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Sunwell TD v 1.30

Helheim presents:
Sunwell TD

"The Burning Legion invasion has begun! Demons managed to bind many inhabitants of Azeroth to their will. Now, these victims of mysterious demonic magic are attacking the Sunwell in an attempt to desecrate it and destroy the entire Azeroth forever! Who dares to lead the defense against them?"


White TD remake.
  • 51 Round.
  • 6 Boss rounds.
  • 6 Difficulty levels.
  • Co-op and Survival game modes.
  • A single builder constructs all the towers.
  • The builder assistants unlock new tower types and upgrades.
  • Using the Citadel and Towers abilities in time can save the day.

[Rounds Info]
-air
-boss
-ethereal
-fortificated
-hero
-immune
-invisible
[Game]
-aon \ -aoff (Enable\Disable towers abilities auto-cast)
-cam [1000 - 5000]
-cam [Lock\Unlock]
-clear
-debug
-default (set the camera distance and timer to default)
-hon \ -hoff (Enable\Disable hints)
-timer or -speed [1 - 60] (change the time between rounds)
-sell (orders to sell all towers in the other players' areas).
[Players]
-let [player color] or [all] (allow the player(s) to build towers in your area)
-forbid [player color] or [all] (disallow the player(s) to build towers in your area)
-kick [player color]
-rank (Show the player(s) ranking progress)
-score (Hide the player(s) ranking progress)




Vinz (Mythic)
arnelbigstonepd33r
chopinski
Dan van Ohllus (Kuhneghetz) Directive255
FerSZ
-Grendel
JesusHipster
JetFangInferno
Kenathorn, kellym0
Mc !
Spellbound
Talon the Mage
Tarrasque
The_Spellweaver
UgoUgo
Yours Truly

The Panda
Amigurumi
-Berz-
Darkfang
Eldin HawkWing
4eNNightmare
GooS
Hellx-Magnus
JollyD
Lockheart
Mad
Marcos DAB
Mr.Goblin
Murlocologist
San
Uncle Fester
zbc

Blarto
TriggerHappy

v. 1.30:
  • Buttons tooltips added.
  • Default spawn timer: 10 sec. (was 15 sec); +20 sec. for a 1st round (was +5 sec).
  • Max spawn time: 30 sec. (was 40 sec).
  • Loading screen: lower resolution to optimize map file size.
[Citadel]
  • Shield Overload: duration was increased to 30 sec (up from 20 sec).
[Bug Fixes]
  • Automatic Cannon [lvl 1-5]: fixed the missing attack damage bonus for the Tier [V] (Perfect Cannons) upgrade.
  • Venom Tower [lvl 1-3]: fixed the missing level bonus of Necrosis for Tier [V] (Perfect Plague).
  • Sigil [T1, T2]: fixed missing debuffs for PvP (Survival) mode.
  • [Round 51] Kil'Jaeden cinematic portrait fixed.
  • Creeps’ movement interrupting their spell casts has been fixed.
  • Unused sound variables removed.
  • Normal damage – tooltip fixed.
[Towers]

Chaos Prism: 3K HP (was 2K).

Grand Cannon/Lightning/Plague Towers [I-V]: 1K/1.25K/1.5K/2K/2.5K HP (was 1K/1.5K/2K/3K/4K HP).

