- Joined
- Oct 14, 2006
- Messages
- 4,162
Oh sorry, I forgot to say the Ice in the crystal*
Just an honest question; fellow terrainers.
How do you make a unit play it's animation in the editor?
No, I'm not joining. I don't have the skills to.
It's not all about skills. It's a practice aswell, and motivation to overdo yourself.
However you cannot use the Editor to dsiplay animations, you need an ingame screenshot for that.
Maybe I don't have the skills yet.
Meaning those that just showed their animations have really big monitors.
How do you set the screenshot size? My screenshot size is currently 800x600 pixels; but my monitor is 1680x1050 pixels.
Aaand; how do you rotate doodads?
It's not all about skills. It's a practice aswell, and motivation to overdo yourself.
However you cannot use the Editor to dsiplay animations, you need an ingame screenshot for that.
That is totally wrong, fellow terrainer. Or well, partially.
There is a part of the Manager Editor when viewing units called "Required Animation Name" or something of the likes, here you can enter an animation's name, and it will sometimes play in the editor, though not all kind of animations will.
I've come to understand that the ones that work is generally the ones that conclude of two words, such as "stand victory" and related, to do this correctly though you will have to add each word separately on the list, and they need be in the correct order, meaning to play for instance stand victory, you will have to add "stand" hit ok, and then do the same with "victory." Another crucial thing is that all letters must be low case.
Again, I'm not saying all animations will work, and most doesn't, but there are sertain animations that can be played in the editor, its a game of trail and error, so to speak.
You misunderstood the field.
This field is used for animations with a suffix, e.g: "Victory", "Alternate", "Gold", "Lumber", "Flesh", "Second", "Third", "Cinematic", "Ready" etc(but mainly Alternate), usually and mostly used for Ancients' alternate animation set(uprooted) and for morphing units(Druids, Tinker, Goblin Alchemist, etc).
It wont make units play their animations, but you can probably outsmart the engine to make it play one animation that might be important for this contest - "Stand Ready". Simply write "ready" as a tag and watch the magic work.
With some basic model-editing, this could actually work greatly for your advantage, however!
I've never claimed to know what the field is for, I only know what it does for me. And yes, it DOES play sertain animation in the editor, I damn well used the feature in my entry to this contest. >.>
Hey, I just wanted to explain in more detail about what exactly it works like.I'm sorry if I were offensive or so, I just tried to help out. I believe it wont work for animations like "Spell", "Attack" etc simply because it will only ever play "Stand" + "Suffix" whereas the suffix is what you write down in the field.
E.g Stand Channel, Stand Gold, Stand Lumber, Stand Ready, Stand Cinematic, Stand Second etc...
Morbid and all,ehhh,how do i make it have a feel of battle in it ? any tips ?
and the sun huh ? i will remake it,the sun model looks too small :C
oh that animation manager? it just show you the animations
you can't make the unit have that animation in WE
it only show you in a screen but not in the map :C
can it show the animation in the map ?
let me find some pretty simple to do stuffs
not offending anyone,it's your first WiP so your final should be totally different
i compared this to your WiP now and there was great differences so don't be offended :C
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i find this one very funny,probably because of the close model view
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I won't be anywhere near anyone else's submissions.
I don't even know how to make it. So all I can say is:
"GOOD LUCK!!!!"