@goolygot
Great idea but a drawback will most certainly be that the textures on those doodads in the foreground will look really bad b/c the screen is so close to them. Also i think you should completely cover those hills in the background with rocks OR remove the hills completely and just make mountains out of the rocks by using the raise tool.
Also the stuff in the foreground is
wayyyyyyyyy too bright and colorful to match the stuff in the background.
@fladdermasken
The sky and background (on the finished side) look incredible. The only thing I don't like is the spammed trees on the side, give them some more height variation and maybe add a non-tree feature there to break them up a bit and give some variation.
The foreground is really what needs work. The fences look terrible when they're standing alone like that and the grave is too bright to fit the color scheme well. I also think you should make the mushrooms smaller and darken them slightly. You really should avoid the use of terrain textures if it can be helped, make the ground in the foreground out of rocks instead of using the raise tool and then flattening.
Make you'r foreground as good as you'r background and you'll be doing well. I don't really know how you're going to fit this into the theme however.
@Sir_elendor
- Lower that mountain in the background, it looks unnatural
- Remove all those rocks lining the back of the mountain. Instead find some good terrain rocks with high-res textures and try and create some natural looking rock faces and outcrops.
- You should look at Void's sunset sky (I think it's called advanced lighting) tutorial to give an idea on how to use fog and light to make you'r terrain look better.
- Add more trees to the right and left, they shouldn't be that spaced out. Also make more variations in their size (slight, but more).
- Definitely work on the stuff on the mountain itself. Most of the doodads you've used are so small one can't even tell what they are. It also seems so chaotic and random, choose an idea for one area and then use an array of different doodads to make that one idea come to life. All doodads should work towards the benefit of an over-arching idea or concept, not just stand on their own.
- I don't know what that yellowish cylinder-looking thing is but you should definitely remove it.
You'r idea has potential, the two sides, the river dividing, the long-view, you should definitely keep working on it.
@VeljkoM
- The angle reveals that the weather effects are created at a certain height and makes it look very unrealistic. Observe:
- The city looks great so far, but I think it would look alot better if you added more buildings (like 3 times as many as you do now) and also make some very large ones way in the background to give off the idea that this truly is a big city. Right now everythings in the foreground and it looks small.
- Add more detail to the city walls (ivy and vines from the UTM would look good)
- Work on the sky, definitely add some sort of sun.
- Fill the hill on the left alot better. Add more trees and maybe some rock faces and such.
@Oziris
This is going to be a close poll for 1st I can already tell ^-^
On the one hand the tree-collosus guy looks much better than optimus prime, on the other hand I hate you because I have tree-ents in mine and now i'm pry going to have to remove them.
It's very unclear what the purple diamond thing in the middle is. Is it the tree-collosi's fist or is it like an explosion of energy occuring when their two fists collided?
Also the rift on the bottom is way too dark, it's very hard to tell what you were going for there. I would reccomend putting some carefully placed sfx effects down there to color it up.
I also don't like how you've stacked the trees on the left. You need to completely cover the hill with trees OR add more detail to the hill itself so it doesn't look so bad when you see the spaces between the trees. The main problem here is that none of you'r trees are angled so they all look un-natural.
I'm a little worried about what you'r final submission is going to be if your WIP looks this good and you still have over a month to work on it. But seriously, bring it
@Keiji
Epic idea, love the goblin theme. Can't wait to see more WIP pics.
Can't say i'm a big fan of those platforms on the forsaken side. Not only do they not match the quality of the rest of the terrain, but it also doesn't make much sense for there to be these perfectly build platforms in the middle of a forest. Usually trench warfare would consist of hastily-made blockades and such.