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Conquer v.1.30

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Its Features

Features

Choose from 39 unique heroes.
Custom items and recipes.
Hero Streaks.
Support for up to 10 players. ( 5v5 )




Hero Arena

Basically this game mode is to achieve the most Kills Limit in order to win

With a Set kills to ( 20/40/60/80/100 )



Castle Siege

This game mode is to defend your castle until the Siege timer runs out. Leadership and cooperation of your teammates is a must in order to win the siege

Set the Gameplay time to ( 25/50/75/ Minutes :thumbs_up:)
Its Features
Its Features


Screenshots and Videos

Screenshots!


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1CreepsMid-1.jpg

5.jpg

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Castle Siege Area
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8.jpg

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4.jpg

Hero Arena Area

TotalMapArea.jpg



COQGameplayinGAME1.jpg

COQGameplayinGAME4.jpg

COQGameplayinGAME5.jpg

COQGameplayinGAME3.jpg

Heroes in SS are Last Samurai, Scout, Stealth Assasin and Pyromancer

Videos!


Changelogs

1st Version

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Changelog of v.1.21

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Heroes

Added 2 new Heroes
Model Animation change for 1st skill ( Summoner )
2nd Skill cooldown nerf! of Summoner ( Summon Elder Sludge ) to 40 seconds

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Game/Terrain/Fixes/Monster

Added Drop Item for storage's

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Changelog of v.1.22

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Heroes

Remake 2 heroes ( Elemental Hunter = Frost Archer | Nether Knight = Admiral )
Flame strike ( Pyromancer ) rescaled aoe to 400
Dark Channeler changed Model

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Game/Terrain/Fixes/Monster

Terrain Improvements
Level Limit of heroes to 30
CS Mode : ( when picking a hero, levels the hero to 15 )
HA Mode : ( Added Duel type : Draw )

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Changelog of v.1.23

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Heroes

Remake Stealth Ninja's Ultimate ( now creates image fast! )
Remake Wraith's Ultimate ( Wraith's Curse )
Remake Rouge's 3rd Skill to ( Backslide )
Remake 1st skill of Phantom Reaper ( Optical Barrier )
Eclipse/Holy field/Shadow Eruption rescaled aoe effect to 335
2nd skill of Sword Stalker added cooldown (passive 13 seconds)
Reduce cooldown Ultimate of Phantom reaper to 50 seconds
Rescaled Rouge's Ultimate 1 = last 5 sec , 2 = last 7 sec 3 = 9 sec.
Improve based Tsunami of (Ultimate) Admiral before (500) now (1000!) and,
aoe effect (180)

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Game/Terrain/Fixes/Monster/Items

BIO LAB creeps reduce bounty (gold) Melee clone = 50 Range Clone = 60
Remake Angel Staff ( now creates illusions faster! )
Terrain Improvements
NPC re-position's
Added 1 New Boss ( Sea Titan )
CS Mode : Fountain of blood in each base camp
: Castle assault creeps bounty (gold) reduce Assaulter(50), FRider(60), Captain(100).
STORAGE ( now circle of power -_- )


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Changelog of v.1.23b

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Heroes

Remake 3rd skill of Keeper of the light

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Game/Terrain/Fixes/Monster/Items

Remove Cyclone ability in (Vorpal Blade)

CS Mode : ( Remake castle abilities : Muradin to Lightning Strike / Divine Aura Works only in castle now! )


