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Elune-Adore, everyone. Introducing Battle for Azeroth: War of Thorns Remastered, a custom campaign that works exclusively with Warcraft III version 1.36. Originally released in 2020, this campaign is based on War of Thorns, the pre-patch event to the World of Warcraft: Battle for Azeroth expansion released in 2018. The pivotal events seen in this campaign paved the way for the bloody Fourth War. Followed by the sequel, Battle for Azeroth: Blood and Fire.
Features
6 single-player chapters and 3 cinematic interludes
2 brand new levels where you play the noble Varok Saurfang and the sinister Sylvanas Windrunner!
Hundreds of custom models, voice files and music
Reworked heroes, with reworked models and spells
Fully voiced, using a mix of official and AI-generated voices
Updated to v.2.05, which includes numerous fixes!
The Story So Far...
Following the war with the Burning Legion, the Alliance and Horde's forces were diminished. With both factions debilitated in their ability to reinforce Kalimdor and the Eastern Kingdoms, the Horde came up with a a plan to secure Kalimdor and elicit a political crisis in the Alliance that would lead to their downfall.
After luring a majority of the Alliance forces to Silithus through misinformation, the horde seek to hold Darnassus hostage and use the political crisis to sow division, forever breaking the Alliance...
FAQ
1) Have all levels been remastered? Yes, nearly all levels have been re-touched in some way. Extensive playtesting and feedback were graciously provided by Lazarator, cleavinghammer and Lordul Dracula. 2) Why the remaster? Because the original release was plagued with bugs, unfinished concepts, and overall felt lacking in many regards. 3) Why is Wally in this campaign? Because Wally is a good dude who just wants to help out. 4) Is this campaign fully voiced? Yes! With the advent of AI / Voice Cloning technology, the campaign is now fully-voiced. It has its quirks, but it works! 5) Will we get to play as Sylvanas? Yes! 6) Is this campaign exclusive to Warcraft III: Reforged? Yes! This custom campaign was originally developed with Frozen Throne 1.27b, and has since been updated to the latest version of the game. 7) Where's the sequel? You can play the sequel campaign, Battle for Azeroth: Blood and Fire now!
One of the issues people had with the original War of Thorns event was the lack of context of Sylvanas actions that led to the Burning of Teldrassil. To help rectify this, this campaign features two brand new levels which incorporate some of the backstory as seen in the novella A Good War by by Robert Brooks. This short story basically recounts the event from the Horde's perspective. The other new level is set in Zoram'gar Outpost, a base camp near Darkshore, which helps fill in the Horde's lightning-fast conquest of Ashenvale, the defeat of the Night Elf resistance and the advance towards the World Tree. Please enjoy!
Changelog
Released
Fixed game cache issue
Moved assassin that was stuck under some tree roots and couldn't move to attack
Fixed Lashers that were not set to Neutral Hostile
Fixed a Forsaken base wall where units could walk through
Fixed summon Skeleton model issue
Made Sentries consume 0 food in Mercenary Camp
Fixed Furbolgs not set to proper player faction
Fixed Raiders that were not set to Horde faction
Moved chest in Furbolg cave so it can be accessed by the player
Tried to fix bridges with pathing issues
Added more lumber for players in the second level
Removed Tree of Wonders as requirement for several upgrades
Fixed cache issue in one of the levels
Remastered Edition released
Updated several doodads with new models, including flowers, rubble, the resurrection stone, waterfalls
New higher definition "splash" texture added
Updated to be compatible with Warcraft III: Reforged
Updated loading screens to be widescreen
Fixed some of Sylvanas' animation during cutscenes
Fixed standing corpses in Astraanar level
Added proper death sounds to units
Trimmed opening crawl in introduction cutscene
Added custom voice acting to the entire campaign
Fixed first few levels which were set to HD mode instead of SD (Changes added in 1/17/2024)
Removed redundant shortcuts description in spells
Tweaked experience gained and hero cap
Created a new campaign thumbnail
Swapped model for Dryad, Mountain Giant and Ballista with those by YourArthas
All models now use their proper portrait models (due to a change in one of Reforged's patches)
Added more pathing blockers to some areas
Saved each level using calculated lighting, giving more accurate shadows
Updated all terrain tileset art
Updated all loading screens
Overhauled triggers to use proper trigger queues (so events don't overlap)
Locked max camera zoom
Changed time of day for certain levels
Added missing death sound and blood particle effects to several units, proper explosions to Goblin Shredders
Added proper minimap icons and tweaked ping timing
Added portrait talk to in-game cinematics
Fixed Malfurion and several other units Portrait Talk animation bug
Enhanced several in-game cinematics (modified camera angles, retimed animations, added more ambient noise, tweaked some dialogue)
Updated all of Malfurion and Varok’s lines
Added more in-game dialogue to Delaryn Summermoon and Wally
Replaced several older SD assets to align more with “Blood and Fire”
Added new debris and Forsaken doodads to enhance the levels
