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Paladiness

hire a female paladin to fight on your side...:spell_breaker:
special thx to Stefan.K
which allow me to use some of his source...
enjoy and dont forget give credit and rate...

Refrence
wallpaper2you_516184.jpg

updated
new shin and gauntlet
resize her boots
Contents

StormwindPaladiness (Model)

StormwindPaladiness (Hero Version) (Model)

StormwindPaladiness_Portrait (Model)

StormwindPaladiness_Portrait (Hero Version) (Model)

Reviews
General Frank
Neatly made model edit with great use of textures. Works in-game. Good job!
Not feeling this one sadly. I mean it's a good edit but it lacks the creative use of ingame assets you normally show. The wrap is lazy and boring (it's clean but it uses textures we know in ways we know even better already..) The footman animations just suck for heroes and are literally more overused then blademaster ones right now. The hair does not blend well and the proportions do look off too. You can do better!
 
One of the rare female warrior in heavy armor.
My Fetish
This is pretty interesting to me, and i like the mesh, the overall look is great. Im Lovin this model, I do agree that the animation makes her feel less heroic. The wrap is nice and good, but i feel like that cape texture is overused.

I disagree with Proxy's opinion on the proportion and the hair, i think the proportion is great to me, and the hair looks fine to me.

I would suggest to Buff up the Gauntlet and the boots to make it look more interesting

Edit: I really love this model btw in case you dont know
 
One of the rare female warrior in heavy armor.
My Fetish
This is pretty interesting to me, and i like the mesh, the overall look is great. Im Lovin this model, I do agree that the animation makes her feel less heroic. The wrap is nice and good, but i feel like that cape texture is overused.

I disagree with Proxy's opinion on the proportion and the hair, i think the proportion is great to me, and the hair looks fine to me.

I would suggest to Buff up the Gauntlet and the boots to make it look more interesting

Edit: I really love this model btw in case you dont know
I agree.

Edit: Besides, the mesh is edited in game model, so the proportions are totally alright.
 
Not feeling this one sadly. I mean it's a good edit but it lacks the creative use of ingame assets you normally show. The wrap is lazy and boring (it's clean but it uses textures we know in ways we know even better already..) The footman animations just suck for heroes and are literally more overused then blademaster ones right now. The hair does not blend well and the proportions do look off too. You can do better!
One of the rare female warrior in heavy armor.
My Fetish
This is pretty interesting to me, and i like the mesh, the overall look is great. Im Lovin this model, I do agree that the animation makes her feel less heroic. The wrap is nice and good, but i feel like that cape texture is overused.

I disagree with Proxy's opinion on the proportion and the hair, i think the proportion is great to me, and the hair looks fine to me.

I would suggest to Buff up the Gauntlet and the boots to make it look more interesting

Edit: I really love this model btw in case you dont know
I agree.

Edit: Besides, the mesh is edited in game model, so the proportions are totally alright.

thanks man! going to buff her up soon....
 
i like this model, PROXY made some valid point's but still its good in my eye's the good part of your work is that you did make a non hero version. and in my opinion it's the right thing to do, if you have a good but yet simple idea to put it out always remember making a non-hero version will always help you in term's of people downloading and using your or any other person's model that is still good and well done yet its not over the top hero's with a lot of animation's it really help's to balance the odd's.

other thing i noticed is the sword is in the right hand, and ofc it's not a big deal but i like to point it out when i can, the left heanded footies really get under my nerve, whichever i will be using the unit version of this model, as its still beautiful.

+rep point.
 
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I do not like the fact that the heavy plate Lion shield is wooden in the back, also I feel you could investigate for better animations, there are many wc3 models that use animations you could add (Grunt attack and spells, succubi, naga myrmidon, bloodfiend, etc), I often find myself disappointed by finding an awesome model with awful animations.
 
I do not like the fact that the heavy plate Lion shield is wooden in the back, also I feel you could investigate for better animations, there are many wc3 models that use animations you could add (Grunt attack and spells, succubi, naga myrmidon, bloodfiend, etc), I often find myself disappointed by finding an awesome model with awful animations.
I know its fantasy style of warcraft but, Wooden in back its necesary to reduce the weight of the shield, because 3 hours of battle and shoulder muscles just won't work for long time.

About model -- very interesting:D i like how thing author when did model. keep up the good work.
 
Is the unit version meant to have hero glow on its weapon?
 
Also, her scabbard is clipping through her cape in the walk defend animation.
 
okay I doubt this will get an answer or anything since it's been years and years, but I have to say something about this. I was just practicing some texture and modeling work, fiddling with the magos model editor and warcraft 3 viewer, trying to take the Paladiness model and make her blonde just to see if I could. I'd successfully made what I assume to have been a really basic hackjob texture replacement, adding in a new blondehair.blp, and it looked acceptable on the model viewer:
1775635391367.png


But then when I loaded it up in game, her hair had turned green.
1775635444100.png

So that was kind of a surprise.

Now. I do not claim to understand any of this. This is literally the first texture edit I have ever attempted in my life, but I didn't think I could screw up that badly. I spent another hour or so trying to figure out how on earth this could even be possible, until I gave up, deleted the imported blondehair.blp texture and the blonde version of the model, and decided to just use the regular black haired one,

But then I noticed that the black haired model also has some kind of green filter on her hair! I came back to re-download the file from the source because I thought I was going insane, but no, there it is in the preview image! The one on the right, her hair has the green filter! Something about the model as it exists in the downloadable file on this very page adds a blue-green transparent filter to her hair and nothing else, which does not show up in the model editor. I'm not crazy! The Paladiness is crazy! She's cursed with green hair!

so yeah, it'd be cool if someone who, unlike me, knows the first thing about modeling and texturing could explain what da heck going on
 
okay I doubt this will get an answer or anything since it's been years and years, but I have to say something about this. I was just practicing some texture and modeling work, fiddling with the magos model editor and warcraft 3 viewer, trying to take the Paladiness model and make her blonde just to see if I could. I'd successfully made what I assume to have been a really basic hackjob texture replacement, adding in a new blondehair.blp, and it looked acceptable on the model viewer:
View attachment 583720

But then when I loaded it up in game, her hair had turned green.
View attachment 583721
So that was kind of a surprise.

Now. I do not claim to understand any of this. This is literally the first texture edit I have ever attempted in my life, but I didn't think I could screw up that badly. I spent another hour or so trying to figure out how on earth this could even be possible, until I gave up, deleted the imported blondehair.blp texture and the blonde version of the model, and decided to just use the regular black haired one,

But then I noticed that the black haired model also has some kind of green filter on her hair! I came back to re-download the file from the source because I thought I was going insane, but no, there it is in the preview image! The one on the right, her hair has the green filter! Something about the model as it exists in the downloadable file on this very page adds a blue-green transparent filter to her hair and nothing else, which does not show up in the model editor. I'm not crazy! The Paladiness is crazy! She's cursed with green hair!

so yeah, it'd be cool if someone who, unlike me, knows the first thing about modeling and texturing could explain what da heck going on
Also a modeling neophyte & I haven't even downloaded this model... but I'm aware of something known as "geoset coloring" whereby certain geosets can be, well, colored. @Deolrin (among others) could speak more on it. It's possible the hair geoset is being manually color-adjusted, and so even when you swap it to blonde it's not showing up as blonde.
 
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