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Theramore Hero Defense

Theramore Hero Defense

Visit project page

Theramore Hero Defense

OVERVIEW

Welcome to Theramore Hero Defense, an up to 6 Players Hero/Castle Defense map with RPG elements.
You have to protect Jaina Proudmoore from enemy attacks.
Pick one out of 24 custom made Heroes and work together with your team to defend the city.
Complete quests, craft powerful items, beat the arena and uncover long forgotten secrets while fighting against waves of enemies.
This is my first published map and my first submission on Hive Workshop.
I don't have a Discord Server so feel free to post any feedback here.

Classic Graphics is recommended!

https://www.hiveworkshop.com/media/heroes.144235/full

STORY

This Hero Defense is vaguely based on the events happened in World of Warcraft
during the Horde invasion of Theramore led by Warchief Garrosh Hellscream.

FEATURES

  • 27 normal waves, 10 boss waves
  • 7 Arena Events
  • 3 Special Events
  • 12 Optional Quests
  • 25 unique Heroes
  • 150 (mostly) custom abilities
  • Item Crafting System
  • 4 Difficulties
  • All Random Mode
  • Secrets

HERO PREVIEW

Strength

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Knight
Tank Hero, adept at defensive melee combat.
  • Default Ability: Taunt
  • Learnable Abilities: Shield Bash, Thunder Clap, Avenger's Shield, Retaliation, Avatar
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Berserker
DPS Hero, adept at fast melee combat.
  • Default Ability: Pain Suppression
  • Learnable Abilities: Battle Shout, Victory Rush, Critical Strike, Whirlwind, Berserk
262790-ccc17c61f3a97b3751dc2189169ee293.png

Death Knight
Tank/DPS Hero, adept at melee combat and necromancy.
  • Default Ability: Death Grip
  • Learnable Abilities: Death Coil, Bone Armor, Unholy Aura, Desecration, Army Of The Dead
Agility
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Huntress
DPS Hero, adept at magic enhanced ranged attacks and fighting alongside animal companions.
  • Default Ability: Freezing Trap
  • Learnable Abilities: Animal Companion, Volley, Hunter's Swiftness, Arcane Shot, Multi-Shot
289603-8f41595c74f1b292834fe888f1744279.png

Assassin
DPS Hero, adept at quickly entering and escaping combat and poisoning enemies.
  • Default Ability: Stealth
  • Learnable Abilities: Fan of Knives, Poison Bomb, Sinister Strike, Shadow Reflexes, Shadowstep
286662-8b2cce6ec9dba513115853de7fd0e995_tn.png

Dancer
DPS/Support Hero, adept at mid-range AOE combat and support of allies.
  • Default Ability: Improvisation
  • Learnable Abilities: Fan Dance, Battle Drums, Saber Dance, Bouncing Glaives, Fan Tornado
Intelligence
107237-2faf3439ac1180f94e65651ce6a3ee91.jpg

Priestess
Heal/DPS/Support Hero, adept at using holy and shadow magic.
  • Default Ability: Inner Fire
  • Learnable Abilities: Prayer of Healing, Psychic Scream, Renew, Shadow Word: Pain, Guardian Spirit
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Shaman
Heal/DPS/Support Hero, adept at using the elements in combat and for support.
  • Default Ability: Healing Totem
  • Learnable Abilities: Storm Strike, Healing Wave, Feral Spirit, Fire Nova Totem, Bloodlust
321055-151f2038cf36f9fec6c07cbcbefad568_tn.png

Sea Witch
DPS Hero, adept at using witchcraft and tide magic in combat.
  • Default Ability: Hex
  • Learnable Abilities: Chain Lightning, Serpent Ward, Curse of the Tides, Mass Frost Armor, Tornado
THD Screenshot 1.png

THD Screenshot 8.png
THD Screenshot 3.png

THD Screenshot 5.png
Latest Release Version: 1.35
Known bugs:

  • Need to drop Uther's Strength item and pick it up again in order to reuse it's Divine Shield ability
  • Sometimes only 2 players get chosen to fight in the arena after a player left the game
  • Casting Storm, Earth and Fire while being the last player alive in the arena can cause failure

Changes in v1.35:
  • Difficulty Changes:
    • Hard: Enemies have 115% HP (110% before) and deal 20% more damage (15% before)
    • Impossible: Enemies have 130% HP (125% before) and deal 40% more damage (30% before), affixes now also affect Onyxia, the pirate boss, the last arena boss and the secret bosses
  • New Quest (replaces the flower secret)
  • Item changes:
    • Killmaim: -5 Damage, new effect: Equip: Gives a 10% chance on hit to summon a tornado which deals 50 damage per second to nearby enemy units for 5 seconds.
    • Medikit: Adjusted gold cost
  • Pirate Boss now has a new loop mechanic (replaces the Stampede ability) and new voiced dialogue
  • Fire Nova Totem now has the intended special effect again
  • Tinker:
    • Flamethrower Turret level 3-5 now does more damage
    • Rocket Volley can now also be casted on mechanical units
    • Tinker has upgraded his machine gun and can now attack air units
    • Slightly increased explosion AOE of Annoy-o-Trons
    • Engineering Upgrade: buffed less damage taken by 1% per level

