Will do sir in future updates.They look very good and I applaud your creative use of ingame textures. The only criticism I could think of is that they would benefit from optimization and a reduction of overall poly count. I don't expect massive cuts but there are a few things that could be optimized to make them more light-weight and viable for maps where large quantities of buildings are required (large-scale RTS maps, for example). Still, though, excellent work. Keep it up! I look forward to seeing more from you
Thanks for the suggestion, maybe in the future Ill replace it with that design.Excellent work on these!
The different wooden structure but same roofing make them distinct from all the normal human buildings but still
give them a very recognizable but unique look.
Only thing I had thoughts on would perhaps be the altar, perhaps make a statue of a captain holding the anchor?