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Changelog of v.1.24

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Heroes

Sword Stalker Remake to Tormented Slayer
Swordmaster : [Improved] bladewind - 12 sec cooldown - dmg 90/120/150/180
Multi Slash - deals 50 + x2.25 strength of ronjei
Demonic Behemoth : [Improved] demonic pulse - 13 sec cooldown - 70 mana
Paladin : [Improved CD ] Hammer of justice - 15 sec cooldown
Stealth Ninja : [Nerf and Rescaled] Kamaitachi - 55 mana cost - Assasinate - 65 cooldown
Fuuma Ninja : [Nerf and Rescaled] Fumma throw - 85 mana cost - 5 sec cooldown
Gunner : [Improved] Rapid Shot - 8 sec cooldown - Desperado - 1.5 sec cooldown
Necromancer : [Nerf and Rescaled] Shadow eruption - 9 sec cooldown
Marksman : [Nerf and Rescaled] Agility - 60 dmg per each attack
[Nerf and Rescaled] Snipe - 500/1000/1500 dmg
Mammoth Reaver : [Improved] Fearing Roar - 45/55/65/75% reduce dmg - 65% -hp regen
Ancient Wolf : [Improved] Frozen mark - 65 cooldown
Scout : [Nerf and Rescaled] Focus Sight - 45 sec cooldown
Rune Knight : [Improved] Force Nova - 90 sec cooldown
Pyromancer and Elementalist : [Nerf and Rescaled] Summon Red and Blue Dragon - 100 sec cooldown
Mistress of the dead : [Improved] Mistress Curse - 300/500/700 base damage 4.50x Int

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Game/Terrain/Fixes/Monster/Items

Fix a bug when killing the sea titan it revives much faster.

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Changelog of v.1.24b

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Heroes

Rescaled 1st skill of Frost Archer now 3/2/1/0 Cooldown and 35 mana cost per cast
Remake Ulti of Valkyrie now ( Call to Arms )
Rescaled 1st skill of Valkyrie now 7.5 seconds cooldown
Remodel Nightshader
Remodel Dark Channeler

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Game/Terrain/Fixes/Monster/Items

Added 3 Items ( Wand of Channel/Mask of Jellal/Wonder Orb )
Added a Block Wall in the area of CS entrance ( invunerable for HA : can be remove only in cs mode )

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Changelog of v.1.24c

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Heroes

Nerfed some skills ( Major update )

All heroes listed : 80/140/200/260 dmg of 1st skill

-Pyromancer (include's % cast passive)
-Necromancer

All heroes listed : 70/140/210/280 dmg of 1st skill

-Lights Disciple
-Thunder Bringer
-Nightshader (include's cast passive)
-Firelord
-Hydromancer

Improved CD of 1st skill Hydromancer 17 to 15 sec

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Game/Terrain/Fixes/Monster/Items

Remove full visible in the map when conciding (-concede)

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Changelog of v.1.24d

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Heroes

Nerfed Skill of Pyromancer (3rd) dmg 400/800/1200/1600

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Game/Terrain/Fixes/Monster/Items

Added 1 Item ( Book of Manifest )

ALL lvl 3 weapons and Luxury items cannot be sold/sell

Coral Scales/Stiffed Leather Armor/Skull Shield/Naga's Guard/Mithril Shield/Undead Guard

-Starting Armor reduce to 10.

Creature Carapace starting armor to 20.
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Changelog of v.1.24d.a

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Game/Terrain/Fixes/Monster/Items

Terrain Bug fix
Minor Descrip in some items fix
Fix Book of Manifest selling price of recipe.

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Changelog of v.1.25

Heroes

Added 3 New Heroes
-Auroan the Spirit Knigth
-Pact Leader
-Demonesses

Listed Heroes 1st skill Rescaled base ability damage to 75/150/225/300
-Firelord
-Lights Disciple
-Hydromancer
-Thunder Bringer
Listed Heroes 1st skill Rescaled base ability damage to 75/140/210/280
-Pyromancer (include passive)
-Necromancer (include passive)

Change Model : Fenris(Ancient Wolf) to Sub Zero (Ice Ninja)
Change Model : Phantom reaper to Spell Breaker
-Ability rescaled duration of 1st skill to before 1/2/3/4 to 3/4/5/6.

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Game/Terrain/Fixes/Monster/Items

CS Mode :

Added 3 Items
-Energy Tablet (gives Permant 2 to all attributes)
-Trading Stats points to Gold
-Tome of Retaining (Resets Skills)
Added Recipe to Glittering Mantle (1700)

Added 1 mob ( Destroyer for Vegeance and Siege Engine for Outlaw )
-Spawn's between the 1st spawn or the 3rd spawn of the CS mobs.
Fixed Bug
-When using Dreadlord/Summoner Ultimates in Hero Arena (DUEL TIME) to Invunerable
-When using blink skills/items to permanetely invunerable.