Acid Tower [lvl 1-3]
  • Acid Meltdown [lvl 1-5]: 50/150/500/1.5K/50K initial damage (was 50/150/450/1.35K/50K); 25/75/250/500/25K decaying damage (was 25/75/225/450/25K).
Necro Tower [lvl 1-3]
  • Plague Skeleton [lvl 5]: +1.5K attack damage.
  • Necro Bolt [lvl 5]: +20K bonus damage (was +30K).
Plague Tower [V]
  • Blight [V]: 10K damage (was 9K).
Venom Tower [lvl 1-3]
  • Neurotoxin: 15 sec CD (was 30 sec).
  • Venom [lvl 16-20]: 24K/46K/68K/90K damage (was 14K/26K/38K/50K).
Automatic Cannon [lvl 1-5]:
  • Perfect Cannons [V]: +650/1300/1950/2600/3250 attack damage (was 250/500/750/1000/1250).
  • Critical Hit [lvl 1-5]: x2/x2/x3/x3/x4 attack damage (was x2/x2.5/x3/x3.5/x4).
Hellfire Tower [lvl 1-3]:
  • Rain of Fire [lvl 1-5]: 125/250/500/1K/10K damage (was 100/200/400/800/4K).
  • Burning Oil [lvl 5]: 10K damage (was 4K).
Frost Tower (Splash) [lvl 1-3]:
  • Blizzard [lvl 5]: 20K damage (was 10K).
  • Deep Freeze [lvl 1-5]: 333/1K/3K/9K/99K damage (was 300/900/2.7K/8.1K/81K).
Lightning Towers [V]:
  • Discharge [V]: 5250/10500 mana burn (was 4200/8400). +2650/5500 bonus damage to summons (was +2100/4400).
Tesla Tower [lvl 1-3]:
  • New Ability! Critical Hit: 10% chance to deal x2 damage.
  • Thunderstorm [lvl 5]: 40K damage (was 20K).
  • Perfect Lightings [V] upgrade: +5K attack damage (was +1.3K), x5 Critical Hit damage.
[Towers AI]
  • Automatic Cannon: AI activates Rapid Fire only against Infernal Horrors at round 51.
  • Cannon Tower [Mines]: if there are lesser creeps spell casters within a 500 range around the target, AI orders to plant an EMP mine first (except round 31, 38-39, 42, 46-48). AI CD: 6 sec (was 2 sec).
[Aim Bot]
  • [Round 4]: now targets the Healing Ward.
  • [Round 18]: orders a Venom Tower to cast [Sleep] when Keeper of the Grove casts [Tranquility].
  • [Round 44]: orders a Venom Tower to cast [Sleep] when Dread Lord casts [Blood Shield].
  • [Round 51]: orders a Venom Tower to cast [Sleep] when the Fel Guard casts [Fel Infusion]. Now targets the Horrors. No longer have targets the Rift if the player has a corresponding Tier [V] (Perfect) upgrade.
[Enemies]
[Round 41-49] (Insane Difficulty).
  • Infernal: max HP formula: 50K + (50K * (Round – 40)) (was 10K + (10K * (Round – 40))). 30 Armor (was 20)

[Bosses]
[Round 40] (Chaos Spawn).
  • Killing a Fel Blood tentacle no longer triggers healing effect.
[Round 50] (Archimonde).
  • 3rd kill reward: 500 + (250 * ([Difficulty] – 2)) of Fel Essence (was 500).
[Round 51] (Kil'Jaeden).
  • Fel/Ethereal/Infernal Horror: gains +100% HP/MP at next spawn (was +50%).
v. 1.28:
[Citadel]
  • Shield Overload: user nickname is now displayed (for co-op mode).
  • Ultimate Tower summoning: icon was changed, tooltip was fixed.
[Bug Fixes]
  • [Round 48]: fixed the ultimate ability of Demon Lord.
[Towers]
Big Fel Generator
  • Icon was changed
Bouncing Glaive[lvl 1-6]
  • +500/1000 attack damage research was added (unlocks at the workshop after round 20/40).
Dark Matter Generator
  • x2 attack damage upgrade was added.
  • Chain Reaction tooltip was fixed.
Magic Multishot Tower
  • Now it can be upgraded to Frost Tower (Splash) [lvl 3]
Necro Tower [lvl 1-3]
  • +1600 attack damage by Perfect Plague research.
  • Necro Bolt: now affected by Perfect Range research.
v. 1.27:
[Bug Fixes]
  • "Greed" challenge: message bug was fixed.
[Towers]
Necro Tower [lvl 1-3]
  • Attack damage: 200/250/300 (was 300/300/300).
  • Attack CD: 2.0/1.25/0.8 sec (was 3.0/1.5/0.8 sec).
  • Drain Vitality [lvl 1-5]: absorbs 750/1.5K/3K/9K/45K HP (was 500/1K/2K/6K/18K HP).
  • Necro Bolt [lvl 5]: +30K bonus damage (was +10K). Debuff tooltip fixed.
  • Plague Skeleton. Attack damage: 150 (up from 100). Can no longer attack air or ethereal. Acid ability was added!
Acid Tower[lvl 1-3]
  • Acid Meltdown [lvl 5]: 25K/50K damage (was 6.25K/13.5K).
[Bosses]
[Round 10] (Gul'Dan).
  • Fel Hound: gains Fel Armor (lvl 1) after a 2-sec delay (was lvl 2, no delay).
Discord:
Contents

Sunwell TD v 1.30 (Map)

Reviews
deepstrasz
Hopefully, the owner is legit. Until anyone claiming rights to the map comes with evidence Approved.
I'm always up for new TDs! Looks very similar to White TD. I'll post a review after I play it :)
Nice! You're right, that's a remake of White TD. But I've found its mechanics can be too complicated for people (no one reads hints I suspect :confused:2 )
Was forced to add a casual mode with towers auto-casting and even auto-targeting (in certain rounds) and do huge enemys' nerf.
 