Changes in v1.34b:
  • Fix: Flamethrower Turret now spawns the right units per level
Changes in v1.34:
  • New Hero: Tinker
    • Intelligence-DPS/Tank Hero, adept at at disrupting battles and enduring damage. Can switch between a tanky Mechanostrider and a ranged Gunstrider mode.
    • Default Ability: Gunstrider/Mechanostrider Mode
    • Learnable Abilities: Rocket Volley, Engineering Upgrade (Passive), Flamethrower Turret, Direct Injection, Pocket Factory (Ultimate)
  • Sharpshooter:
    • New ability: Smoke Grenade (replaces Land Mine)
  • Added voice for Rehgar Earthfury (Arena fights)
Changes in v1.33:
  • Geomancer
    • New ability: Avalanche (replaces Impale)
    • Earthshield: nerfed mana cost
    • Earthquake: level 2 and 3 damage fixed (now for good)
    • Summon Rock Elemental: buffed damage, HP and armor of the units
  • Sharpshooter
    • Headshot: buffed damage
    • Barrage: nerfed mana cost
  • Priestess
    • Shadow Word: Pain: slightly buffed nearby units damage over time and armor decrease
  • Item changes
    • Azuresong Mageblade: stats/effect revamp
    • Icemail Jerkin: Now is T4, buffed stats and a new effect
    • Horn of Cenarius: T3 now, less cost but also nerfed stats, heal effect now is % based
    • Reduced cooldown for most items with an useable effect
    • many more item changes
  • Adjusted the AOE of all Shockwave/Carrion Swarm like abilities
  • small HP buff for early waves and first arena boss
  • fixed +spell damage from items not working for some abilities
  • some trigger optimization/leaks clearing
Changes in v1.32:
  • New T2 item: Beastmaster Gauntlets
  • Later wave units now have 30% magic resistance
  • Readded the event quests
  • All learnable abilities now show the CD in the description
  • Removed the city gates for better overview
  • Arena fight gold reward nerfed
  • Druid: Rejuvenation nerf, Mass Entangle duration decreased but damage increased
  • Final arena fight: now all Fire Nova Totems should trigger a wave if not killed
  • Jaina now has 20 armor instead of 30
  • Jaina can no longer be targeted by buffs or healing effects
  • Some minor item changes
  • More minor fixes
  • More balancing changes for bosses/units
Changes in v1.31a:
  • Key for the quest has a new location
  • Added new icons for Sea Witch, Dancer and Geomancer
  • Added a few more Theramore guard units
  • Nerfed mana reg for recipe items
  • All Agi and Str heroes have slightly increased mana reg
  • Many balancing changes for bosses/units
  • Decreased HP for later bosses
  • Hero landing area is now wider
  • Tornado (Sea Witch) should also damage air units now
Changes in v1.31:
  • Hero changes:
    • Dark Ranger: Banshee's Lament now spawns less banshees per level, maximum banshees per target decreased to 8 and the damage done per banshee is now set as intended
    • Death Knight: Death Grip now has a shorter CD and damage is increased, Desecration now has increased AOE
    • Geomancer: Earth Shield increased CD and HP reg
  • Nerfed the Legendary weapons and now it takes more effort to acquire them (to find the weapon plans)
  • Attack Speed per agility point nerfed
  • Removed the event quests (not the event itself)
  • Some units should now use their abilities as intended
  • Final arena fight should be more challenging now (buffed units, more mechanics/abilities)
  • Mana reg description changed to WC3 default
  • Some item adjustments
  • Adjusted Jaina' abilities gold cost
  • Increased Jaina's hitbox
Changes in v1.30:
  • Difficulty Overhaul:
    • Handicap (HP) and damage for all difficulties changed
    • Spell damage done by enemies now scales with difficulty setting
    • Impossible Mode now adds affixes to wave bosses/named wave mobs (random affix out of 4) for a higher challenge and more replayability
  • Hero changes:
    • Dancer rework: Now has a new ability - Saber Dance - instead of Improvisation (which is now the base ability instead of Fade)
    • Executioner: New ability: Heroic Leap (replaces Charge)
    • Blademaster: Rend now also has a armor decrease effect
    • Paladin: Avenging Wrath now has a damage mitigation effect
    • Sea Witch: Frost Armor is now an AOE ability which casts Frost Armor on all nearby friendly units
    • Some minor balancing changes for other heroes
  • Item Overhaul:
    • New items/recipes, massive buffs to almost every T3 item, rebalanced stats for almost every item and many more changes
