Oky, I've started work on it according to your specifications.
These are from one test editing.
Somethings that are being problematic :-
The Axe doesn't fit with the armor set
The Shield is barely noticeable.
The scar isn't really noticeable either because of the armor blocking up the face.
Hello once again. Can you please help me just alittle? I need to find several movies in afrikaans with english subtitles, but i'm stuck searching for SA torrent tracker or anything. Would you please mind helping me?
yes i am in need of Terrainer, i have two maps but im focusing on one. it is a altered melee map based in the forest. you are free to do as you please in the way of moving units to fit the terrain, changing doodads, and such. since im really not placing anything else just doing triggers you may start as soon as you like. im going to put the map in pastebin let me know if you have any questions. Thank you
You guys allways predict black people to riot. I've read about a group of boers, hiding in caves and waiting for the black doomsday to come
And what exact city are you living in?
By the way in my country corruption of country rules is a big problem too.
The map is Infinite Blade we are talking about sadly I have lost all my inspiration due to this thing triggering bugging me alot. ANd how am I? Doing fine though btw I have a new project HT and LSR (secondary, not so much active but making a slow progress) which is in my signature but cant touch it for now but not yet dead because of periodical exams.
Thanks for the comment! I only have that dedication to create this map beccause ever in my life I have never created a half map...you know what I mean? It is always a fail and this is the first to be succesful!
lol I'm not even kidding when I say we think alike (some of those ideas are in the notepad file -- I hope )
But yeah I agree, though that's the thing, as the killer your target is everyone but allowing separate shops and houses adds realism whilst also provides the killer more opportunity since people have to travel more often between buildings.
Btw, which of these scenarios sounds better...
1. anyone can enter anyone's house unless if that person buys a lock (ridiculously expensive.)
2. everyone already has a lock but you can buy a lock pick (ridiculously expensive -- will be sold by npc to avoid 'suspicion')
Personally, I'm beginning to think of 2. because I'd rather if detectives needed a warrant or something otherwise they will just storm in anywhere, check property or people and find murder weapons, etc. which effectively ruins the game.
Yeah its pretty much medieval (expect a few revolvers or rifles though -- will be rare weapons) As for the interior rooms you only have to do it for the places in which people live or occupy.
Now this is where your opinion falls in... do you think its better for most people to have both a house and a shop/structure to provide the killer more opportunity. Or do you think its best to keep it simple and keep the house and the shop as the same building.
Sure ... been always crap at terraining personally and better yet I have a terrain base / design map to give you an idea.
In terms of storyline I'm considering based on your idea that it is a town/city rebuilt after a conflict decades before (few signs of conflict shown.) There is also an adjacent forest and a mine as well as a graveyard (graveyard holds no use-- merely for cinematic.) Finally, there is a path leading to the 'gate' of the town for special merchants and offers setup by the mayor.
You can apply changes to this as you wish, this is simply a base for the purpose of both storyline and functionality (storyline and gameplay can be easily tweaked, just tell me )