1. Are you planning to upload your awesome map to Hive? Please review the rules here.
    Dismiss Notice
  2. Find your way through the deepest dungeon in the 18th Mini Mapping Contest Poll.
    Dismiss Notice
  3. A brave new world lies beyond the seven seas. Join the 34th Modeling Contest today!
    Dismiss Notice
  4. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
Hive 3 Remoosed BETA - NOW LIVE. Go check it out at BETA Hive Workshop! Post your feedback in this new forum BETA Feedback.
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Forsaken V1.11

Submitted by Wa666r
This bundle is marked as approved. It works and satisfies the submission rules.
---------- wa666r ----------

FORSAKEN V1.11
Created by wa666r

[​IMG]
MAP INFORMATION:

Another Alternate melee in my series of maps involving lore races from the Warcraft universe. This addition allows the players to explore and play as the tormented Forsaken.

The Forsaken are a faction of the dead minions of Arthas' and the Lich King who have broken free of their mind control, then begun to serve the Banshee Queen, who gathered the stranded and feral undead, and gave them purpose: to seek revenge against Arthas. The Forsaken took control of the Plaguelands, and even established the capital building's catacombs into a thriving civilization. In order to ensure the survival and the continuity of her people, Lady Sylvanas made an uneasy alliance with the Horde. With dark magics, undying might, and alchemy, the Forsaken are a terrifying foe to face as they fight to their last remains; stopping at nothing to get their revenge.

If it concerns anyone, this Forsaken is post Wrath of the Lich King; after Arthas' death. So the Horde are looking into Sylvanas' plague and the Val'kyr are working hard to spawn more undead soldiers.


[​IMG]
FEATURES:

Play as a new race, and behold the tactics and abilities to utilize their various strategies to bring the fight to the enemy.

- 4 Custom Heroes: Scourge, Deathstalker, Black Hunter, Exterminator.

- a list of new items reflecting the Forsaken race.

- Full range of units each being unique and tactically diverse.


[​IMG]
ADDITIONAL NOTES:

TO PLAY AS THE FORSAKEN, CHOOSE PLAY AS THE UNDEAD WHEN CHOOSING A RACE.

ALSO CHECK OUT THIS PROJECT I'M A PART OF: Ultimate Battle



[​IMG]
BASE DEFENSE/FUNCTION: Though the Forsaken are mainly composed out of undead troops, it's only fitting that the same blight system works for them, just as the Undead Scourge. All buildings aside from the main one must be build upon blight, and all spread the blight further. However, when player units are on blight they regenerate hit points faster than their scourge counterparts. Some may even fully heal in a few seconds.

When it comes to the defense of the base; there are a few tactics that i have implemented. First of, the lumber-harvesting Phantoms are capable enough to take on small forces in the beginning of the game. And, as they are required to obtain lumber, the player will have their support. These harvesters also provide far less experience for the enemy when killed, making them viable scouting units that can harvest trees across maps while keeping an eye on the surrounding area. Another tactics that is used for defense is the main building's "Pale Lady's Gaze" ability, which creates a hovering mighty banshee above the main building, attacking nearby enemy units with high area damage. This defense is very effective and can not be easily countered; it works well to buy time to create a counter-force. However the cooldown is significant enough that the enemy can simply wait until she disappears."

[​IMG]
MASTERY RESEARCH: The Forsaken come along with a special mechanic where a new structure - Black Garden - is a capable of researching a mastery upgrade that changes the way the factions is played in a significant by changing the functionality of the Black Garden and providing specific units with additional bonuses.

Once Tier three is reached the player may choose one out of three mastery upgrades that provides extremely powerful upgrades to specific units. Only one may be chosen per game so choose wisely and see which one will best counter the enemy.



OTHER PLAYABLE FACTION:



[​IMG]
RACE DETAILS:



  • - Phantoms are capable of dealing significant damage early on.

    - The Main building summon a powerful banshee to attack at range.

    - Blight provides intense hit point regeneration.


  • - Val'kyr: Both powerful attacks and abilities make her invaluable.

    - Bone Walker: Able to take incredible punishment, then become a potent fighter at low health.

    - Wraithblade: Stealth-based, hybrid unit.

  • - Only healed on blight.

    - Armies fall quickly if not properly micro'd.

    - High demand for mana, with little ability to replenish it.