    • Have fun testing out all the new item changes!
  • Damage numbers!
  • Added more mechanics to wave bosses
  • Added/changed some abilities for wave units
  • Added more time before certain events start
  • Added a few more Theramore guard units
  • Some voices/dialogue changes for quest mobs and bosses
  • Pained nerfed (please don't hurt me!)
  • Rokhan's Shadow Stampede should no longer be able to damage Jaina
  • Buffed Jaina's mana reg
  • Summons and Dummies no longer give XP
  • More terrain changes (improvements I hope)
  • More trigger and leaks cleaning/fixing
Changes in v1.27a:
  • Some terrain changes and additions
  • New Defias bandit models
  • Multiboard layout rework
  • Hard Difficulty: enemies deal 15% more damage (instead of 20%)
  • Impossible Difficulty: enemies deal 30% more damage (instead of 40%)
  • Hero Balancing:
Sea Witch:
  • Curse of the Tides rework: No more AOE damage every 2 seconds, instead the target explodes upon death and deals damage to all nearby enemy units instead.
  • Chain Lightning: Massive damage buff, but less chain targets and shorter CD
Assassin:
  • Now has Stealth instead of Pickpocket as a base ability
  • Poison Bomb: Reduced mana cost and increased AOE
Berserker:
  • Whirlwind: Now also has a knockback effect
Dancer:
  • Fan Dance: Damage/Heal Buff, Gold bonus for picking this ability removed
  • Fan Tornado: Decreased CD
Blademaster:
  • Windwalk: Now does 100 base damage (up from 50)
  • Blade Flurry: Increased damage
Dark Ranger:
  • New base ability: Marked for Death (instead of Shadow Walk)
  • Black Arrow: Dark Minions have shorter duration and no longer benefit from summon items as intended (I don't even know if that was the case before)
Sharpshooter:
  • Explosive Shot: Increased AOE Damage
Fixes: Geomancer's Earthquake should now deal the intended amount of damage
Changes in v1.27:
  • 2 new Quests (One from "Doctor Gustaf VanHowzen" and one secret quest)
  • Bog Lurker quest will now be available later in the game
  • Jaina will now call for her bodyguard "Pained" when she has low HP if there are 3 players or less in the game
  • Jaina now has 5 more armor
  • Hero balancing:
    • Decreased ultimate CD for Pyromancer, Hydromancer, Geomancer and Sea Witch
  • Item changes:
    • mana reg balancing and the % is now displayed with the correct value
  • Most summons now have more armor
  • Onyxia Deep Breath now has increased AOE
  • fixed Rehgar Earthfury arena stuck bug
Changes in v1.26:
  • Balancing:
    • Handicap (HP) for enemies set back to -10% for every empty player slot
    • Increased HP and damage for later waves and increased damage for later bosses
    • Evencane Phalanx now move a bit faster and start moving 1 second earlier
    • Increased HP for first arena boss
    • Decreased HP for naga bosses
  • Hero balancing:
    • Increased starting damage by 5 for several heroes
    • Berserker: increased Whirlwind damage, Battle Shout: increased damage
  • Item changes:
    • Summon items now add flat Attack Damage increase instead of scaling with the HP of the hero
    • Grand Marshal's Aegis: barrier now reduces incoming damage by 33% instead of 50%
    • Lifesteal items should no longer stack
  • Garrosh now has 2 new phases where he casts an AOE ability and has a new voice line
  • Fixed second cinematic voice for Garrosh
  • Fixed timers at start of the game
  • Heroes now also get potions even if the player picked the hero after the repick timer has expired
  • fixed several leaks
Changes in v1.25c:
  • Balancing:
    • Reduced the handicap (HP) for enemies from -10% to -5% for every leaving player (same for starting player count)
    • Removed chaos damage from all enemies
  • Hero balancing:
    • Pyromancer: Fire Wall slightly damage nerf, Flamestrike damage and AOE buff
    • Knight: Retaliation thorns damage nerf
  • Visual changes for Knight abilities
  • Execute no longer kills the hero when targeted on enemies with thorns abilities
  • fixed some Information (F9) descriptions
Changes in v1.25b:
  • Item changes: Anubisath Scepter now also gives the hero life steal
  • More hero balancing (Dark Ranger, Huntress, Paladin)
  • Decreda Wilham now guides you to the shops location
  • some fixes
Changes in v1.25:
  • Added a hero selection time at the start of the game where you can repick but can't enter Theramore (this prevents players from doing quests early on before other players have picked their heroes and also duplicating potions via repick
