- Joined
- Dec 13, 2018
- Messages
- 2,368
All your screenshots are broken.
(17 ratings)
That is weird. It is working for me even if I logout on Chrome. Although I opened it at Microsoft Edge and it doesn't load. Can you see other people images? Anyone else can't see them?
All your screenshots are broken.
Well, honestly there's only arena defense. An adventure would require going beyond the death borders, doing things, basically, on other parts of the map than the middle.I wanted to give it more of an adventure feel
Well, honestly, I prefer a new unit than say, Moon Glaive, unless you have at least 3 Huntresses, of course.7. Yes you cannot foresee what unit you are gonna get to choose from but it is rewarding once you get a chance to use it. I dare to say there is alot of possibilities to play around especially with day 7 reward when you can focus on a certain race.
Yeah. Didn't try that yet. Can you have more units afterwards along the powerful one? How many times can you do this sacrifice? What's the minimum number of required units for the sacrifice?You can choose which race you want to focus onto, you can sacrifice everyone for a powerful neutral,
Then consider it more as a quest.Well, honestly there's only arena defense. An adventure would require going beyond the death borders, doing things, basically, on other parts of the map than the middle.
Sure some upgrades you don't get to use because you simply don't get that unit but it is always one option amongst many and it is up to you if you can afford to risk it.Well, honestly, I prefer a new unit than say, Moon Glaive, unless you have at least 3 Huntresses, of course.
It kills everyone to summon a big guy so always only one. No difference when you already have an army of 15 units or last unit with 5% health.Yeah. Didn't try that yet. Can you have more units afterwards along the powerful one? How many times can you do this sacrifice? What's the minimum number of required units for the sacrifice?
That is a good point I was thinking about some extra modifications but not so much yet since priority was to make the main concept working. Some extra features are something I will definetily consider.Well, you could think of more game modes. It's a really fun map but the downside is, totally main game material and mechanics.
5. I noticed one of the choices we get after surviving a wave is this "orc/undead forces next week" with yellow words, what does this do exactly?
6. Another problem with the choice reward system would be the fact that the player has no idea what the rewards even are, for exemple: Sacrifice all units for etc powerfull monster, there should be said what lvl the monster is and what spells does it have as well, since sacrificing more than 5 units for any kind of unknown monster that is not atleast a lvl 9+ is really not worth it
Personally i would have more fun if me and my friend got separate rewards but to not make it that easy, game could scale much faster in co-opThank you for feedback and suggestions, I'll definitely consider them. What do you think in terms of co-op, should they have only one shared reward table or both players their own which would double the amount of armies on the battlefield? The first option seems more appealing to me and also more challenging to the players.
TriggerRegisterDeathEvent(trig, u) // fires when a unit with reincarnation dies
TriggerRegisterUnitEvent(trig, u, EVENT_UNIT_DEATH) // doesn't fire
The queen is back but not in such glorious fashion as to have her every week.Can you make a version where you always get queen of suffering for sacrificing all units? It would be so much fun try it![]()
That's exactly how it works. Mountain Giants won't spawn anytime sooner than enemy level is at least 15. So on hard it's at least week 4 day 6 you get a giant earliest (unless you increase enemy level yourself by failing a challenge).Another thing would be to only unlock high food units after specific waves
I haven't made up my mind yet if I want to edit the map since this new blizzard ownership policy came out.
Yeah the map is protected by an external tool so I believe even if you can open it you won't be able to touch the triggers or save the map.
I'm quite happy with state I reached with last patch so unless a bigger bug shows up I'll not update the map. Sorry (a hero would be really broken anyway)
I am using Warcraft III Public Test, v1.31. I have downloaded the map, pasted it in \Documents\Warcraft III Public Test\Maps\Custom, but I cannot see it once I am in the game. The Custom folder contains only this map: I can see the Custom folder in the game interface, but no map inside.
As hextor, I'm currently using War3 version 1.30.2
I tried to copy the map to every war3 file I have but still, I can't see the map when open game.