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How do i rotate some doodad upwards

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uhh how do i rotate a doodad like the first one ?
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I mean you just need to find the correct pitch/roll angle to use to rotate doodads vertically (-90 rotates them 90 degrees vertically, I THINK -180 flips them)...

then you can also play with the facing angle to rotate them horizontally... if the default facing angle is -1, change it to 0, because -1 means you cannot change it on the terrain editor...

and be sure that your editor allows negative values (via the preferences), or else you cannot use the shift method to put - values...
 
and oh, you cannot edit the vertical flipping on the terrain editor (only the horizontal rotation can be edited on the terrain editor)... so for each vertical angle that you need, you need to create a new doodad...

the facing angle (fixed rotation) is on the upper portion of the object data... anyway, its just if you need to do horizontal rotations... (oh I typed it wrong, fixed angle should be set to -1... ^_^)

here's a test map with rotated thrones... another note, it looks awkward with the roll angle set to -90, try setting the roll angle to 0.00, it looks better...

(NOTE: you will not notice the rotation before you actually place it on the map, the doodad placer will still look like the default throne...)
 

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the throneflip doodad is already made to show how to do it... you cannot set the pitch to a negative value? (if yes, go to preferences and check allow negative values)

and as I said, the doodad placer will still look like the default doodad, but once you place the doodad it will have the new pitch...

and you cannot change the vertical flipping on the terrain editor...
 
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