Castle Fight v1.11

v1.11(26.03.2008)
This version splits the Elven Union into two different races. Some units were redesigned and some effects added. Many balance changes have been made, namely increasing the foodcost of many special buildings, to avoid spamming. Some more gamemodes were introduced, especially the custom enviroments. Type their command and you will see the whole map transformed into another location. At the moment there is lava and icy enviroment, but there are more to follow. You are now able to see how much damage a rescue strike deals. Many more small changes, read the complete log to learn about 'em. Warning, there is a fake v1.11 in BNet that doesn't contain any content from the real 1.11 and is more or less a hacked 1.10.

NEW FEATURES:
-Split Elven Union into 2 races (adding new buildings)
-Reworked map code to improve lategame performance
-New Soundset for the corrupted builder Wink
-Redesigned World Freezer
-Reworked many building ability tooltips increasing their information content
-New Unit for Undead: Lich King (legendary)
-New unit for Orc: Spellbreaker Kodo Rider
-Implemented a new Effect-To-Building attachment system, that allowes me to add more effects to buildings
-Added new effects:
* Magic Tower Ruin idle & cast effect
* Well of Pain idle effect
-Added hero damage to all armor tooltips
-When a player uses his Rescue Strike, all players receive a message displaying how many units he killed and how much damage he did
-Remade Scroll of Stone (changed some values and it is now targetted instead of around the user)
-Improved terrain slightly (walls look more beautiful now)
-Made a custom environment system, Host can pick a custom environment by typing its code like a gamemode
-Added custom environments:
* Icy Environment (command: -envice)
* Lava Environment (command: -envlava)
-Improved the game interface slightly (added / customized some messages and other stuff)
-Improved Rescue Strike animation: A small ball is launched from the caster that you can see who made the RS
-Added the cooldown to all building ability tooltips
-Added an icon to coral statue and Obelisk of Light that displays their abilities
-Improved the boon reminder. It now displays more useful information for new players
-New Modification: -nl (No Legendaries): Players can't build legendary structures
-New Modification: -nrs (No Rescue Strike): Builders don't have a Rescue Strike
-New modification: -flX (Food Limit): Will set the food limit to X. X can be any number between 0 and 999
-New Fun Modification: -nuke (Nuclear Battle): The Main Castle sells nuke launchers
-New model for Greater Chaos Citadel
-Improved statistics (added RS damage and changed colors)
-Increased gamemode choose time to 20 seconds since there are plenty of things that can be entered and also slow typers should be able to type all modifications they want
-New command: -pause. Host can type "-pause" during the mod choose time to disable the 20 second game start timer. Game will then only start when he types "-skip"
-New commands: -eastX / -westX. Host can type these to add X bots to the eastern/western force. If you use these commands without an X, one bot is added