  • Changed warning sound for waves
  • New ability for Daelin
  • New model for sewer rats
  • Some terrain changes
  • Balancing changes for heroes, items and some waves and bosses
Changes in v1.24:
  • New secret location
  • New random event
  • More creep camps and respawns
  • Wave units now have a buff called "Might of Dustwallow" while being in the swamp which increase their damage by +300% (before they used to be invulnerable which was frustrating for players, now they can be damaged but it's not recommended to fight them where they spawn)
  • Special Event 2 and Arena Event 4 swapped
  • Increased HP, Mana and Mana reg for Jaina, balanced abilities a bit
  • New rewards for 750/1000 kills
  • Troll boss wave now gives a reward
  • New model for Dragonspawn bosses
  • Hero changes:
    • Warlock: Fel Orbs changed: Enemy melee units now take damage when attacking the hero and each hit by the Warlock regenerates 3 mana
    • Buffed Paladin, Brewmaster, Berserker and Sea Witch
  • Items:
    • Potion of Healing now heals for 750 (up from 600)
    • Potion of Greater Healing now heals for 1500 (up from 1200)
    • Reduced gold cost for Runed Bracers, Ogre Maul, War Spear, Medallion of Courage, Hood of Cunning and Helm of Valor
  • Added anti stuck for arena bosses
  • Lots of balancing changes for waves and bosses
  • Some Terrain changes/fixes
  • Lots of fixes (f.e. Onyxia's Deep Breath now does damage)
Changes in v1.23:
  • Decreased basic wave spawns by 2
  • Difficulty Changes:
    • Easy difficulty now sets the handicap to 80% and damage done to 80% for all enemy units
    • Hard difficulty now sets the handicap to 120% and damage done to 120% for all enemy units
    • Impossible difficulty now sets the handicap to 140% and damage done to 140% for all enemy units
  • Hero changes:
    • Huntress: New ability: Hunter's Swiftness (instead of Critical Shot - it was a bit too OP with Multi Shot)
    • Spellblade: Enchanted Blades mana feedback decreased
  • Items:
    • New item: Anubisath Scepter (Tier 3 Recipe)
    • New item: Spellwarding Armor (Tier 1 Recipe)
    • some item balancing
  • Bugfixes:
    • Spellblade's Arcane Explosion special effect bug fixed
Changes in v1.22b:
  • Balancing overhaul: instead of the amount of wave units spawned depending on the player count now the handicap decreases by 10% and the damage done decreases by 5% per empty player slot for all enemies
  • Easy difficulty now sets the handicap to 75% and damage done to 75% for all enemies and 125% for Theramore troops respectively
  • Bugfixes:
    • Gamebreaking arena win bug fixed
    • Keg for the Keg Quest now only spawns after quest was picked up
Changes in v1.22:
  • Hero changes:
    • Executioner: fixed Charge (now has chance to knockback units and heal the hero), Shockwave now has increased AOE
    • Warden: Buffed Dash damage, decreased duration for Iron Hand of Justice, but increased damage per second
    • Geomancer: Increased Impale AOE, decreased mana cost and CD for Earth Shield
    • Dancer: decreased mana cost and increased duration for Battle Drums, Fan Dance increased AOE and decreased CD
    • Blademaster: Wind Walk now does backstab damage based on the hero level
    • Dark Ranger: Shadow Walk now does backstab damage based on the hero level
  • Garrosh, Rokhan and Jaina are now fully voiced (with the help of AI)
  • Onyxia now does 2 deep breaths, an arrow shows in which directions she casts her breath
  • Boss fight balancing (still needs testing)
  • Bog Lurker quest now only gives 1 recommendation badge as a reward
  • Fixed some minor bugs again :)
Changes in v1.21c:
  • Hero balancing:
    • All Tank heroes now have 3 base armor
    • Executioner: has 5 more base damage
    • DK: increased Bone Armor HP
    • Berserker: increased Victory Rush damage
    • Pyromancer: slightly nerfed Lava Spawns
  • Decreased all of the ability/mechanics damage done by the last arena boss when only 3 or less players are remaining
  • Fixed some bugs
Changes in v1.21b:
  • Changed Potions: Healing Potions now have 3 charges and all potions now have 8 sec cooldown (Potions felt a bit underwhelming)
  • Hero balancing (buffed Shaman, DK and Executioner, nerfed DH)
  • All strength heroes deal more damage from the beginning
  • Bogbean quest starts from the flower vendor (Brant Jasperbloom) now
  • New voiceline for Jaina
  • Fixed some bugs
  • Minor changes


