I’m currently playing this campaign and I’m at chapter 9. Overall you did a good job, it is very faithful to warcraft 2 universe and it reminded me good memories.
Nonetheless, I think some things need to be changed/improved. I played with patch 1.31 and I chose to use the heroes.
1) Heroes basic stats should be increased, especially alleria's and khadgar’s range.
2) I’m not a big fan of some models used in this campaign (shipyard, castle, ogres which look too small compared to the death knights for instance…)
3) Peons are even more stupid than in the original warcraft 2: when they empty a gold mine, they simply stay iddle in their base and don’t harvest another gold mine located in the same continent (but at least the game doesn’t lag

).
4) The IA never attacks me with naval units.
5) Dwarvens are useless because of that huge delay before they explode.
6) All missions are available when we start the campaign.
Also, here are some recommandations to improve the gameplay experience:
- Chapter 1: heroes are pretty weak and become a burden, adding some units would be appreciable.
- Chapter 2: same as chapter 1, it is very challenging to clear an enemy base at the beginning because at this point, danath is not as strong as he were in WC2.
- Chapter 4: I destroyed red with my starting units and black did not attack me during my playthrough (they only send me a few dragons, I don’t know if it was intentional or not).
- Chapter 6: I encountered some issues with this one. If I recall correctly, teal and dark green were supposed to attack me with land units but it didn’t happen. Also there were a major graphic bug with textures that appear and disappear randomly when I approached teal’s stronghold with my gryphon riders.
- Chapter 7: contrary to the original warcraft 2, we can’t lure deathwing away from his lair (he always turns back) and I don’t think we can build dwarvens to destroy the rocks.