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Changelog of v.1.26

Heroes :

Spirit Knight - Blink range 600/800/1000/1200 75 mana cost 12 sec cooldown.
110 cOOLDOwn Ulti.
Trojan - Ulti.55 sec cooldown
Rampage - no dmg taken 3rd skill.
Pact Leader - 3rd skill 1.25x strength - 5 Mana cost lvl 4
Mammoth Reaver - 110 Mana cost 1st skill
Paladin - 11 sec 1st skill
Hydromancer - Tsunami - 70 sec cooldown
Rein - Overcharge - 30% dmg taken 3rd skill
Spell Breaker - Ulti 30 sec cooldown

New Hero : Misha

New Items :

Flaming Staff
Emerald Staff
Orc's Barrier
Yggdrasil Leaf




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Changelog of v.1.26b

Heroes :

Stealth Ninja : 3rd Skill Remake, dmg per lvl = 400,560,720,880 50 sec cooldown.

Terrain :

New base camp (both teams) [ More GUI Friendly LOL )




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Heroes :

Dreadlord - Ulti Remake, lvl 1 1k hp each

Vampire, lvl 2 2k hp, lvl 3 3k hp. 85 sec

cooldown, 100 mana cost.


Goblin Engineer - Ulti Improved, lvl 1 200,

lvl 2 400 lvl 3 600 dmg per wave!

3rd skill cooldown nerf to 60 sec.

Demoness - 1st skill cooldown nerf to 14 sec

- 3rd skill nerf duration time to 4 sec.
Improved Agi gain : lvl 1 +8 lvl 2 +16 lvl 3

+24 lvl 4 +32

2nd skill improved cooldown to 7 sec

Rouge - Improved Cooldown of 3rd Skill to

lvl 1 -11 lvl 2 -9 lvl 3 -7 lvl 4 -5 seconds.

Tormented Slayer - Improved Cooldown 1st skill

to 7 seconds

Improved Ulti Cooldown to ..

lvl 1 30 sec lvl 2 20 sec lvl 3 10 sec.

Scout - Rescaled 2nd passive skill

lvl 1 10% lvl 2 20% lvl 3 30% lvl 4 40%

1st skill nerf cooldown to 20 seconds.

Bug fixed :

Castle going to outlaw area after being

destroyed. (fixed)

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Heroes :

Swordmaster - 1st skill nerf cooldown to 15 sec

Thunderbringer - Model and attack type changed

400 Range (still str)

Forest guardian changed model

Hydromancer Changed model

Forest Guardian - Ulti dmg Improved

lvl 1 - 500 lvl 2 - 1000 lvl 3 - 1500

Demonic Behemoth - 1st skill remake add damage

lvl 1 - 70 lvl 2 - 140 lvl 3 - 210 lvl 4 - 280

Manacost - 110

Heroic Beast - Improve

Cooldown remake to lvl 1 3 sec lvl 2 2.50sec lvl 3 2 sec lvl 4 1.50 sec.
Remove Manacost in 1st skill.

Added a New Hero

The Dark Mortar Blasters.




Heroes :

Dark Mortar Blasters - Ulti improve

150/250/350 dmg

Samurai General - now perfectly activating 2nd skill.

Scout Rescaled 2nd skill

10/15/20/25% inc ranged dmg.

Items :

Metal Shield - 30% chance to block 20 dmg
Glittiring mantle - 60% change to block 40 dmg, +10 armor , +5 devo aura (allies only)
Mech Ember - (ability effect +5 armor) 1500 gold
Archer's Strain recipe = 700 gold
Ranged Blocker = 1k gold

BOSS :

Added Haste to wildkin

Haste skill increases 60% attack speed + 100% Movement speed!. ( Sea Titan also )

Gameplay

Ultimate now has a lvl 8 skip requirements b4 ( 10 ).




