They know very well that they have screwed up, but tried to twist the story to salvage some of their otherwise derelict project. A team who "love" WC3 and regard it as an "integral part of the Blizzard DNA" don't deliver a shoddy product. No one expected a pristine product from day 1, but the presence of bugs, aesthetic abuse and overall degradation of existing functionality are far from decent. Out of all the complaints online, they selectively chose to mention the least hazardous: the cinematics and the shading. The "apology" is made of fewer sentences than those two issues.
It was a lazy approach to begin with. Instead of a new game, we got a visual update. Nevertheless, we knew what we were getting into when we purchased the game, so let's pretend that's not a problem (but, also, let's acknowledge those poor modders who didn't buy the game at all, yet have to still suffer some of the same consequences). The visual update would entail high
er-definition artwork and that, in itself, was already a red flag. For a vibrant community wherein artwork is shared for free amongst its members, this update impels artists to up their game, preying on our eventual need for visual consistency and fidelity. Is anyone willing to do that for free anymore? I don't know.
What triggered me the most was the updated EULA, clearly backstabbing the very community who keep the game relevant to this day. I've read the "
myths" and few of the comments, but the picture is not convincing. Many projects have set out to be the next 'big thing' only to be let down by their own disinclination. My point is, don't worry, they won't solicit your map any time soon - if at all. Nevertheless, the fact that they are entitled to such appropriation is disgusting; is this how you honor your fans, without whom this update wouldn't even be a point for discussion?
The work that goes into a map, the dissemination, and the popularity it will amass, thanks to you, may be painfully slow - but, despite all that, they "unconditionally and internationally" own that - and, by work, I don't merely refer to the concrete map, but also the effort behind its success. The artwork featured in the game, may, according to the linked thread above, be licensed to the individual creator, but who cares about that, really. They will capitalize on the idea of the game (i.e. the goals, the mechanics, etc.), not the actual implementation - and there appears to be no protection from that.
They will definitely remedy
some of the addressed issues, but not because of their "love" for WC3, but rather, as a result of the Metacritic defamation and the refund requests. Way to dismember your own franchise (well, partially 'your' franchise; hi, Activision, we see you). In the meantime,

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