~~~Important Enough for a Double Post Boiiiii~~~
Alright, so the other day I thought to myself
"kyrbi0 you oughta do something instead of just filing everything away for a 'later' which never comes...", so I convinced myself to sit down & crack this open. Pretty quickly I decided I was
just gonna go through it & correct spelling/grammar... And two days/several hours later, here we are. x/
This is what I'd like to do for
everyone, but the reality is I barely do it for
anyone anymore. So don't expect me to jump around to the others. But I hope this helps; I was nearly (if not 100%) exhaustive in looking at stuff.
~~~~~~~~~~~~
Just as a note, I'm organizing this into "spelling/grammar/style", "plus" (meaning "what I liked"), "delta" (meaning "what I would suggest/change"), "editor" (stuff I got when trawling through the editor afterwards), and "overall".
I also want to put a big caveat that much of this is my personal opinion. I know it's obvious, but still. And yes, while I believe my personal opinion to be rooted in some rational logic & reasoning & evidence, it's
also true that while I 'talk a big talk',
you're the one who has actually
done something with those race plans in your head. It's easy for me to critique when I haven't gone through all the work myself. So take it with a grain of salt. And know that I have only the highest respect for you in accomplishing what I have only dreamed of doing; not just designing & creating custom factions but doing so again & again & again & again &... You get the picture. : )
Anyway! On to the Review!
==FORSAKEN v1.1 - 2018.05==
=SPELLING/GRAMMAR/STYLE=
-Burial of Furtune
--> 'Fortune'
-
Sepulture
--> OK I just checked and this
is a word... But it's archaic, I'd never heard of it, and honestly I would suggest the more-common (& IMO more cool) "Sepulchre/Sepulcher".
-recieve (Bone Walker tooltip)
--> 'receive'
-Wraith Weaponry upgrade
--> ("... Attack (damage?) Of...", to match the other)
-plagueatorium (?)
--> I know you were making the word up yourself & it's 'fine', but something seems off about it. :<
-adjuvant (Spectre tooltip)
--> Turns out this
is a word, but it's weird/medicinal... And even if you misspelled & meant "Adjutant", that also doesn't make sense. I would just stick with "Primary/Offensive/Supportive" like the game does, personally.
-improved corrosive
--> Wrong tense; I think you're looking for "Corrosion", because "Corrosive" is an adjective usually, e.g. "Corrosive Bile". (Check on this issue for a few of your abilities, actually)
-consumel (Spectre caster tooltip)
--> I think this just caught the 'straight line' ("|") that's meant to separate the text.
-train phantom
--> It doesn't really 'train' Phantoms like a barracks; he turns into one.
-mold (??)
--> Mold, like the creepy damp growy stuff? I don't get how this repairs buildings...
-surronding (monastery & PLG ability tooltip)
-->'surrounding'
-elegence (sepulture tooltip)
--> 'elegance'
-funtion (ruin tower tooltip)
--> 'function'. Also "summon"? Also also "no function" is a little 'lame-sounding'; no one wants to construct something with "no function". It can always be good for scouting.
-"by the Main Building" (Grave tooltip)
--> Might want to change this back to the name of their 'town hall'.
-"initially contains" (black garden tooltip)?
--> Strange construction; most tooltips don't read like that (at least for buildings).
-csting (wraith blade tooltip)
--> 'casting'
- Treatment Elixer
--> 'Elixir'
- "creates an ghostly..." (pale lady's gaze tooltip)
--> 'creates a ghostly...'
- "Restore" --> "Mold" (Servant tooltip)
--> Was this the original name? Might want to change the unit's tooltip as well.
- "ensur" & "vengence" (Quest Menu re: Forsaken)
--> 'ensure' & 'vengeance'
- Necrotic Oath
--> buff tooltip says "Soul Burn", and research tooltip says it deals DPS
- "of a friendly units or buildings" (Salubrious research tooltip)
--> 'of friendly units and buildings' (plural tense needs no 'a')
- Empusa tooltip not as long as the other two
--> This is tricky, but basically your tooltip length isn't always very consistent. It's one thing to have simple & complex units, but when you fill one tooltip by explaining all the abilities/damage-dice/etc, and the other is just "basic ranged attacker: has _blank_ ability & can learn _blank2_ ability", that's not quite right.