[​IMG]
SMALL UPDATE:


- Various tooltip fixes thanks to Kyrbi0
- Stat changes
- Added icon for mastery research
- Black Garden now has more creep spread


[​IMG]
Screenshots/Info:



Screenshots

Image Description:
------


[​IMG]


Image Description:
-----


[​IMG]

Image Description:
-----


[​IMG]


Other Info


Change Log:

Version 1.1:
- NEW FACTION BONUS: MASTERY UPGRADES
- NEW BUILDING: BLACK GARDEN
- NEW UNIT: WRAITHBLADE
- NEW UNIT: BELEAGUER
- NEW UNIT: DARK ROGUE
- REVAMPED EARLY UNITS
- TOOLTIP OVERHAULS
- MAP Updated
- Removed Spymaster
- Changed Apothecary Death Drought to Death Fumes
- New Deathstalker model
- Rebalanced Hero stats
- Rebalanced Unit stats
- Rebalanced building stats and costs
- Gorgon: new ability Clearing Path
- So much more!

Version 1.11:
- Various tooltip fixes thanks to Kyrbi0
- Stat changes
- Added icon for mastery research
- Black Garden now has more creep spread

Credits:

Credit:
Ampharos_222
Ujimasa Hojo
infrenus
-Grendel
Uncle Fester
Edge45
Kitabatake
Thrikodius
Sin'dorei300
Xelthyr
The Grim Reaper
Alastor
WILL THE ALMIGHTY
Afronight_76
wingednosering
PROXY
Tarrasque
donut3.5
sigelang
GooS
CloudWolf
Dan van Ohllus
bigapple90
NFWar
D.ee
UgoUgo
kitties :3
(If I missed any just tell me, please)





Keywords:
Undead, Forsaken, Altered, Melee, Awesome, Sexy
Contents

Forsaken v1.11 (Map)

Reviews
Moderator
http://www.hiveworkshop.com/forums/members/stopcampingn00b/"][IMG][c]Moderator: StoPCampinGn00b[IMG][IMG] Forsaken by Wa666r [IMG] RATINGS Scores[/COLOR]] Gameplay: 26/30 Terrain & Scenery: 15/20 Total Score: 41/50 Explanation[/COLOR]]5...
?

Which Race/Faction would you like to see?

Poll closed Sep 6, 2014.
  1. Illidari

    9 vote(s)
    16.4%
  2. Burning Legion

    6 vote(s)
    10.9%
  3. Warsong Clan

    7 vote(s)
    12.7%
  4. Worgen

    21 vote(s)
    38.2%
  5. Tauren

    12 vote(s)
    21.8%
  1. Thanotos 0mega

    Thanotos 0mega

    Joined:
    Jul 24, 2014
    Messages:
    35
    Resources:
    0
    Resources:
    0
    I unfortunately am a uber casual, So i can't really speak to balance, But everything seems pretty awesome, The heroes are as seems to always be the case with your maps neat and different without being insanely over powered, And while i do find the over abundance of Skeletons a tad dull, it's can hardly be helped with most forsaken models all using the same Sylvanas head, so can't hold that against you, So yeah, as it seems to always be it's a neat race,
     
  2. Wa666r

    Wa666r

    Joined:
    Feb 19, 2011
    Messages:
    448
    Resources:
    19
    Packs:
    1
    Skins:
    2
    Maps:
    16
    Resources:
    19
    Well thank you for thanking time to give me your opinions on my map. It's not only that they all use Sylvanas' head, but many models just don't work, and i could not get them to work in the map. But i did reduce the number of skeletal units/hero by 3.
     
  3. Looks nice. Voted for Warsong.
     
  4. Monzaru

    Monzaru

    Joined:
    Nov 22, 2013
    Messages:
    29
    Resources:
    0
    Resources:
    0
    Worgen will win in the voting poll~~~~ aw yiss
     
  5. CY The UnGodly

    CY The UnGodly

    Joined:
    Feb 3, 2014
    Messages:
    212
    Resources:
    0
    Resources:
    0
    Chill Out bro... no need to get depressed lol I too am making a Forsaken custom race though I'm having some problems but that's okay lol

    and Wa666r great job on the Forsaken Map.. really loved it... I hope the one I'm making is as good as yours lol XD and I have a simple request... if u don't mind I would like some help on my Forsaken Race... by help I mean Triggers Skills etc.... too much? and again great race!
     
