banner Icon
Kwaliti: Wooden Barricade doodad
Raging Ent: DullBlade Icon
And Special thanks to Chopinski for made “Cry of the Banshee Queen”, “Forsaken Arrow”, "Arrow Storm", “Living Tide”, "Blessed Field" and “Pack Master” abilities.
[*]
Minor bugs fixed.
Fixed a bug that after completing Chapter 2, the button in the campaign menu of the Chapter 3 would not appear.
08/08/2023: Reduced Genn Greymane collision size. And some other minor bugs fixed in chapter 3.
Various bugs fixed.
Added a new lifesteal passive to the Dreadguard.
Final Boss in Chapter 2 lightly buff.
Fixed pathing issues in Chapter 3.
A nice WoW hardcore story+cinematic driven campaign that could use custom thought out gameplay mechanics and tech trees other than extensively using the core game stuff.
Approved.
If you want more reviews, you should participate in the The Grand...
Please don't multipost and specify what exactly doesn't work. Words without proper details is not feedback. Also, what game version are you playing it on?
1st mission
After getting to Zoram'gar outpost the night elf units that spawned are just standing in a line. Are these suppose to attack?
Also the bird deserved it just saying
2nd mission
Placeholders text
I liked the command post option for reinforcements and the difference units you got from it like the Troll spirit walker or the Tauren grunt
Nathanos third ability mentions "Black Arrows" is that suppose to be his first ability which is named "poison arrow"
Please don't multipost and specify what exactly doesn't work. Words without proper details is not feedback. Also, what game version are you playing it on?
This amazing lore campaign with unique cinematics from Battle for Azeroth itself, i never seen anything like this before.I very like this and enjoy the campaign. There was done masterpiece of work!!! But still some cinematics are soundlessfor example where Sylvanas stand before destroyed orc outpost in first mission and speak nothing.
This amazing lore campaign with unique cinematics from Battle for Azeroth itself, i never seen anything like this before.I very like this and enjoy the campaign. There was done masterpiece of work!!! But still some cinematics are soundlessfor example where Sylvanas stand before destroyed orc outpost in first mission and speak nothing.
Yeah, I was considering removing that cinematic because it's not relevant enough and the player must already be exhausted after watching the 2 intro maps. About voice lines. I can only add the lines that were recorded from WoW or the Warcraft: Sylvanas audiobook. In the case of Sylvanas I can put in a line or two made with AI, but I can´t make a whole conversation out of it. Her voice is too unique and will be noticed because it is difficult to replicate. The same goes for Saurfang to a lesser extent due to how deep his voice is.
Thanks for the feedback =)
Excellent work, especially for those canon enthusiasts. A delicate replicate of Battle for Azeroth scenes. Many novel dialogues even add a hint of literary atmosphere to the campaign. I quite enjoy it! Hope to see more lore campaign from you.
A nice WoW hardcore story+cinematic driven campaign that could use custom thought out gameplay mechanics and tech trees other than extensively using the core game stuff.
A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
Map thread tags are important. Please use those that fit and not more or none.
I just made my account to let you know what an AMAZING CAMPAIGN you made, left me in goosebumps. The cinematics, the adapted lore.. You keep doing what you are doing maaan! Because you are amazing at it! (And the rest of the team) congrats!!
This was a really ambitious project towards the end.
Taking the Jailor out of the equation and making Sylvanas a cold pragmatic leader is what Blizzard should have done.
I really appreciated the the voices and the use of AI. My advise would be to use more of it for the parts where they don't have voices, but it work either with or without.
Gameplay wise is pretty fun and challenging at certain parts. Saurfang, Nathanos and Gen feel weak compared to the other heroes you get, but I guess that is intentional.
Using WoW cinematics is quite a nice touch. For some strange reason after they played my game crashed, might be just me.
The last mission was interesting. Quite impressive how you tried to make everything be as accurate as possible.
Some grammar mistakes here and there, but then again I'm one to talk? lol
It's quite a good campaign.
iam sorry i see that this campagin is great but i think i have aproblem
my problem is while i play the campagin or any campagin at reforged options the game crashs and i dont know why
if you have asolution for this can someone tell me please?
Excellent narrative-driven campaign. Plenty of gameplay too. It is kind of short though, but each individual chapter is pretty long. I hope we can see more of these campaigns that adapt WOW content because I don't plan on playing that.
Pretty cool map, enjoyed a lot, I would have preferred if some model weren't a port for WoW but it's just my opinion. There are some bugs and I hope that he will actually continue the campaign.
Well, recently finished it all and I said next - one of most cool usages of ingame video cinematics for Warcraft 3. More + from myself for using cinematics in lore-accurate moments.
Thought I would add some notes I wrote down from when I played this campaign:
Intro
Good job showing how Sylvanas' experiences crafted her worldview, like the children dying in Quel'thalas, etc.
Sylvanas thinking killing Arthas will absolve her of her own sins even though it won't- interesting idea.
Cool how Thrall made equivalence between his people with Fel blood, and forsaken serving lich king as one of the reasons to allow them to join the Horde in the first place.
I like how you added wow cinematics into the cinematics themselves.
Well timed fading in and outs.
Loved the voice acting.
Ch1
When Saurfang uses howl of terror, we lose control of his abilities for like 2 seconds.
I like how when Malfurion entangled Sylvanas , she was lifted up and was choking on the branches.
A really good base-building map, evenly spaced so we find new enemy bases as we push further north. I also liked how you added the Hand of Argus for some variety instead of all enemy bases being Night Elf controlled.
It was not clear we had to bring Sylvanas to the wisp wall to trigger the circle of power popping up- I just kept looking for ways around it and never brought Sylvanas to the wall itself, until I did by accident.
