okay I doubt this will get an answer or anything since it's been years and years, but I have to say something about this. I was just practicing some texture and modeling work, fiddling with the magos model editor and warcraft 3 viewer, trying to take the Paladiness model and make her blonde just to see if I could. I'd successfully made what I assume to have been a really basic hackjob texture replacement, adding in a new blondehair.blp, and it looked acceptable on the model viewer:
View attachment 583720
But then when I loaded it up in game, her hair had turned green.
View attachment 583721
So that was kind of a surprise.
Now. I do not claim to understand any of this. This is literally the first texture edit I have ever attempted in my life, but I didn't think I could screw up
that badly. I spent another hour or so trying to figure out how on
earth this could even be possible, until I gave up, deleted the imported blondehair.blp texture and the blonde version of the model, and decided to just use the regular black haired one,
But then I noticed that the black haired model
also has some kind of green filter on her hair! I came back to re-download the file from the source because I thought I was going insane, but no, there it is in the preview image! The one on the right, her hair has the green filter! Something about the model as it exists in the downloadable file on this very page adds a blue-green transparent filter to her hair and nothing else, which does not show up in the model editor. I'm not crazy! The Paladiness is crazy! She's cursed with green hair!
so yeah, it'd be cool if someone who, unlike me, knows the first thing about modeling and texturing could explain what da heck going on