  6. Wa666r

    Wa666r

    Joined:
    Feb 19, 2011
    Messages:
    448
    Resources:
    19
    Packs:
    1
    Skins:
    2
    Maps:
    16
    Resources:
    19
    well thanks for liking the map, man. Well, I am quite busy, but the simple spells are not all the difficult to learn. You can try to check out tutorials or learn from my maps' triggers.
     
  7. yuki heirezuru

    yuki heirezuru

    Joined:
    Jun 9, 2014
    Messages:
    6
    Resources:
    0
    Resources:
    0
    i like your all of your custom race , but i dont really like the forsaken heroes 'w' , btw i think if there is some unit that can use possession it would be better , 4/5 ;3
     
    Last edited: Aug 18, 2014
  8. Zaramorus

    Zaramorus

    Joined:
    Jul 29, 2014
    Messages:
    473
    Resources:
    0
    Resources:
    0
    Cool. I really love it! Models are amazing as hell, but one thing how can servants train phantoms? You should create Old God race next which consists of Black Dragonflight and Twilight Hammer Clan.
     
  9. Thanotos 0mega

    Thanotos 0mega

    Joined:
    Jul 24, 2014
    Messages:
    35
    Resources:
    0
    Resources:
    0
    One would assume they are shedding their mortal coil to become more powerful but less intelligent monsters,
     
  10. Boris_Spider

    Boris_Spider

    Joined:
    Dec 12, 2009
    Messages:
    728
    Resources:
    6
    Icons:
    3
    Maps:
    2
    Tutorials:
    1
    Resources:
    6
    I did a play through, which is hardly enough to give a fair review of the map, although I do have some suggestions.

    First, it took me a while to figure out how to acquire more Phantoms. I'd suggest editing the Servant's tooltip to draw more attention to the fact that it can do that (as an UD player normally, I was looking through all of the buildings to find more lumber harvesters).
    Try using: Basic worker. Can build structures, mine gold, and restore. |n|nServants can transform into |cff33cc22Phantoms|r to harvest lumber.for the tooltip.

    Aesthetic oriented suggestions:
    Instead of using the Deathstalker's current soundset, why not use HeroPitLord?
    Replace the current Empusa model with Units\Creeps\BurningArcher\BurningArcher.mdl (already in game) and change the Sinister Arrow ability name to Red Arrow
    If you change the Phantom's race classification to "Undead" it'll wither the trees it takes lumber from (although it seems like you wanted to stop that, you changed the classification of your base unit)

    It would be nice if you implemented an AI for the custom race, so players can play against it.

    Other things:
    The game play was different - a mix of the other races. Unlike the UD the workers are tied down for a while when building and the lumber is instantly acquired instead of the gold. The Servant > Phantom switch was confusing at first, but agreeable. Have you considered allowing the two worker types to morph back and forth between each other (a base on Bear form) [note that the melee AI could never use this method without help]? This would keep to the minimalist theme you have set for the Forsaken since they lack the numbers that the Scourge has at it's disposal.

    I didn't get a chance to really use all of the heroes at high levels, so I won't comment on their synergy with the rest of their units. Although, giving the Forsaken a version of the orc Blademaster doesn't make much sense. But to be fair, I'm just pushing for this model to be used instead. The Forsaken seem to favor ranged units, and this model has plenty of interesting animations for spells as a support caster (in my mind).

    All in all, I enjoyed the map - I'd enjoy it more if I could get the AI to use it. Your twist was entertaining.

    ===========
    In answer to your poll: I'd push for Burning Legion next.
    ===========

    //\\oo//\\
     
  11. Wolffman

    Wolffman

    Joined:
    Mar 7, 2014
    Messages:
    305
    Resources:
    1
    Maps:
    1
    Resources:
    1
    I'm working on the Twilight's Hammer Clan at the moment, and Wa666r may possibly help me once he's done with some of his own projects.
     
  12. Wa666r

    Wa666r

    Joined:
    Feb 19, 2011
    Messages:
    448
    Resources:
    19
    Packs:
    1
    Skins:
    2
    Maps:
    16
    Resources:
    19
    Thank you for the review.

    I actually thought the tooltip was enough. "Basic worker. Can build structures, harvest gold, and Restore. Servants can transform into Phantoms in order to harvest lumber."

    The voice will be changed.
    I prefer the Empusa model and the Black Arrow. Having a Burning Archer really doesn't fit in with the purple-ish green-ish look of the entire faction.
    The Phantom is already classified as Undead.