Can you provide evidence that you tried contacting the original author(s) before editing/remaking his/her/their work?
Seems advanced and improved enough to be different but they layout is pretty much the same.

Some icons look passive but they are active like the one for upgrading the Poison Tower. You can make them look properly with: Button Manager v1.8.2 Similarly, lots of passive tower ability icons look active instead of passive.
Upgraded towers look the same; could be nice to increase their size or change their colour, something.

Pending.


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If you're not satisfied with the review and wish another opinion, contact the other reviewers or use the staff contact:
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https://www.hiveworkshop.com/forums/staff-contact.692/
 
Can you provide evidence that you tried contacting the original author(s) before editing/remaking his/her/their work?
Specifically?
If you're talking about the original map, White TD - well, then, here I am, the original author. My nick was gg_2_you), but I've lost my e-mail, so I have no access to my old accounts long time ago. What exactly do you need to prove that I'm - me?

Yeah, I have this tool. But you're the first one who complains about icons. For acid (former toxine) tower - it's a first complain back from 2011... But most of the icons you've mentioned are the original WCIII icons, I assume. Is that.. legal?

Upgraded towers look the same
Not exactly the same, the color and scaling are quite different. At least to my eyes... The color changes will require some additional triggers lines. What exact towers types you suggest to resize\recolor? And what is the approximate range of the change step should be?
 
If you're talking about the original map, White TD - well, then, here I am, the original author. My nick was gg_2_you), but I've lost my e-mail, so I have no access to my old accounts long time ago. What exactly do you need to prove that I'm - me?
If you can prove you are that person, your accounts will be merged. Multiaccounting isn't allowed anyway.
Yeah, I have this tool. But you're the first one who complains about icons. For acid (former toxine) tower - it's a first complain back from 2011... But most of the icons you've mentioned are the original WCIII icons, I assume. Is that.. legal?
I'm not saying it's illegal. I'm saying you could polish things if you want to.
Not exactly the same, the color and scaling are quite different. At least to my eyes... The color changes will require some additional triggers lines. What exact towers types you suggest to resize\recolor? And what is the approximate range of the change step should be?
Might be me but the Orc looking tower looks the same to me on every upgrade.
 
If you can prove you are that person
So, how one can make such proof? My e-mail was deleted a long time ago. And ofc. I can't remember the password 10 years after. I still have the access to discord and w3reforged.com accounts, but I don't think it can be counted here. Unprotected map file have died back in 2011 with my old HDD.
I'm saying you could polish things if you want to
Yup, I'm into polishing, just asking if editing of blizzard's icons can cause any troubles...
 
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I just did a quick check. There's barely anything left to verify that Helheim is the owner. Perhaps if the war3map.wtg file is removed in the uploaded versions but he has the one without protection that could prove ownership?
Like I said, the unprotected map file lost in 2011 when my HDD have died... The only thing that comes into my mind - if someone here have mailed me back in 2011 he could check me via Email owner's name.
 
Finally back from vacation.
The new map version is ready. Have fixed mismatching icons and towers color\scale. Have to redo half of the triggers to increase endgame FPS.
Hopefully, the owner is legit.
Ofc I am!
Let's be honest. Noone other than the original creator would spend hundreds of hours on a remake of not the most popular map.
WorldEditor save count... 9031 :eek:2
 
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I've got reports about game crashes from those, who play Reforged graphics.
To avoid this, the Red player can type -woff. This command turns off weather effects, which seems to be the game crashing problem...
Please, let me know if this solution has helped you (or not).
 
v 1.09 ready!
  • Have to remove weather at all to stop Reforged graphics crashes.
  • Have to limit towers number by 110 per player to prevent end-game slideshow.
  • Since the number of towers is limited, to compensate for it, I've added 2 new upgrades: double the tower's abilities chance to proc and increase all non-chaos tower's attack range.
  • Various errors were fixed.
P.S: Would be nice to have some feedback about end-game performance, if possible.
 
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Great polish - each player has a blood mage siphoning magic from the Sunwell. I hosted on medium difficulty and it was difficult, at least the defeat cinematic was enjoyable to watch.
Oh, thank you!
It seems that micro control necessity is the main obstacle for players here.
I've made it significantly less critical for Novice difficulty, but it appears to do little to help cause people are starting to explore the map with Easy or Medium
Perhaps I may have to nerf Easy and Medium difficulties as well, by towers auto-targeting.
Would be nice to have feedback and suggestions on what should be changed!
 