Changes in v1.21:

  • Assassin rework: New model, new ability: Poison Bomb (replaces Deadly Poison), Shadowstep now also increases the damage done by 50% for 5 seconds, decreased FoK mana cost
  • Nerfed Dark Ranger Ulti life leech
  • Changed Marketplace layout (again)
  • Changed northern wave spawn areas: wider and more water passages to reduce blocking
  • Added third wave spawn for wave level 34-37 in harbor area
  • New model for Caretaker Tamberlyn
  • Minor changes

Changes in v1.20b:

  • Added Repick Timer
  • Added 2 hints, improved some game messages
  • Executioner: Fixed Level 5 Charge bug
  • Fixed some ability button positions/hotkeys
  • Fixed terrain bugs
  • Changed Jaina's Ice Block ability: Can now be used every 5 minutes and makes her invulnerable for 12 seconds
  • Added 30min Stock Start Delay for Recipe: Scepter of Avarice (on top of previous nerfs this should prevent always crafting this first)
  • Minor changes

Changes in v1.20a:

With help of Dogcall
  • Sewer and Crypt Events are now random every game (each have their own quests)
  • Removed 2 waves
  • Slightly changed layout of Sewer and expanded Crypt dungeon
  • Terrain changes:
    • marketplace layout changed
    • wider path between Jaina and shop area
    • added shallow passage north of the bridge for wave creeps to go through in case of a traffic jam
    • removed one front gate for better overview
  • Added fountain at Market Square to show where the regeneration is coming from
  • New Quest
  • New T4 item and item changes (especially T4 tank/STR items buffed)
  • New NPCs: Mayor Samaul, Traveling Merchant, Spirit Healer
  • New Theramore unit: Halberdier
  • New models
  • New sounds
  • New ability for Jaina Proudmoore to buy: Ice Block - makes her invulnerable to all damage for 15sec with long CD
  • Removed Elite Reinforcements for good
  • Increased CD for Pack Mule TP
  • Hero Changes:
    • Executioner: New model, new ability: Charge (instead of Demoralizing Shout which is now a base ability)
    • Knight: New abilities: Retaliation (passive) and Avenger's Shield
    • Shaman: Bloodlust is now the ultimate ability (casts BL on all heroes on the map but long CD), WF Weapon removed, new base ability: Healing Totem
    • Royal Guard: Surface Strike now also reduces nearby units damage done by 50% for 5 seconds
    • Sea Witch: New model
    • Brewmaster: Flying Ox animation changed
    • Demon Hunter: Blade Dance now always does 7 leaps
    • Death Knight: No longer undead, Death Grip now also spawns corpses around the hero
    • Huntress: Multi Shot now permanently decreases damage done from auto attacks by 25%
    • Pyromancer: Burning Mana now scales properly
    • Spellblade: Increased attack range (same as standard Spellbreaker unit)
  • Buffed starting HP for all melee heroes
  • Fixed QWER button positions for all heroes
  • Hearthstone and waysigns removed
  • Information (F9) rework
  • Revised Multiboard
  • Critters are now untargetable and don't have collision
  • Lesser wave units spawn during the naga boss wave
  • Loramus arena fight: Inferno during P2 now do damage and added Flame Strike effect
  • Brother Karman now sells tomes, Mayor Samaul exchanges currencies
  • Scepter of Avarice now gives between 1-100 gold and has longer cooldown, dungeon creeps are no longer targetable
  • Restricted ressource trading until repick time's up to prevent gold cheating with Heal heroes
  • Lots of bug fixes and optimizations

Changes in v1.14:

  • New Hero; The Warden, Agility DPS/Support Hero, adept at fast combat and detaining her enemies.
  • New mode: "All Random"; does what it says, player red can choose this at the start (repick disabled in this mode)
  • New commands: -random, -repick and -quests
  • Enemy wave units no longer give gold, instead the wave gold income is increased (this balances the gold income between the players)
  • Elite Reinforcements can now only be summoned in Easy and Normal mode
  • Pack Mule is now a bonus reward for clearing the first boss wave
  • Several item changes
  • New voice lines for Jaina
  • Lots of fixes and balancing changes

Changes in v1.13:

  • New T4 recipe vendor
  • 6 new recipe items
  • Several item changes
  • The waves are now invulnerable until they reach Theramore isle
  • Some new late game boss mechanics/abilities
  • Elite Reinforcements Upgrade now costs 1500g, the Upgrade now costs 1000g and HP got nerfed
  • 2 Elite units now spawn in wave 38
Hero changes:
  • Death Coil (DK) nerfed, heal and damage amount now is the same
  • Army of the Dead (DK) units slightly buffed
  • Rain of Fire (Warlock) damage slightly buffed
  • Demonic Ritual (Warlock) increased cooldown
  • Fixed a bug where a player was chosen twice in the same arena fight
  • Nerfed gold income overall
  • Lots of fixes and balancing changes

Changes in v1.12:

- Reverted arena change from last version, but fixed the bug that a player who left the game could get chosen for the arena fight
Overhaul for Geomancer;
- New ability: Impale (replaces Boulder Bombardement)
- Earthquake now is a true Earthquake (channeled ability which does massive damage to all units in its area)
- Earth Shock now also purges the enemy unit
- Spirit Link mana reduced from 50 to 25
  • Spellblade's Arcane Explosion now has a channeling visual effect and reduced mana cost
  • Spellblade's Enchanted Blades now also regenerates mana each hit (ability felt too weak before)
  • Slightly adjusted stats for Spellblade, Geomancer, Hydromancer, Pyromancer and Warlock
  • Minor fixes
Changes in v1.11b:
  • Improved harbor area
  • If 6 players are playing, the chosen players rotate each arena event
  • Changed Jaina's medikits: now can be bought 5x, healing Jaina for 5000 HP each and starts with 250g cost. (Costs double per purchase)
  • Elite Reinforcements Upgrade now cost 750g (up from 500)
  • Exorcism (Paladin) AOE increased to 300 (was 250 before)
  • Healing Wards' heal nerfed
  • Minor fixes

Changes in v1.11:

  • Rogue renamed to Assassin, now has a new High Elf model
  • Sinister Strike (Rogue) cooldown reduced, buffed armor reduction
  • Elite Reinforcements: Archmage Rhonin took the spot of Marshal Evencane (he can focus on the arena now)
  • Changed abilities for Admiral Fairmount, added new abilities for Archmage Rhonin
  • Reduced cooldown of Hearthstone to 60 seconds
  • Improved various descriptions of abilities and items
  • Minor fixes
Changes in v1.10b:
  • The food resource now shows Jaina's health in %
  • Minor fixes
Changes in v1.10:
  • New intro cinematic
  • Garrosh now has his actual voice from WoW
  • Additional harbor waves (wave 22-24)
  • Timer for arena and special events now start after the the last boss of a boss wave is dead
  • Minimap boss icons
  • Deadly Poison (Rogue) damage increased
  • Fan of Knives (Rogue) cooldown reduced
  • Fan Dance (Dancer) damage and heal increased
  • Holy Light (Paladin) mana cost decreased
  • Avenging Wrath (Paladin) cooldown reduced
  • Fire Nova Totem (Shaman) cooldown reduced
  • New nerfed version of the last arena boss if there are 3 or less players
  • some waves and items balancing
  • some minor fixes
Changes in v1.07:
  • New models for Hydromancer and Pyromancer
  • Jaina now has her original model again
  • The eggs from the Egg Hunt quest now spawn at random locations
  • some minor fixes
Changes in v1.06:
  • All items can now be sold back for 100% of their cost
  • Rebalanced item gold/lumber cost
  • Changed some item stats
  • Recipes can now be browsed during the arena events
  • Changed collision size for Pack Mules to 0
  • Pack Mules now start with max level
  • some minor fixes
Changes in v1.05:
  • Pack Mules are now Heroes (this prevents a desync when buying a tome with the mule by mistake)
  • Pack Mule can no longer blink to the Hero isle
  • Jaina can no longer move around
  • Some dock workers now work at the harbor
  • Major bosses can no longer get stunlocked
Changes in v1.04b:
  • Fixed Elite Reinforcements running away
  • Now displays a more detailed text to all players after red picked a difficulty
  • Medikit gold cost changed to 500, now has infinite charges
Changes in v1.04:
  • Button positions are now in the same spot as they are learnt (using QWER)
  • Added elite units to some waves
  • Waves now spawn in the Dustwallow mainland to make it more realistic
  • Added new NPC: "Dock Worker Groy"
  • Added one new hidden quest
  • Added one new secret
  • Elite Reinforcements now stay by Jaina's side
  • Jaina can now look at where she is attacking
  • Nerfed Summon items
  • Druid's Rejuvenation now scales with the heroes' intelligence and has 800 casting range
  • Warlock's Demonic Ritual now only summons 1 demon at 60 seconds cooldown but buffed the demons damage and HP
  • Replaced wave 37 Kodos with Wind Riders
  • Strange Totem should now despawn correctly
  • Nerfed Huntress' Volley damage slightly
  • Increased gold cost of Elite Reinforcements, Elite Reinforcements Upgrade and their Revive
  • Increased gold cost of Healing Wards
  • Removed Demonic Grimoire
  • Legendary Tale quest now gets marked as complete
  • Some more minor fixes and balancing changes

Changes in v1.03:

  • Removed PvP Events
  • Added one new special event
  • Changed the Difficulty system
  • Added player number based enemy handicap
  • Several balancing changes
  • Changed some ability descriptions
  • Lots of fixes
Special Thanks to

Dogcall for helping me developing version 1.2x by adding lots of content, fixes and fresh ideas and also testing the map thoroughly.