- indominable (Dark Lady's Vengeance - Mastery tooltip)
--> 'indomitable'
- "Super Plague Reconstitution"??
--> this is just... weird to my ears. "Super Plague" sounds comic-book-ish, and what is "reconstitution" supposed to mean in this context? That they've added water to the powder form to bring it back?
- Apothercaries (SPR - Mastery tooltip)
--> 'Apothecaries'
- Greater Abomonation (tooltip)
--> 'Abomination', also needs some serious decluttering. They generally never go into so much detail about each ability & the summon's stats (one or the other, sometimes). Cutting out a lot of the fat will make for a much better read.
- Blight Spread tooltip is a bit redundant
- "Corpse" is the name of the ability?
--> In the Editor it's called "Corpse Pile" which is better, but the base 'name' is just "Corpse".
- iniitially (Val'kyr tooltip)
--> 'initially'
- "Salubrious"? I mean I commend you for your vocabularity (ha), nice obscure, fitting word, but... IMO it's just
too obscure. And it's in the wrong tense; you're using the adjective ("health/wholesome") instead of the ... whatever ("Salubrity: tending to healthiness/wholesomeness"). It's a spell, so it should be a descriptive/action-word like that.
- "spot of gas" (Death Fumes tooltip)
--> just a strange construction. One can have a spot of paint or water or a spot of bad luck or a spot of rain or a spot on a dress, but not a gas. Spot connotes a set, limited area; gases spread out. Perhaps "spout of gas" (still kinda weird)? Or simply "cloud of gas". Or "fog" or "haze" or "mist"...
- Shadow Ascended
--> I believe you meant to use "Ascendant", as in "one who has Ascended", like from the WoW Wiki
- Apothocary Adept Training
--> 'Apothecary'
- "Scyphe" (Scourge proper name)
--> 'Scythe'
- Pale Lady's Gaze tooltip
--> instead of "flying ghost" (which connotes movement), perhaps "stationary" or somesuch
- Elegance toolti
--> Sorta weird; rationale doesn't often show up in tooltip that 'blatantly'. SUGGESTION: "Withered/Toughened Flesh/Husk // "Mageweave Jerkins"... Something. Then just a simple "Enhances the Empusa with ____ which toughens their resistance to damage, reducing blah blah blah" for the tooltip would suffice.
- "Apparition" (name)
--> Sort of an ephemeral concept; it's like a vision. A cooler 'ghost-word' name might be Phantasm?
Revenant? Spectre?
- "Acerbic" Potion?
="Single" --> "Target" (there were several places where you used the word 'single' instead of what the game generally uses, 'target':
- Spectre tooltip
- Ritual Tome tooltip
- Leech Staff tooltip
- (might be a few others I missed)
=PLUS=
- FORSAKEN!! Congrats, man, this is a race I've been dreaming of since the TFT campaign. : )
- I'm so glad to see Ujimasa's schweet structure-set at work. Aside from a few things, I think he did an amazing job, and you did a good job showing it off.
- nicely "Undead-esque-but-not-quite" resource gathering
- - especially the unique Phantom's auto-gather
- Servant Icon (not sure how well it fits the Servant himself (ironically/unfortunately, the Acolyte icon is probably better), but it's a schweet icon nonetheless)
- A
RCHONNNNN-PPARITION!!!! So jealous! Archons are simply my favorite unit from Starcraft, and I've been
dying to make them happen in Warcraft. : )
- Apothecary icon!
- Feint was fun & unique. A bit laggy to initially cast (he stutters/stops for a second (Casting Time>0?)), but otherwise it's neat. I'm also very curious how you got it to work...