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v 1.10 ready!
  • Added new buttons for towers' Ai and game timer.
  • Removed builder assistants' training limit.
  • Made rounds going faster.
  • +2 lesser creeps spawn for a slight income increase
  • Some siege towers got buffed.
  • Some rounds got balanced\fixed.
 
v 1.15 ready!
  • Higher difficulties are locked to avoid first-timer vs. Insane frustrations. 3+ completed boss rounds are required to unlock the next difficulty level.
  • Decreased max. possible time between rounds; decreased player's spells cooldowns.
  • 10% fewer towers, 10% fewer creeps, less towers attack speed, more towers attack damage (should save some FPS).
  • Alchemy Tower's "Greed" now works on leaked creeps in the co-op (should help non-red players to come back).
 
v 1.20 ready!
  • Added -cam lock\unlock function for those who prefer to scroll the camera distance.
  • Defeating 1/2 of Novice difficulty bosses unlocks Easy and Medium difficulty; Easy or Medium unlocks all other options.
  • Glaive and Chaos Prism got buffed; all Perfect Towers upgrades got equal armor penetration (-10).
  • Archimonde's 3rd phase removed for [NOVICE]\[EASY].
 
Big thx! Was looking for some good TD to play and found this one. It was amazing. Played at normal speed tho ^_^ (not default fast wc3 speed I mean) Otherwise wasnt able to process - bit too low period between waves
 
I've played this game 10 times in a row, and it got worse each time. The main problem with the game is that you have to build very specific towers in a very specific order, or else you die. I'm not sure I am a fan of this, as it takes away from the game's fun aspect, making it lame to play. I keep dying at random levels just because I didn't build that one specific tower or because I didn't do that specific upgrade at the exact level I needed it. On one level I kill all units just fine, and on the next level, I don't kill any units. What is this? I was playing on easy as well. The furthest I've got is level 20.

Another weird thing, sometimes my towers get a damage debuff right off the bat when I start a game and sometimes they don't get it, very bizarre.

Funniest shit ever, even after I did everything right, I still died at lvl 20, built every tower, made every upgrade, targeted his portals, etc. still couldn't kill the boss, Sorry but this is just bad design, and this is supposed to be on easy mode.
 
Thank you for your honest review!
I agree that the map design may be overly complicated in some parts.

However, the building order still has some alternatives. Yup, the Apothecary is the best builder assistant to start with (cause of Alchemy Tower's gold bonus). But aside from that, various builds should work, as long as you have enough slowing and anti-spell casters stuff.
I keep dying at random levels
I assume the non-boss rounds may be difficult due to frost armor /inner fire creeps' buffs.
One can plant a Cannon Tower's EMP mine into the creep caster pack, so their mana and buffs are gone.
Or use the Arcane tower to dispel these buffs.
Or get some upgraded (Tier II-III) Plague Towers and Cannon Towers (Incendiary Bombs mode) - their spell damage ignores the creeps' armor.
Or get a combination of these variants.

I still died at lvl 20
As for Round 20, as far I understand, the trouble was in Inferno that won't let the boss hit points fall below 30%
One can use the Citadel's Silence spell to stop the Inferno's healing spell casts and try to nuke the boss (that silence lasts 30 sec).
Or just kill the Inferno first and then finish the boss.

sometimes my towers get a damage debuff right off the bat
Indeed, each subsequent difficulty level has one of four random creep buffs or tower debuffs. Their purpose is to add some variability and slightly alter the proportions of different tower types.

If you have any suggestions on what specifically needs to be removed/weakened/added/strengthened - please let me know!
Or maybe you could send me a replay, so I can figure out what exactly I have to nerf.

For now, it seems I should make the towers auto-target the Inferno for easy mode as well.
 
v 1.25 ready!
  • Grid system added.
  • AI button got replaced by a separated AI Micro & AI Spell buttons. AI auto-target is available on any difficulty, but now its activation does the towers' attack haste penalty (depending on the difficulty lvl).
  • Bugs made by 2.0+ WC3 patch fixed.
  • 3 New towers: Necro, Tesla and Hellfire.
  • Plague\Lightning\Cannon towers and Poison\Frost\Fire\ arrow towers got +1 upgrade lvl.
  • Most of towers' spells now require 1k mana, but their CD's were reduced.
  • Ranks and PvP score count reworked. Have added a skins shop (new skins are unlocked by completing the challenges).
  • Since there are alot of changes, the old save file won't work with this or higher versions.
 
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