The map testers: IchBinDerPan, idkTGig (Dogcall), Xylares, Saran, Baledor, M2zI, MaTTaX, hoitsmaul, Blasterixx
-Berz- for the "Simple Spell Pack v1.3"
Bribe for the amazing "Damage Engine"
bakr - Kultiras Buildings, Kultiras Structures and Doodads, Banners
Uncle for helping me understand how some triggers work
Blizzard Entertainment for WC3, WoW, icons, music and sound effects
Asssssvi - Rifleman Kul-Tiras HD, Footman Kul-Tiras HD, Storm Sorcerer Kul-Tiras HD, Guardsman Kul-Tiras HD
Tauer - Alleria Windrunner, Garrosh
Xazuki - Angel
Darkfang - Aqua Spike
Vitchie08 - arcane arrow
JesusHipster - Arcane Explosion, Mana Surge, Stone Shield
florent86 - Arcane_Barrage_by_Florent86
Dmitry Rommel - Archdruid
Em! - ArrowVolley, Fireflies
Jab1z - DotA1: TemplarAssassin
MangakaDark - Hero Female & Male Dark Templar Icon, NagaEnchantress (New Icon), Templar Assassin Females, Hero Geomancer Icon
kangyun - Paladiness, World of Warcraft - Jaina, The Scarlet Champion
HappyTauren - Ballista
tillinghast - Barrelman, Goblin sorceress, Steward, Town crier
HerrDave - Berry Bush, Grimtotem.blp
WhiteDeath - Black Corsair
LazZ - Blade Dance, Chi Brew, Death Grip, Death Strike, Earth Shock, Metamorphosis Vengeance, Mighty Ox Kick, Psychic Scream, Renewing Mists, Starfall, Water Shield
JetFangInferno - BladeStorm, CrushingWaveMissile, MusicTarget
Riki - Bladestorm, Cleave
Sin'dorei300 - Blood Elf Villager, BTNHighElfPriestess, HighElfPriestess
Hate - Bone Guard
Xazuki - BTNAngel
Darkfang - BTNArcaneArrow
lux19 - BTNArcaneSuperiority
Deathclaw24 - BTNArrowStorm
PrinceYaser - BTNAxeStorm
Moy - BTNBloodElfMirrorImage
Blaxor - BTNBoots
bigapple90 - BTNDeathAndDecay
The Panda - BTNDeathsSwipe, BTNToxicGoo, BTNHolyRestorationAura, BTNVoidShower
Gwen Stefani - BTNDemoniac_Robe, BTNUntamed_Sword
Tarrasque - RoyalGuard
Eraser|85 - BTNFirewall
TurieL - RiflemanElite, BTNHeroRiflemanElite
KelThuzad - BTNHolyPower
AbstractCreativity - BTNHolyStrikeRemakeFix3
qbrtux - BTNLament
Flourbrain - BTNMage
Mc ! - BTNPandarenMirrorImage
crl - BTNPotionBlueSmall
Moy - BTNRiflemanBurningShot
Milan The Ripper - BTNShadowDash
erwtenpeller - BTNTrollSlayer
Mechanical Man - CannonNaval
Tranquil - Castle Stairs, Hero Geomancer, Healing Well
GolluM_KoMe - DesertTile.blp
stan0033 - Directional Arrows, Fear Effect, First Aid V2
FerSZ - Dragons
PROXY - Dwarven Stormheart
borissuworov, Ilya Alaric - Elder Shamans Bundle (Ujimasa's derivates)
Hantoo, johnwar - Elite Darkspear Troll Rider
loktar - Evasion
Stefan.K - Female Tauren Druid, Orc Scout
Callahan - FeatherMissile
JetFangInferno - Fire Nova
Mr. Bin - Ghost knight
Sunchips - GrassAnimated, Wolf Cap by Sunchips
Vinz - Heal, Cannonball
assasin_lord - HeroGlow
Sorvaltis - HeroRogue
takakenji - HighResBarrensTree
Daelin - Holy Aura
Lord_T - Holy Shield Buff and Wing Attachment
Lichkings slave - HolyAura
Kenathorn - Icons to Models Pack
C-Cow, Ramza - Imp5
HiHigh - Improved Female Demon Hunter
Explobomb - Kul Tiras Dreadnought
GrimShaman - LightHouse
Ribenamania - Market Stand [Variation1]
Deolrin - Mr. Goblin's Stall
eubz - NewBarrensTree, TheMangrove
Daslzak - Ogre Magi/Mage
Buster, HerrDave - Palm Tree [Fixed]
Norinrad - Pandaren WarDancer
Bleeq - Parrot (multiple varieties)
DarkePacific - Rampage
Hantoo - Raptors
Urkdrengi - Rifleman
DarkEvil - RoarCaster
Talavaj - S&S Cart
The Weird Human - Saw_Missile
MassiveMaster - Siege Ladder
DarkePacific - Spiritwalker's Grace
67chrome - Succubus_by67chrome.blp
Hate - Sweep Attachments
erwtenpeller - TaurenSpiritWalker
Mr. Bob - Tavern
Evolving - Tower of Azora
communist_orc - Training Dummy
Deathcom3s - Tree Variation 1
Pyritie - Water High and Uber
Waldbaer - Whirlwind/Bladestorm effect
MeteORA - Wooden Fishing Rod
Kalecgos - Pyromancer.blp, BTNPyromancer
Ageron - Daelin Proudmoore Statue
Power - EarthSplit
Zephyrius2412 - Shadow Bolt
DarkePacific - Sword of Zeal
BlackSky - BTNMagicalChain
NFWar - BTNShadowStrike
Sliph-M - Blacksmith
Discordus - SpiritHealer
armel - NagaEnchantress
Greedy Procrastinator - Female Dark Templar
Explobomb - Dragonspawn Pack
Direfury - Giant Rat Creeps
DREADMAN - Bandit-Pack
Khil - Quick Slash Pack
Villagerino - Gnome Tinker - Gunstrider, Gnome Tinker - Gunstrider Icon Pack
MiniMage - Goblin Tinker Turret Flamethrower
Em! - Gnomish Alarm & Bomb Bots
BaiyuGalan - Skill Indicator
Vexorian - SimError
ElevenLabs - AI generated voice lines
Spells
Marsal - Cutting Edge v2.1
Crazy-Host - Earth Spellpack
Devalut - Bone Armor 1.18
GodLike! aka Helpmeplz - Great Tornado v1.0
f0rsAk3n - Omnislash v1.40
xXSoraXx - Death Grip v1.02(final)
Laercio - Death Grip (Hero Ability) 1.07
Nightmare Moon - Cutting Glaive v1.9
Ofel - Fire Blast v1.1
Maker - Punitive Surge 1.02
G00dG4m3 - Heroic Leap AoE v0.01
sPy - FallingRocks_Rain
Previews
Contents

Theramore Hero Defense v1.35 (Map)

Reviews
deepstrasz
Abilities are not properly placed in the learn ability menu. They don't have the same spots as after being learnt. Weird that enemy units simply spawn from thin air near the base. Abilities could be less Warcraft III recycled and more custom/scripted...
Just won solo at hard difficulty with Spellblade:thumbs_up:
I like Frostguard, it slows enemies when hit but its a shame that when upgrading that item, the slow effect is changed to completely different effect. Its good against bosses i think.

Also Druids Starfall and ultimate abilitys description about Starfalls damage is not same
I feel like Dark Ranger could need some buffs?
 
ive got bugs to report (i think these are bugs)
1. using the executioner's ulti can kill your own hero from time to time (is this intended?). from all of my playthroughs, it can only happen when the executioner and the enemy are on low health
2. activating brewmasters ulti causes me to fail arena bossfights in the event after my teammate dies, it also happens when im doing duo w/ my friend and solo
thats all im guessing, sry for bad english. overall, i enjoyed your map! so much so that ive done many playthroughs of this map already!! :grin:

forgot to rate map oops
 
Thanks for reporting this, I found the issue. Will be fixed in next version.