- The Deathstalker was relatively fun & simple overall. Had a nice 'mobility' sub-theme (jump into combat with Feint, jump out with Shift (like two limited Blinks)), the 'life for kills' was nice, and the "Doom-Boom" was fun. Maybe could use slightly more eye candy.
- I felt similarly about the Scourge. Some might say he was
too simple, and while there's maybe a touch of that, he was absolutely fit for the standard game. 'Technically unique' all the way, baby.
- I rather like the "Blight Aura". I have no clue about balance, but in particular the feedback was spot-on; the Carrion Swarm 'hit' SFX
and sound were
perfect for a subtle, occasional 'dark healing' effect.
- Shadow Ascended! I too have wanted to put that in my Forsaken race but wasn't quite sure how. I like your idea of Carrion-Beetle-style "Ultimate" companion-summons, though. They sorta have that "Bane Wraith" vibe (from Sword of Truth) that I
also wanted to recreate in Wc3.
- While I also sometimes kinda felt you went a little
too hard into "make the icon aesthetics match perfectly", I also thought it looked very cohesive. And some of the really good ones, to me, were the Scourge, the Spectre, the Val'kyr, and the Deathstalker.
- Gorgon Petrify icon
wherrrrrre?
=Models!
- Black Hunter (
love the "anti-Priestess of the Moon" deal, as well as "alternate Dark Ranger" deal)
- Servant (not exactly "dead" looking but no better "evil worker" model AFAIK)
- Dark Rogue (except face, although what can you do; Empusa is a good try)
- Empusa (kinda; the skin seems rather gray-ish rather than dead-ish but what can ya do)
- Vrykul Skeleton (DORF!!)
- Wraithblade (knowing what it was I still feel like it's better suited as a Hero, but by removing the hero glow & (clever!) making him perma-invisible, you've really gone a long way to making it more acceptable as a Unit IMO)
- Forsaken Archer (RIPepperoni AndrewOverload :'o...)
- Apothecary model (just nice)... But why not AnemicRoyalty's
perfect-for-an-Apothecary-unit model?? (
Undead Apothecary - Wc3C.net). Just remove the hero glows (& add the Decay anims) & you're set. It's even got a great icon (
BTNCrUNDEAD), with a tiny bit of tweaking.
- Scourge model: It's funny... I don't really love the Scourge's model, but I
do love his Portrait model! Lol.
- Shadow Ascended (Nice to see that 'void firelord' show up (though the pulsing "hero glow" was really distracting & probably ought to be removed/toned down))
=DELTA=
- First & foremost, I agree with
@Engkanto in nearly
every respect (except for the bits about Lore, because I ignore WoW stuff much of the time, except for inspiration). His side-by-side-comparisons of the models really makes the point clear.
- - Now I'm glad to see you've changed the 'basic melee unit' model & moved the Revenant Lord model to the Wraithblade (see above). But (see below) the Phantom is still the same
- - Similarly, the Heroes. I'll speak more on this below, but the bottom line is: those models are simply too amazing. Too heroic. Too boss-like. They are huge & imposing, and if you can believe it sort of generic, too (more on this later). Only the Black Hunter really works IMO, and the Scourge (less so). The other two I would definitely consider changing.
- Phantoms: remove hero glow! I really don't like the model much at all to be honest, but at the bare minimum he needs that Hero glow removed. It's really only meant to be on Heroes, to set them apart. In this case he sticks out so badly (which is even worse since they're the equivalent of Ghouls (super cheap & common)
- I'd suggest you make some of your towers require different things; everything being unlocked at once homogenizes it, makes it boring.
- Speaking of towers I both like & dislike what you've done with them. An Alliance-esque selection of towers makes sense, and Ujimasa kindly made a bunch of different ones, and in terms of names I like the creative twist (rather than the obvious). On the other hand, there's only 3, all the terms & indeed even the models/icons sorta blend in to one another, making them difficult to distinguish (either in play or on the command card), and the names are cool but also generically synonymous enough to not be of help in differentiation. :<
- Black Hunter & Dark Rogue have same sound-set (hard to find variety, I know the struggle.)