Ch2
I like how the Shatterspear Trolls don't want to help us when we first meet them -not everyone should feel the need to join us (but they do later).
Wally from Medmapguy's campaigns?
"Bring the big guy" ooo, suspense is building/ good foreshadowing!
Are there Kobolds in Kalimdor? I am not too familiar with WoW, so I base this off never seeing Kobold creeps in Ashvenvale themed melee maps.
Okay, so this explanation of Malfurion escaping making Sylvanas reconsider her plan makes sense, and actually leads to her idea of the tree being burned since his escape would otherwise bring the Alliance together anyway.
Interlude
Like how the Night Elf Sylvanas was talking to previously was still there at start of the cinematic next to the water (her corpse).
Sylvanas thinking back admitting what Arthas said was useful regardless of where that advice came from- pretty cool introspective thinking.
Saurfang comparing his previous slaughters at Stomrwind and Draenor with this empty feeling now -- makes him a far more complex character, I like it.
"Hard decisions are what make us strong" nice tie to the title of campaign.
Ch3
I really like how we start the mission as random units, not a hero, preparing for the attack.
When I was defending the siege towers with Anduin, it bugged up after the wave with the Goblin Alchemist, and no waves came after. I restarted the mission, and it didn't happen again. I am not sure what caused the bug the first time.
Good boss battles so far, good scripted events (I really liked the Troll boss fight).
The model used for Anduin is probably the best reforged model I have ever seen, it fit in really well (especially back in that interlude where he was looking over the ocean near that tomb (of his father?)).
Credits
You even thanked the voice actors from Wow, good credits.
General points
This was a fantastic campaign. I am a huge fan of campaigns with long cinematics that add to the story. Really hope more people hop onto the latest patch to be able to play this masterpiece.
Thought I would add some notes I wrote down from when I played this campaign:
Intro
Good job showing how Sylvanas' experiences crafted her worldview, like the children dying in Quel'thalas, etc.
Sylvanas thinking killing Arthas will absolve her of her own sins even though it won't- interesting idea.
Cool how Thrall made equivalence between his people with Fel blood, and forsaken serving lich king as one of the reasons to allow them to join the Horde in the first place.
I like how you added wow cinematics into the cinematics themselves.
Well timed fading in and outs.
Loved the voice acting.
Ch1
When Saurfang uses howl of terror, we lose control of his abilities for like 2 seconds.
I like how when Malfurion entangled Sylvanas , she was lifted up and was choking on the branches.
A really good base-building map, evenly spaced so we find new enemy bases as we push further north. I also liked how you added the Hand of Argus for some variety instead of all enemy bases being Night Elf controlled.
It was not clear we had to bring Sylvanas to the wisp wall to trigger the circle of power popping up- I just kept looking for ways around it and never brought Sylvanas to the wall itself, until I did by accident.
Ch2
I like how the Shatterspear Trolls don't want to help us when we first meet them -not everyone should feel the need to join us (but they do later).
Wally from Medmapguy's campaigns?
"Bring the big guy" ooo, suspense is building/ good foreshadowing!
Are there Kobolds in Kalimdor? I am not too familiar with WoW, so I base this off never seeing Kobold creeps in Ashvenvale themed melee maps.
Okay, so this explanation of Malfurion escaping making Sylvanas reconsider her plan makes sense, and actually leads to her idea of the tree being burned since his escape would otherwise bring the Alliance together anyway.
Interlude
Like how the Night Elf Sylvanas was talking to previously was still there at start of the cinematic next to the water (her corpse).
Sylvanas thinking back admitting what Arthas said was useful regardless of where that advice came from- pretty cool introspective thinking.
Saurfang comparing his previous slaughters at Stomrwind and Draenor with this empty feeling now -- makes him a far more complex character, I like it.
"Hard decisions are what make us strong" nice tie to the title of campaign.
Ch3
I really like how we start the mission as random units, not a hero, preparing for the attack.
When I was defending the siege towers with Anduin, it bugged up after the wave with the Goblin Alchemist, and no waves came after. I restarted the mission, and it didn't happen again. I am not sure what caused the bug the first time.
Good boss battles so far, good scripted events (I really liked the Troll boss fight).
The model used for Anduin is probably the best reforged model I have ever seen, it fit in really well (especially back in that interlude where he was looking over the ocean near that tomb (of his father?)).
Credits
You even thanked the voice actors from Wow, good credits.
General points
This was a fantastic campaign. I am a huge fan of campaigns with long cinematics that add to the story. Really hope more people hop onto the latest patch to be able to play this masterpiece.
I appreciate the feedback. =)
In Chapter 1, it says in the quest menu that you have to break the wisp barrier with Sylvanas. But if you don't open it you won't notice that, so I could make it more clear. Maybe by making the circle of power appear when you bring any unit to the wall instead of specifically Sylvanas.
In Chapter 2: Kobolds don't appear in Darkshore in WoW, but they do appear in other zones of Kalimdor, like in Stonetalon Mountains. Since they're near a cave you can assume they came from underground, and I added them to give more variety to the creeps. Wally is as you say a reference to MedMapGuy's campaign, War of Thorns, wich takes place in this same war where Wally is fighting alongside the night elves, so I thought it would be a nice nod to include him as a little cameo. It's not the only one, as if you pay attention to the second boat in the fleet, you'll see that it's guarded by a Highborne mage named Kath'ranis Remar, a reference to Turnro's campaign, Malfurion's Quest.
Chapter 3. The error you describe where no more waves appear after clearing the first one is something I think happened to me a couple of times during testing. But it's happened so rarely that I haven't been able to figure out what's causing it yet.
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