BUGFIXES:
-Hopefully fixed the bug that you could get a race twice in -ir in certain situation
-Tentacles and Hydras (since they split) no longer get revived by a Shrine of Justice
-Reduced Heroic Shrine clone percentage by 6% (you will see only 1% less, but the chance was accidentaly 30%)
-Volcano, Ancient Pyramide, Tidal Guardian & Forgotten One will no longer target air units
-Fixed the felhound/nether ancient hotkeys
-Tentacles & Volcano will not damage buildings in -na mode
-Buffed units with divine armor should no longer survive a rescue strike
-Heroic Shrine should no longer be able to clone legendary units (as its tooltip says)
-Amazon's Hall had much too low bounty
-Lernean Fountain had too few hitpoints
-Set Max Pitch and Roll to 0 for all buildings. They are not leaning anymore near an edge
-Fixed some graphical glitches on buildings using a composed model
-Fixed Northern Tower's repair rate (was too high)
-Fixed Tidal Guardian's Armor Type
-Erasor Fixes/Balances:
-Snipers/Marksmen no longer get erased with Shadow Drakes
-Troll Trappers/Berserkers no longer get erased with Void Walkers/Keepers
-Vampire Lords no longer get erased with Vampires and Lesser Vampires
-Hydras and Lesser Hydras now get erased together
-Quill Demons and Satyrs now get erased together
-All Kodos get erased together
-Fixed some mistakes in the tooltips and hotkeys
-Fixed some bugs concerning the boon reminder
-Tidal Guardian now gets healed by coral statue like every other building
-Fixed Polar Bear's/Magnataur's/Frost Wolf's wrong spawntime
-Infernal Tank / Machine are now classified mechanical as they should be
-You can build siege units in -ns now
-Defenders no longer lose their defend ability after they get hexed/revived/overtaken
-Eye of Corruption now also reduces the armor of mechanical units
-Fixed some bugs with the Magic Tower Ruin
-Removed meaningless buff icons from various units
-Fixed that Plague Bearer's and Suffocated Zombie's attack slowed attackspeed instead of movementspeed
-Skull Pile is no longer a "special building" in the end-of-round statistics,
it is considered as a creepspawning building now
-Gryphon Rider used Wizard's Chainlightning (dealt too much damage). This is fixed

BALANCE:
-Increased the cooldown of Wizard's Healwave from 10 to 14 seconds and increased Manacost from 50 to 70
-Increased Volcano cooldown by 1.5 seconds
-Increased Volcano damage against buildings by 10%
-Decreased Warlocks movement speed by 30,hitpoints by 20 and Chamber damage by 10
-Warlock's PBAoE Chamber now costs 35 mana
-Improved Warlocks AI: After casting his PBAoE he runs away a bit and waits for his spell to reload
-Reduced Amazon's max Number of Targets by 2
-Increased food cost of the Death Pit by 1
-Reduced food production of the Skull Shrine by 1
-Reduced Obelisk of Light's damage per hit by 10 by reduced cooldown a bit (by 0.166 sec)
-Decreased Well of Pain's mana regen by 0.05 per sec
-Decreased Amazon's Hall's food production to 4
-Increased City of Decay's dps by 1
-Reduced the values of Ceremonial Totem's buff a bit and increased Cooldown by 1 second and its foodcost by 1
-Marksman has now 2 attacks (even if you don't see the icons), it should focus air more often
-Increased Coral Statue's unit heal value by 1.5hp/sec
-Increased Banshee's slow's cooldown by 6 seconds and reduced its duration by 10 sec
-When a Paladin revives another Paladin, the revived one will have its mana reduced to 30 that it cannot instant rezz another unit
-Removed Mana from Winged Serpents
-Decreased Naga Guardian's & Royal Guard mana by 25 (Note: They still have mana that you can use them to lure assassins)
-Reduced Eye of Corruption's cooldown by 10 seconds
-Reduced Serpent Rock's cooldown by 0.5 seconds
-Reduced Manacost on Nether Drake's and Shadow Drake's splash ability from 25 to 20
-Increased Winged Serpents bounce range by 50 and recuded damage reduction per bounce to 30% (35% before)
-Increased Forgotten One's foodcost by 1, goldcost by 30 and its cooldown by 0.5 seconds
-Buffed Serpent Rock
-Reduced the cast time of many unit abilities (they don't play their cast anymation twice anymore with some exceptions)
-Increased the Mana that is taken away by Naga Siren's purge by 150
-Greatly reduced the manapool and spellcost for Ancient Wandigoo and Magnataur to make them more resistant to feedback
-Paladins can no longer ressurrect legendary units
-Removed Firebolt ability from Wizard
-Decreased Chilling Mushroom's cost by 20
-Increased foodcost on Oracle of Sirens, Obelisk of Light, City of Magic and Volcano by 1

Keywords:
gekko gex eeve castle fight defense survival
Contents

Castle Fight v1.11 (Map)

Reviews
Craka_J: Sounds simple enough. Approved.
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