- Servant -> Phantom transition could use some eye candy
- "create bodies" icon = poison sting??
- Is the Val'kyr's attack projectile supposed to be icy blue->exploding red?
- Deathguard projectile SFX is a giant flaming meteor that swoops in from near the top of the screen perpendicular to the ground before arcing wildly down to the target... Pretty distracting. :<
- Acerbic Potion buff has Drunken Haze icon
- Death Fumes SFX = Undead build model?
- "cancels soul burn/drunken haze/acid bomb" is a decent work-around, even if I don't think it's quite sustainable
- not positive, but it seemed Virus didn't actually kill the target (stuck at 2 HP); could use some more eye candy
- I like the concept behind the Greater Abomination, but a few thoughts (not only to help differentiate it from the standard Undead Abomination but for coolness):
- - New Model: I'd suggest Supa's "Hero Abomination"; minus the hero glow it is, IMO, not heroic enough or different enough to be a Hero Abomination, but definitely good as a 'pseudo-Abomination'.
- - New Name: "Greater Abomination" is so D&D. : D Try an alternative like "Grotesque" or "Monstrosity" or "Aberration"
(ooh, Sc2) or "Behemoth" or "Colossus". If none of those work/you really want two words, perhaps or "Mutant Lord" or "Grave Titan"
(ooh, MtG) or "Corpse King" or "Grand Cadaver" or "Zombie Giant/Ogre/Ettin".
- Exterminator is basically "lots of damage"... There are worse heroes (Tauren Chieftain, Mountain King), but eh.
- I think the hero-class-name "Scourge" ought to be reconsidered in a setting where "the Scourge" are an actual thing. :< He's sort of a 'super undead-empowered warrior, who also summons/supports... "Blackguard"? "Dread General"? "(Shadow) Commander"? "Dreadnought"?...
- The corpses that the Black Garden summons (Empusa?) is a custom model that needs a Decay Flesh/Bones anim & corpsey geoset; you just see all these crumpled actual-mesh things lying around & it's also hard to spot.
- It was hard to tell that Remorseless was working for the Hero; the increased attack speed, I mean.
- Is the Black Hunter's Ultimate supposed to damage herself/allies as well?
- for the Mastery's, for dumb people like me, I think it'd be good to include a little bit of 'reminder text' somewhere, most likely on a tooltip. Probably just a dummy ability (icon & tooltip) on the Black Garden after you've picked, because I couldn't remember the bonuses I'd chosen. :<
- The ghost from Pale Lady's Gaze doesn't turn to face her target
- Black Cell has Anti-Magic shell tooltip
- For the Blightwing, might I suggest Marcos DAB's icon (
BTNUnitVultureRider); might help with recognizing it amongst the others in it's barracks. (see below)
=Proper Hero Names; honestly this is a tough one to talk about because it's a very subjective discipline (proper naming Heroes). But there were some big issues overall:
- "Bridget Hatemeat"?
- "Dream Notleigh"?
- "GRAHAM BUSH the DEATHSTALKER"???
- - So to breakdown each Hero:
- - [Scourge] - I get the shtick; not sure how I feel about it. But it's straightforward. This is the best of the set.
- - [Exterminator] - This is just a bunch of 'bad things' stapled together, somewhat haphazardly. "Dark Flask"? "Killer Virus"? "Zombie Creator"? "Mortal Decay"?... And what's "Duke Dreadmoore" doing in there; holdover from the Death Knight?
- - [Black Hunter] & [Deathstalker] are both the worst IMO: she's got more of that "firstname two-random-bad-words-stapled-together-last-name" syndrome. What is a "Venomsweeper"? Or a "Cursewrithe"? and the aforementioned
"Hatemeat"/"Notleigh"?? Some sound cool & feminine (Grimina, Xenia, Kath, Bridget, Luce, Servillah, Wilma, Phillippa, Ellie), but then are set off by the strange last bit or by others (Virusbinder?, Sleepslicer?, Deathhate?,
Brandon?). Abe is a boy's name.