Increased fog for certain levels, also added more animated fog effects
Fixed bugged archers that were meant to be corpses
Added tome reward when completing Wally’s side quest to slay Forsaken War-Captains
Added hero glow to Maiev
Changed quest to save Wally "An Alliance Reliance"
Changed optional quest text to light blue
Added more necessary pathing blockers in all levels
Added more caged rescuable units in Darkshore
Lowered base health and damage of Sira Moonwarden, also updated her model to include attack animation
Repositioned creep camps, added more dialogue, fixed bugged or missing animations, cleaned up cinematics in “The Warchief Commands”
Streamlined level design of “Stalemate at the Wildbend”, cleaned up doodads, altered some dialogue
Player no longer required destroy red Horde base’s Fortress in “Stalemate at the Wildbend”
Removed rescue Wardens optional quest, repositioned Monstrous Shredder mini-boss units in “Stalemate at the Wildbend”
Changed color of Horde units in "Fall of Lor'danel"
Added more in-game dialogue for Grimfang, Lord Murray and Malfurion in "Fall of Lor'danel"
Removed doodad trees which obstructed gameplay, removed Forsaken base near the swamp, redid Forsaken prison camp in "Fall of Lor'danel"
Tweaked camera positions in "Up in Flames"
Updated screenshot previews on campaign profile page (November 11, 2025)
Removed handicap in early levels for "Normal" difficulty
Enemies in "Normal" and "Hard" difficulty all have upgraded HP and armor
Changed Horde units that were the wrong faction in "Fall of Lor'danel"
Known Issues
Custom campaign can only be played with latest version of Warcraft III: Reforged
Game may crash in certain levels, so save often
Sylvanas may get caught in terrain when using Sylvanas Slide
Campaign does not totally fix World of Warcraft's story issues
Special Thanks
My sincere thanks to Lazarator, cleavinghammer and Lordul Dracula for their playtesting and feedback! You guys really stepped up in helping make this campaign better.
Blizzard Entertainment
zbc
HappyCockroach
PeeKay
Marcos DAB
The Panda
The D3ath
Marenko
Anachron
Mullar
CRAZYRUSSIAN
Ceterai
The Panda
Mc !
-Berz-
PrinceYaser
Static
JollyD
Gwen Stefani
Darkfang
Blood Raven
kola
SkriK
General Frank
MadMax
Stanakin
CRAZYRUSSIAN
Murlocologist
Thorneon
You can't actually hire the sentries since they require food.
More horde aligned lashers in this level.
I don't know if these guys should be neutral/hostile or not considering there's one that is a part of the faction a little further down.
Random...
A shame that the bugs are not being fixed & the author apparently went MIA again.
Still, I would not say that the bugs make this unapprovable though it certainly feels like one of your weaker creations compared to others I have played.
Approved.
Here's a new mini-campaign I worked on as an experiment in adapting storylines from World of Warcraft. Also, I've been wanting to make a new Night Elf campaign for a while. It may have a few kinks and bugs in it, so help would be appreciated in spotting them. Hope you enjoy the campaign!
Perhaps such a problem was caused by different patches of warcraft3.Some of us have kept 1.31ptr instead of 1.27 to play old custom campaigns.Unfortunately,1.31 had introduced tons of bugs including data corruption of w3v and w3p.
Okay, I found the problem. I originally named the game cache "Campaigns.w3v" which apparently isn't a valid name. I renamed it for all levels and the game cache seems to work now. Sorry for the inconvenience, a fixed version has been uploaded. Hope everyone enjoys the campaign!!
Okay, I found the problem. I originally named the game cache "Campaigns.w3v" which apparently isn't a valid name. I renamed it for all levels and the game cache seems to work now. Sorry for the inconvenience, a fixed version has been uploaded. Hope everyone enjoys the campaign!!
If your campaign uses transitions between maps akin to Rexxar's Campaign, then the filename should be shortened to something like BoAWoT. Currently, it's too long.
Noticed this assassin was stuck under the tree roots and couldn't move to attack.
That one lasher is part of the Horde team.
The forsaken group did not switch over to hostile when my troops got near.
And you can walk through the wall.
One last thing the Captain's portrait doesn't always show up in cinematics.
Oh right, almost forgot, the presumed skeletons raised by the Forsaken necromancers don't have models so your units are only hitting a shadow on the ground.
I never thought that someone would make a BfA campaign for War3. True gamers of the game are truly a rare find at this point. So happy that this campaign exists ))
Hi,dear author
Sorry to bother you. We find a bug in this campaign. The player’s equipments in inventory at the beginning of chapter 4 will be substituted to chapter 2's automatically . Would you like to fix this asap?
Looking forward to your reply.
Have a nice day.
Chapter 1 the bridge that leads to the 2 moonwells and a chest doesnt reach the other side . Its very hard when assassins have a powerful spell and poison attack
And my army is unarmored type with 0 armor
Smh when nightelf with no nightvision
The hero's first ability doesnt match here other abilitys . I suggest replacing first or 3rd ability with a heal wave
3 stars for me
Okay, I finally finished it and I would have 10\10 love it if it had more chapters to explore more of the story's depth.
