General:
Varok:
- I dunno if "scream" is really the right word to use here, especially since it doesn't even make a noise when used.
- dealling -> dealing
- There's a noticeable delay between the landing and the slow effect.
Delaryn
* Charge doesn't stun.
** target tough. -> target.
* Spinning fans doesn't decrease enemy armor or damage.
Wally
* Splitting Boulder should affect buildings. It also doesn't affect Ethereal units, although that does make sense.
Enemy groups have a tendency to be too close together so that attacking one brings some of the next group to the fight.
First level:
Sentry doesn't leave a corpse, it just disappears.
Feint at Silithus codex gives Varok's entry and vice-versa.
Forest beasts should not be immune to magic, it's hard enough to kill them as-is. I ended up dying five times to them at the stone.
Raider rescue: Thanks guys, but I'd appreciate it more if you didn't pop up on the other side of the map so half my guys are dead by the time you get there.
Meat Wagons appeared but because they decided to attack by themselves, they very quickly got killed.
Civilians should run, be owned by the enemy or invulnerable.
Needs more healing salves, I only got through by (ab)using the res stone. Maybe have a Blood Elf priest along?
Can't say I liked this level very much. Units mostly get in each other's way, no Tauren to make use of Ancestral Spirit, and of course, the fact that you're doing Sylvanas' bidding. Ugh.
Second level:
Loading screen: Sylvannas -> Sylvanas
Sentinels codex: First two sentences make no sense.
Ring of Evasion doesn't say how much Agility it gives.
Bow of Haste and Agility Figurine have the same effect but different prices. Spiked Armor and +2 Ring of Protection have the opposite problem.
Music stops playing between cutscenes.
Should heroes cost food?
Top eastern camp: the rightmost fence of the north entrance has no pathing.
Bottom eastern camp: Exploding barrels don't instakill the tower closest to the slaughterhouse, they just damage it.
Third level:
Evitel should have a name instead of generic "High Priestess".
Had a crash while loading a save. Loading from a restart with no issues.
Are the three gems supposed to combine into a better one?
Furbolg "corpses" at the northern camp should use actual corpses intead of units.
Moonwell codex: A moonwell -> Moonwells
Horde versus a mountain giant and three dryads: The units remain neutral, so the Horde doesn't fight them.
Furion codex: two have represent -> two represent
One building drops lumber but there's no use for it.
Graphics bug (might be on my end) where Splitting Boulders doesn't show projectiles anymore.
The village Waygate automatically sends units back to the start if a unit goes in rather then telling it to use the Waygate.
Fel Ring: staff. Weilders -> ring. Wielders
Thunderthigh Diamond? Really?
Transformed druids still cost food and have unreasearched Mark of the Claw.
Onu's quest: to water's-> to the water's edge
Azerite cutscene: wonderous -> wondrous
More later.