Moderator
M
Moderator
13:43, 30th Mar 2014
Orcnet: Map approved and set as recommended.
Orcnet: Map approved and set as recommended.
(15 ratings)
Map Info
This map is another one of "Castle Fight" series, based on Castle Fight ES 1.22b.
The goal of the map is to defeat opposing team. To do this your team should win X rounds (X depends on game mode). You control a builder that can construct race-specific buildings. Some of this buildings periodically produce unit that moves to the enemy's Castle (Attacking units are uncontrollable). To win a round your units must overcome the enemy units, reach the Castle and destroy it. Your Castle can be destroyed by the same way - then you lose the round. Some units are particularly strong(or weak) against others because of their damage/armor type or abilities. Watch for armor and attack tips to choose right construction.
Features
There are a lot of differences with 1.22b, I can't recall everything. In general:
- some Elementals' and Nature's units\buildings\abilities are redesigned.
- overall performance is increased.
- 3 new units are added.
- new race (Desert Plains) is added.
- new modes:
si - enables streaming income, income period is 1s, income value depends on -itX;
cg - enables Castle gate, builder may close\open castle gate(experimental).
dom - changed, now team dominates if 10 or more units enter opposite team's area
Experimental: RS renamed to Devastating strike and could be cast even on enemy's base.
1) Did the creator of glorious castle fight give this to you, or was it an open souce?
2) This may be rejected since there may not be enough changes from the original map.
Yes terrain isn't beautiful and I hope that someone good at terraining will improve it (although 99% of game time player looks at lane and castle area)looks interesting and fun
but from the screenshot, i guess your terrain still need some work.. too flat
Yes terrain isn't beautiful and I hope that someone good at terraining will improve it (although 99% of game time player looks at lane and castle area)
"SC2 definitely lacks the massive models variety that WC3 has"
This is one of the major reasons why CF still is WC3-only. I know there is a WC3->SC2 resources conversion project, but its progress is slow enough. Also I'm not sure it is possible to reproduce same spells\abilities in SC2. I was thinking about porting CF to some open-RTS engine, but didn't find any suitable.
I am waiting for suggestions for the next update since I paused to play CF myself. There was suggestion to make wall destructable (by particular unit type or by presence of enemy units near wall). Another suggestions - ultimate shield\flying for mechanics.
To hangphyr:
-additional rescue strikes? : not a problem.
-AI's building tower : possible but requires more time to add such behaviour.
-unlimited range blink : easy.
I am one of "warcraft3.eu version" developers. I've disabled sync in current version due to decreased stability.
"More upgrade tiers and more races is something I'm sure most players would find interesting." - sure but it was hard to invent Desert and this race still is not good enough (.
To bobbykiller3: any balance suggestions?
P.S. Map updated, buyable RS(1500), blink range is increased.
Simpler solution is to slow down attack speed against buildings a little.
I changed sandstorm effect a bit and made upgrade of sandkin:
-sandkin(550hp, 6armor, 37 magic dps, sandwhirl, 235 gold) -> monstrous sandkin (1000hp, 8armor, 65 magic dps, sandwhirl, critical, sandshield(greatly slows nearby enemies), 225 gold)
Thanks for response and suggestions!
I didn't test last changes, if someone wish to test - I'll post untested version.
Unfortunately to add new race is a really hard work - to create new unique unit concepts, to find models for them and for producing buildings, to set hundreds of necessary properties and at last to start test\balancing.
AI could buy items but stuff\scroll\OoL would require additional scripting\testing for each item. What item(s) AI should use at first? Maybe stuff? Or OoL?
I'll check DS item, Defender ultimate may be nice, 80-90% pierce\magic reflection, slow attack speed, taunt. I can add "eat corpse" to any zombie but it could prevent skeleton spawning )