Like not being stuck with one faction the whole campaign but from all points of view. This is after all the beginning of the Blood War\Fourth War between Horde & Alliance.
I really liked your use of the models and the maps layout.
Other than the bugs mentioned by Kasrkin, I encountered a bug in the third chapter I believe where I need to locate all wardens. When I find the last warden, the map phases out to the warden camp and I can't control anything nor move my camera back. Also, in the final chapter, Malfurion died at the beginning but there was no defeat message. Probably because it only mentions Delaryn and Wally and the same chapter I noticed that Red's attacks are spawned and not built from their production structures.
Okay, I finally finished it and I would have 10\10 love it if it had more chapters to explore more of the story's depth.
Like not being stuck with one faction the whole campaign but from all points of view. This is after all the beginning of the Blood War\Fourth War between Horde & Alliance.
I really liked your use of the models and the maps layout.
Other than the bugs mentioned by Kasrkin, I encountered a bug in the third chapter I believe where I need to locate all wardens. When I find the last warden, the map phases out to the warden camp and I can't control anything nor move my camera back. Also, in the final chapter, Malfurion died at the beginning but there was no defeat message. Probably because it only mentions Delaryn and Wally and the same chapter I noticed that Red's attacks are spawned and not built from their production structures.
I've actually played this months ago and I won't longer say the things that are needed to be fixed since the others already pointed them out. However, I'm just gonna say that I enjoyed this a lot like a lot, a lot. Though I had some troubles on the first map for the reason that the undead are so strong against my units lolz, especially those forsaken assassins.
Yeah Man although the first map it's quite challeging i like it a lot the night elves first line of defense are weak specially archers they don't stand a chance with any melee unit in one on one combat feel bit sorry for those girls against forsaken assasins
A shame that the bugs are not being fixed & the author apparently went MIA again.
Still, I would not say that the bugs make this unapprovable though it certainly feels like one of your weaker creations compared to others I have played.
Approved.
I got so happy because I really wanted to play a night elf campaign.. Thx so much for this! Btw I hope there would be a warcraft 3 version of the Night Warrior
just started the campaign. i'll get right into it.... amazing cinematic to begin with.
Everything seem to be well thoughtout and very intriguing.
I started with lvl hard and quickly realized that it will be time consuming to proceed as there are no real healing options.
One scroll of healing and 1 restoration rune aint gonna counter poison damage and shadow strikes.
I tried to cross the bridge on the left of the city and i couldnt get to the moonwells. I guess this sounds like a bag as i have no other indication of a valid healing option..
(i played it 1.26 btw and 1.29)
Second point i would like to make are enemy circles.
I all the small poles and rocks and corpses prevent from microing to actual skill as they are everywhere
and enemy circles are to small to focus properly with ensnare to isolate and pull in favorable fighting potitions.
I usually give feedback after i play a campaing and focus on general staff. I think those small things can prevent and descourage someone
from enjoing or playing the campaign.
This is Just an opinion, dont count it as more than one. I will continue posting here
I tried to play this on normal difficulty on patch 1.30.4, but all of my units got low health and there was no way to restore their health. There were a couple of moon wells, but the path to them was blocked by a pathing bug. There was no way to access them. I did not want to use cheats so I quit the campaign instead.
Thanks for everyone's support! I took a break from WC3 and hadn't gotten around to fixing the bugs until today.
I've now updated the campaign with version 1.01. I considered expanding the campaign with two(?) additional maps to expand the scope of the war, but that may have to wait.
Excellent campaign, everything is good, terrain, custom models, and also the story that is based on the WoW lore, is accurate, but also it has your touch of humour with the main hero (Wally the walrus), it gives that funny spin to the story, that continues to the end of the campaign (how he bitch slaps sylvanas and the dissapears), loved it, great campaign
I only found one bug: the last mission doesn't load the cache from the mission 3, but loads the cache from the mission 2.
Played it on v1.24e
I've played many custom campaigns over the years but this one is the best in terms of models , gameplay and just the overall feel it's simply perfectly done !
It reminded me of the official Blizzard campaigns ( i realise tha it is the adaptation of Wow but still) and it made me register just so i could write a coment and rate it a job well done
I hope for more gems like this one keep up the good work
P.S. I hope someone from Blizzard stumbles on this masterpiece and deep down starts to feel ashamed for the potential they wasted in Reforged
Ricox19, A lot of that Pre-patch event in WoW felt really grimdark, and I felt injecting an avatar of sorts was the right thing to do. Sorry about the cache bug, I thought I patched it recently? I checked the triggers for the game cache and they seemed correct...
NemanjaSRB, thanks! I felt a lot of WC custom campaigns retread the same old stories in the early WoW expansions and wanted to try to adapt some of the newer stuff. Wish I had more time to work in missions featuring the perspective of the Horde to really flesh out the material.
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