On the other hand, he's of a similar vein; lots of good one (Pennington, Kear, Nibley, Garr, Zachariah, Kellam, Graham, Rodolph), but then strange choices for the other half (Doomdemise?? Soulmenace? Bauhaus? Lifehate? Rottencreator??). And "Ashley" is a
girl's name.
- - So I recognize
part of what you were going for with
some of them; in WoW they accentuate how these are every-day citizens of Lordaeron that have been turned & then gotten free, so 'regular people names' coupled with 'darkshade' or 'lightsbane' or 'murderface' is kind of a thing. I'm just... not sold. You've got some really good ones (the guy names I mentioned, the girl ones I mentioned), but... Urgh.
- I feel like overall there's a lot of complexity. Like every single unit has at least one, if not two or more abilities, and they aren't always straightforward. It's true that the Undead & Night Elf are along those lines, but there are some units for the Alliance/Horde that have
no abilities!
- Especially the items. Maybe it's just me & my pickiness about items making it harder, but the items seem really intense. Where's the "every-race-has-these" basics like Potions of Health & Mana?
- I feel like there's a lot of names that are sort of 'out-there'. Though I appreciate the Greek myth-theme (Empusa, Gorgon)... And you thankfully didn't overuse the prefixes "Dark", "Shadow", "Black", "Death", etc
too too much... It's still there.
- Not a massive fan of some of the models. Val'kyr is so big & bright, with a wingspan greater than a Frost Wyrm... Gorgons are solid black and sorta nondescript... The Skull Siege thing is both cool & weird at once...
=Heroes Overall
- The Heroes overall just lacked in a certain sense of personality or uniqueness. While this has a lot to do with how they look (see model suggestion comments above), it's also what they're called and what they are 'advertised' as.
It's a little hard to describe & I don't want to sound rude, but the only way I know how to explain is by example:
Alliance:
- Paladin: valiant hammer-wielding Human Holy Warrior
- Archmage: crotchety horse-riding staff-wielding Human Mage
- Mountain King: belligerent & diminutive, heavily armed/armored Dwarf Warrior
- Blood Mage: cunning & mysterious Blood Elven Mage
Horde:
- Far Seer: wizened wolf-riding nature-attuned Orc Shaman
- Tauren Chieftain: gnarled massive totem/halberd-wielding Tauren Warrior
- Blademaster: lithe & deadly samurai-esque sword-wielding Orc Warrior
- Shadow Hunter: primitive & mysterious jungle-dwelling Jungle Troll 'Shaman'
Sentinels:
- Priestess of the Moon: courageous tiger-riding bow-wielding Night Elf Archer
- Keeper of the Grove: ancient & powerful demigod-like being of nature
- Demon Hunter: nimble & transgressive demon-inspired Night Elf Warrior
- Warden: daunting & righteous cape-covered chakram-wielding Night Elf Jailer
Scourge:
- Death Knight: somber & violent horse-riding runeblade-wielding Corrupted Human Warrior
- Lich: brilliant & deadly skeletal frost-/death-wielding Undead Mage
- Dreadlord: ancient & malevolent vampiric Demon Warrior
- Crypt Lord: monstrous & traitorous claw-swinging armored Nerubian Warrior
and then your Forsaken:
- Black Hunter: ? & ? skeleton-cat-riding bow-wielding Undead? Archer?
- Scourge: ? & ? scythe-wielding armored Undead? Warrior?
- Exterminator: ? & ? dark-cloud/skeleton/magicky Demon-thing? Mage?
- Deathstalker: ? & ? scythe-/torch-wielding Undead? Warrior?
