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Terraining Contest #11 - Battlefields

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WIP... ^_^


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I am still in need of atleast one judge since I - because of objectivness- do not want to judge this alone. So to everyone that is interested, please contact me.
Note that you need to be qualified for the job, meaning having experience with terraining. So if you are interested to judge please PM me or make a post in this thread!
 
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new WIP... and I finally have an idea, it would be humans vs ancient elementals.


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Your battlefield is flat and boring. The plants you've placed are positioned tightly together and not spread out throughout the battlefield, and your mountain is completely lacking of the rocky terrain it's supposed to have.
I have also completely no understanding what the hell are those footmen fighting. You'd better change your elemental units - there are plenty fitting ones in the database.
 
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Here are some WIP's hope you enjoy
 

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Looks pretty interesting, but the stones don't look good in my opinion.
Maybe use the ones I use, found in the High Quality Pack on wc3campaigns.
And for the shrubs, they looks pretty unrealistic because theres no variation in them.
Maybe also add a little colour variation to them?

I would also add some blood and maybe other units.

I also would maybe prefer a fog over the sun light, but that's your decision.
Maybe a cannon?
 
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a cannon, oO where? and about the unit's showing their back, it's the only animation i can make em play it's a STAND READY animation so it's not much i can do about it, i would've wanted it different as well. perhaps a fog would be nice yes, i shall see.
 
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true, but then when they play the rest of the anim and i take my screen shot wrong they would be firing at their own comrades, would be rather awkward no?
 
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Adikutz, what the footmen are fighting looks like a giant shield with an eye. That's not something they need to be fighting, even if (or perhaps actually because) it has those weird things. Whatever it's supposed to be, replace it for your own sake.
And yes I'm talking about the hill near the camera.
 
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some more WIP's once again hope you like it.
 

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I believe you should replace those rocks with a different model, and add some blood on those dead soldiers. Perhaps also some flying bullets, or at least gun shots from some of the soldiers. Also, if you aren't doing so already, play the dead soldiers' "death" animations, as those look a lot like they're just standing. It looks fine but kind of weird, especially since all of them are in that position. Also, you could use the "Rotate Bone" trigger to rotate their heads so they face a different direction. And finally, it might look better if it was night, and you really should add a shooting cannon somewhere. :p
 
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as I explained before, i can't set the animations of the model to anything else as Stand Ready or Stand 1. about the cannon, well i WOULD but it doesn't fit on the front line and in the distance a cannon isn't visible, i did however ass those small explosions and they're supposed to be cannon fire. What i was trying to do however was make water splash up to make it look like a cannon ball dropped there but it just looked awkward, I'm still trying to get it right but it could take a while. and lastly, no I'm not going to make it night, sorry i like this better.
 
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i don't know why, i tried but to make it play other anims but it only plays Stand ready when i put in a string.
 
Oziris, the bad thing is, that those shrubs can't be recolored... :/

InfiniteAnswers, there are footmen corpeses, but not at the point of the Screshot, ill put some there. I haven't understood what about the hill on the left side...
there's the hill on the left side...
 

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