Edit: Next version will have some hero balancing again
Sea Witch:
  • Curse of the Tides rework: No more AOE damage every 2 seconds, instead the target explodes upon death and deals damage to all nearby enemy units instead.
  • Chain Lightning: Massive damage buff, but less chain targets and shorter CD
Berserker:
  • Whirlwind: Now also has a knockback effect
Dancer:
  • Fan Dance: Damage/Heal Buff, Gold bonus for picking this ability removed
  • Fan Tornado: Decreased CD
Blademaster:
  • Windwalk: Now does 100 base damage (up from 50)
  • Blade Flurry: Increased damage
Dark Ranger:
  • Shadow Walk: Now does 100 base damage (up from 50)
  • Black Arrow: Dark Minions no longer benefit from summon items as intended (I don't even know if that was the case before)
Sharpshooter:
  • Explosive Shot: Increased AOE Damage
Feedback is appreciated
 
Last edited:
Hi SgtSMOrc,

first of all: thank you so much for creating this map! I've played it probably more than 100 times in the last few months and i still love it. Such a good job!
Here are my thoughts about some things that could be improved. Note that i usually play as a 2 or 3 player coop.

- lack of item options: We all feel like we are always going for the same items
-> rushing Lifestone early game on every charakter (maybe it's too good or too cheap - makes you able to spam your early game items and gives a hell lot of sustain)
-> depending on your role, you always go for the same items, because there simply is no real option to the best items. Some more options would increase the replayability of the map a lot
- there is no good tank item besides the two shields
- there is no option for dps heros, it's always Killmaim that is bought first, for every dps hero this seems to be the best first item (after Lifestone)
- Mage items offer the best variability, but there are a lot of heroes that don't scale well with "X% spell damage increase" (is this intentional?).
- The fact that the bog lurker is available later in the game makes it waaaay harder to kill it in a 2 player coop, because you never really get the chance to kill him without time pressure after the first special event (don't get me wrong, i like that change in difficulty and i just wanted to share my experience about it)

- overall the game feels too easy, yesterday we played as 3 on legendary difficulty and we didn't have a singe problem all the way through the game. I'm sure we had a good comp, but it just seemed too easy for the hardest difficulty setting

Balancing:
Some heroes seem so overpowered, while others seem somewhat useless. I'm sure that you know about that, because you already made huge changes to the Sea Witch, that was the worst character before the remake (didn't play the new version yet). Aside from that, you built the best hero designs i have ever seen, it was so fun to explore all of them!
Here are my thoughts:
- Dark Ranger:
yesterday i played the new dark ranger (i don't remember playing her in the past and i read, that you rebalanced her lately) and she was insanely strong. I could easily kill my whole lane faster than the other two of my party (pyromancer and spellblade) and i could kill nearly every boss alone, without potions, just by using her ult. It's way too strong.

- Huntress:
she is very fine until she gets her Ult. As intended it works with both critical strike and lifesteal and that is what makes her absolutely strong in lategame. I guess removing one aditional target per level could fix that (just a quick suggestion)

- Brewmaster:
Using the ult makes the hero lose exp (just reporting that, not a real problem though). That might be inteded, because the ult seems very strong as well, the brewmaster can solo most of the bosses.

- Paladin:
compared to the other tanks, the Paladin seemed to be a little weak (or the others too strong?)

- Priestess:
one of my favourite heroes, it's so fun to play her. She is in no way too weak, but her ult seems quite useless most times (the other skills make up for it) and the summoning ult doesn't feel to fit into her kit somehow. The life regeneration aura of the Guardian spirit is the best about it, the spirit on level 1 + 2 is not really tanky and doesn't do too much as well.

- Assassin:
i like that hero a lot, but he doesn't really do what he is supposed to do: assassinate. He has those single target skills, but the damage numbers are equal to every other hero, that is not supposed to assassinate. The 50% attack speed bonus on his ult doesn't feel helpful, because you mostly need to back off from the damage afterwards.

Known bugs:
- Fire Totem of Shaman only does 50 dmg on max level, probably also on the other levels of the skill

I might update this list in the future.

Thank you so much for your work!
 
Wow thank you for this extensive feedback!
I just came back from my holiday break and will continue working on the map starting tomorrow.

I felt like the Impossible mode was too hard but maybe it was just bad team comps. After reading your review I will revert the last difficulty changes and maybe make the Impossible mode harder by adding some additional mechanics during the waves or for boss fights. What do you think about this?

I will also work on the heroes and make some item balancing changes and maybe adding one or two more.
 
Hi, first off this map is so much fun, and so impressive. Thanks so much for making it. I'm sure I'll continue to enjoy playing it for a long time.

Only issue I've encountered is that units can get stuck in/between these buildings. This happened to a few from the wave of flying naga, which Pained attempted to kill, ultimately getting stuck herself and ending my solo run 😅 This probably isn't a huge deal for most playthroughs but as a melee hero there wasn't much I could do about it.
 

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