Opening
Nice setting the stage directly where the New Avalon Campaign left off at.
Ch1
Interesting way to start the campaign, with Tirion already at a set level and no way to level up.
Because of this mission, I played all the RPG maps on easy, and only did hard for the RTS ones. I could not find out a way to beat the last part of this mission on hard no matter what strategy I tried. Since it was defending a position, I could not run off a slowly pick off the enemies, since then the crystal things we were protecting would die.
Ch2
The terrain for this mission was very nice. It was brown and orange near our starting base, then it because redder and redder the closer we got into Blackrock mountains itself.
We need to research dispel on Priests as soon as possible in order to kill the summoned creatures of that enemy hero, and to quickly save the mortar teams in order to rush 1 of the 2 bases fast before they both overwhelm you.
Ch3
Our AI ally's ping for their next attacks helped me find out where the bases of our enemies were, since I didn't initially know where they were. (Dark Irons were south of my base).
Giving an enemy hero the Mirror Image ability is a mistake, since if the AI targets the image and the image fades away after its time limit, the AI will automatically pull back to their base as if they have killed something.
The optional creeps here were extremely difficulty. Holy moly, the dragons and their Breathe Fire abilities!
I wish those creeps were shown on the map as enemies and not neutral, so at least our ally would come help us.
I could only kill Orgrim by using arcane towers to wipe his mana before he could use Bladestorm.
Ch4
The music for this chapter is so soothing.
The location of the people smugglers didn't ping on the map like other quests did.
Cultists having the inner fire spell is strange.
Nice table doodad with the dead woman as a sacrifice.
Ch5
This map is an interesting race against time. You need to level up and keep using those replenishment items to keep HP and mana up to move through map fast enough, especially if you want to kill the Abomination boss to the east in time.
Ch6
I didn't realize the mission wouldn't end once the Purple base was killed, so I had to cripple the Horde base after I beat the 2 UD bases in case it finished off the north base and finished mission before I had time to do the optional content (Dragons).
The path to the dragons was not clear, I couldn't understand at first how to get ships there.
Would have loved to have some kind of force bridge be able to be activated once I get to the dragon island, and then have the Dragons be counted as enemies so my Horde ally could help me take them down.
Having crypt beetles with burrows screws with AI ally (same as fiends) since they just burrow at bases already dead, and it wastes an AI attack wave on it.
Ch7
A closer path for Red to attack green would be nice, instead of requiring them to walk around the map to attack them (green).
When did second side quest trigger? it only happened when I attacked green's base, and not went I went to the ice cube things.
Ch8
Thrall's Heal and Earthquake spell have the same hotkey.
Ch9
Tirion is next to shop in the first cutscene, so there is a big blue arrow bobbing up and down over his head while he talks the entire time.
Ch10
I sold all items I was not using for gold in order to get an early advantage in this map and rush an enemy base as soon as possible.
The Vrykul hero was very overpowered. I even lured him to my base where Darion helped me fight him, and he still destroyed my entire army.
I was forced to be very strategical when fighting yellow's base. I needed to lure Kel'Thuzad out away from his army, kill him, then me and Darion crushed his base.
Ch11
I very nice conclusion to the entire campaign. All the way back from Enoshima's Scarlet Frenzy campaigns up until now, defeating the Lich King has always been the main focus of the storylines, and that quest ended here. The early game's missions with Blackrock also linked nicely to the end of Enoshima's Tides of Darkness campaign about the Orcs.
General Points
The RTS missions were fantastic, and required a lot of strategy to win. I also liked the item combining. Having so many missions with AI allies to help us was great. Thanks for sharing this campaign.