    I was thinking about morphing back, but something about about it just doesn't seem right to me. I wanted a permanent choice.

    Thanks for the model, but I'm trying to stay away from Skeleton models; also, this faction already has an Archer-like hero.

    I cannot make melee AIs, unfortunately.

    Can you see the Poll Results?
     
  13. Boris_Spider

    Boris_Spider

    Joined:
    Dec 12, 2009
    Messages:
    728
    Resources:
    6
    Icons:
    3
    Maps:
    2
    Tutorials:
    1
    Resources:
    6
    That's fine, the only change I was really pushing for was the tooltip. The others are just superficial in nature.

    The race was listed as Orc, not Undead is what I meant to say. When I changed it to UD the trees 'withered', this is just another superficial feature however (you kept the UD blight - but that has an influence on gamplay)

    I can give the AI a shot (I've gotten it to work before), but I'd need to fully understand how you want the race to be played (listing of how many units, when you want the researching to be done, etc.. more than I'll understand after a couple of play-thrus) which may be more than you're willing to go through. I just want to watch the UD & FS AI duke it out while I sit back & eat popcorn.

    I can see the poll results. As of right now:
    Worgen = 12/32
    Tauren = 6/32
    Illidari = Warsong Clan = 5/32
    Burning Legion = 4/32

    //\\oo//\\
     
  14. Wa666r

    Wa666r

    Joined:
    Feb 19, 2011
    Messages:
    448
    Resources:
    19
    Packs:
    1
    Skins:
    2
    Maps:
    16
    Resources:
    19
    Changing the Phantoms to Undead would cause them to summon the Towers just as the Undead do, and I don't want that.

    I'm not really sure how I could help with the AI, I hardly know anything about it. I think whatever look good to you. Just push towards the last tier units just as the other races do.

    Oh ok. Didn't know if others could see.
     
  15. Boris_Spider

    Boris_Spider

    Joined:
    Dec 12, 2009
    Messages:
    728
    Resources:
    6
    Icons:
    3
    Maps:
    2
    Tutorials:
    1
    Resources:
    6
    Ah, I forgot that they could build towers. That would make sense.

    I would only need help in figuring out how you envisioned this race being played. This includes questions like: How many units should be in a force? Which unit synergies would you prefer the AI to emphasize? Do you want a heavier focus on certain units at certain times? Do you want to vary the unit composition with the AI difficulty set in the lobby?

    I'll play with it for now and PM the test map to you once it's ready for a demo.

    //\\oo//\\
     
  16. Yrk

    Yrk

    Joined:
    Apr 1, 2014
    Messages:
    224
    Resources:
    0
    Resources:
    0
    Me too , I like Burning Legion :)
     
  17. hiphop4eva

    hiphop4eva

    Joined:
    Jul 8, 2014
    Messages:
    331
    Resources:
    0
    Resources:
    0
    Can you make a race that is based off from trees? Like their defenses are trees or something like that? That would be good.
     
  18. leozxzxzx

    leozxzxzx

    Joined:
    May 14, 2014
    Messages:
    21
    Resources:
    0
    Resources:
    0
    The only issue i don't like is the lunmber harvest system.
    I usually keep 5 gold harvester when i play a melee maps,but if i want a new building,i face a choice:keep 5 harvester or train one more.
    From the latest gameplay,i choose trained a more harvester instead of wait for the fiinish of building.
    After the new building done,i changed harvester into a phantom.
    So,in the end of game,my lunmber storage keep in a high level,and phantoms cost a lot of my supply.
    =========================================

    The other part of this map is awesome,i love it.
     
    Last edited: Sep 9, 2014
  19. kakuzu

    kakuzu

    Joined:
    May 11, 2014
    Messages:
    1,236
    Resources:
    0
    Resources:
    0
    The map is very good but still not approved . Also how sound a naga map in the the future ?
     
  20. Kyrbi0

    Kyrbi0

    Joined:
    Jul 29, 2008
    Messages:
    8,506
    Resources:
    2
    Models:
    1
    Maps:
    1
    Resources:
    2
    Ah... So you finally did a faction that I've been planning for a while, eh?

    "You know, that this means war...". >:D

    j/k. I look forward to testing it out & stuff. Keep an eye out for my Forsaken (someday)... Perhaps they can duke it out. :p