Put another way, I have to admit when I played that I had a hard time telling the other 3 apart (both visually (their looks) & thematically/mechanically in my head (their Role, their 'Class', their personality). They
are different, no doubt, but sorta got muddled together in my head because they're all generically black/dark/shadow-themed non-Human... thingies. Demons? Undead? Corrupted Humans? No clue. Unlike most of the other standard Heroes, who all stand out brightly & obviously when I think back to them & what they are/do.
Now, I want to caveat a bit with the recognition that the Forsaken present a particular challenge in this arena; the whole "Undead" thing really acts as a sort of 'normalizer/equalizer' in ones' consideration of the Heroes. There isn't a whole lot of escape from "big evil dark brooding vicious guys", in a way, and that can mean you have your work cut out for you from the get-go.
However, just doing that exercise above sorta showed me that even the Scourge (who
also have that whole "Undead" thing as a normalizer) found ways to fashion unique & differentiable Heroes (at least to some extent; still lots of 'edgy black shadow corpse guy' stuff).
I hope that made sense & helped, and wasn't demoralizing or anything. :<
While recreating your Heroes Thematically from the ground-up is really a personal process & not something I would try to push, I do have one suggestion: currently the Exterminator, as I understand him (mainly looking at his spells) really seems to have the kind of vibe I expect from a mad scientist working on strains of the Plague & experimenting on corpses & such... A true "Royal/Dark/Grand Apothecary". If you 'rebranded' in that direction, found a good model (perhaps even the one I linked above for your current Apothecary unit), and then just reworked the current Apothecary a bit (either into a sort of "Research Assistant" to the Apothecary Hero, or into an entirely different kind of caster), that would go a long way towards helping solve that guy.
For the others, I'd have to give it some more thought.
=EDITOR=
(Ok so that's it, I've dived into the deep end & opened the WE)
- So Remorseless is mod. Frenzy... Huh! Cool. Maybe that's why it didn't work (I never casted it, I just set it to autocast)
- Shift is... Mass Teleport?!
(I would've sworn you just used Amulet of Recall or maybe Teleport Wand...) You can restrict the targets to just the caster if you set it to 1?! How neat! - Why did you change the Order String, though...?
(I'd love to experiment & see if it can be set to target only Trees or somesuch...)
- Why is Umbra dummy-casted? Why not just have the Hero cast it?
-
why are your ability triggers out of order waaaaaiiiii ;P
- Is Punish MUI/MPI, with that Wait? I don't see any local variables or anything...
- I'll be you could take out that trigger for Dark Rogue's Blight Spreading; just give them a "Summon On Death" ability where the summon is a short-lived Ziggurat or whatever. (modified of course)
- I've heard it's better to have one big trigger with all the Periodic Timer checks in it, rather than several separate ones (i.e. you've separated Fueled Rage out into two, even though it's the same 2 seconds, just adding or removing as needed; better that as a nested IF/THEN/ELSE-type deal)
- - And actually, I've heard the same for trigger Events in general; every "Unit is Attacked" should be in one giant trigger rather than a bunch of separate ones. Haven't done that yet myself, though
- BY THE WAY, as of the newest versions (actually it was true in older ones as well, we just didn't know, lol),
you no longer need to use Spellbooks!! Simply set the ability you want to hide to have an
X/Y of 0/-11, and it's automatically hidden!
-
Hold Up, the Merge ability works fine just as it is, no triggers necessary? You can set the 'Data - Partner Unit Type' to the same kind & it doesn't freak out!? Criminy that's swell. (the only thing it's missing is the 'transform-time' of the normal Archon, but that's easy enough to recreate)
- Oh wait HoLD uP, Petrify is just
Sleep? And you avoided the Buff-Stacking issue... How? (wait, I see you are taking advantage of the initial Stun (I forgot about that...) by setting it to match the Duration... Does that
work??)
- Unfortunately, while you did a lot of great things to avoid it, you did end up re-using several standard Buffs, which won't Stack. The struggle is real. :<
=OVERALL=
Great stuff, mate! I'm a bit jealous at your completed Forsaken race, and look forward to pitting yours against mine. Probably around 2023. ; )
~~~~~~
hoo boi