2 New Heroes

Rock Golem & Manifestator





Heroes

Magrock Rock Golem

Stone Skin ( Stun )

Nerf : 325 dmg in a 300 AoE

Forest Guardian

Entangling Roots ( Improved )

Hold Duration (3/4/5/6 sec)

Items :

Wand of Channel gold cost reduce to : 250

New Items -

Balmung
Dragon Mask
Inferno Stone
Rusty Mining Pick



Items ( Changelogs )

New ITEMS!

[Ancients NPC]

Mantra Spirit of Power, Mantra Spirit of Precision, Mantra Spirit of Magic

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Scroll of Ash

Lion's Ring

Club of the Dead

+15 str, +150 Hitpoints.

Necromancer's Staff

+30 str, +350 Hitpoints.

Crown of the DeathGOD

+45 Str +450 Hitpoints

- Imrpoved -

Buying a scroll or a recipe will determine if it is a recipe (recipe image)


Credits

Kitabatake, Vexorian, Pyritie, RetroSexual, HappyTauren, Black_Stan

Pharoah, Vexorian, Adiktuz, Paladon, Tank-Commander, baassee, Maker, MorTar,-Berz-

Bribe, Magtheridon96 ( ASS - Advanced Streak System v4.3.0.0 :thumbs_up:), priest170234( Multiboard )

PLEASE DO PM ME IF YOU SEE YOUR RESOURCE HERE SO THAT I CAN ADD YOUR NAME INTO THE LIST.

Keywords:
Conquer!
Contents

Conquer v.1.30 (Map)

Reviews
Vengeancekael: Private Message Date: 2011/Dec/25 20:01:08 Reasons: Other: Check out the tutorials section: Tutorials Check out the Map Development Section: Map Development Section Check out the World Editor Help Zone (Trigger issues, object...
Level 1
Joined
Sep 10, 2011
Messages
4
Another great update :D

I LOVE the new heroes, especially that Spirit Knight :D

Thanks for that iAye! :D

-MarcElendil
 
Last edited:
Level 12
Joined
Dec 20, 2011
Messages
884
How 'bout adding new modes, probably unique ones to the game? Here are some possible game modes:

Modes

King of the Hill. I think you know what I mean. Every team would try to go into the center part of the map where the well is. They will try to stay inside a circle, where they would gain points every second you are inside the circle. You will try to defend it from enemies, then try to reach x points within x minutes. The first team who reaches the required points wins ofc, but if no one wins, the team with the most points would win. Or if it's a tie, then a tiebreaker would happen, a duel team a and team b. Btw, teleporters should be disabled in this type of game, since they'll just have to teleport then get the points. Plus, creeps should be a bit stronger so that they won't go gaining points at the start of the game, they'll have to farm a bit first.
Boss Rush. This type of game mode would require your team to kill a boss first before the other team does. I know there are already two bosses in the map, but this one should be stronger, which would require a lot of attempts to kill even with a fully geared team. It should have an aoe stun, aoe nuke, a lifesteal of some sort, and a skill which increases his attack speed.
Those are just some of the possible game modes you could apply to the map. Btw, /subcscribed
 
Level 4
Joined
May 22, 2011
Messages
68
How 'bout adding new modes, probably unique ones to the game? Here are some possible game modes:

Modes

King of the Hill. I think you know what I mean. Every team would try to go into the center part of the map where the well is. They will try to stay inside a circle, where they would gain points every second you are inside the circle. You will try to defend it from enemies, then try to reach x points within x minutes. The first team who reaches the required points wins ofc, but if no one wins, the team with the most points would win. Or if it's a tie, then a tiebreaker would happen, a duel team a and team b. Btw, teleporters should be disabled in this type of game, since they'll just have to teleport then get the points. Plus, creeps should be a bit stronger so that they won't go gaining points at the start of the game, they'll have to farm a bit first.
Boss Rush. This type of game mode would require your team to kill a boss first before the other team does. I know there are already two bosses in the map, but this one should be stronger, which would require a lot of attempts to kill even with a fully geared team. It should have an aoe stun, aoe nuke, a lifesteal of some sort, and a skill which increases his attack speed.
Those are just some of the possible game modes you could apply to the map. Btw, /subcscribed

i like the idea of your "Boss Rush", but this could be an event in HA mode :thumbs_up:
 
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