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Rome v1.11

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
In this Map, you are a Roman Lord who buys Slaves to fight for himself, Builds a Base and Becomes the strongest you can be, With your 3 other Brother you must also Destroy the other Roman Family, You can Unally and Ally in this game so you can Change team whenever you want.

I used Model from The Hive Workshop so i give Credit to them.

Keywords:
Rome, Roman, Sword, Soldier, Barbarians,
Contents

Rome v1.11 (Map)

Reviews
22:41, 10th Jan 2011 -Kobas-: Map Status: Rejected Broken Rules: (Resources) Presentation, (Resources) Credits Comment

Moderator

M

Moderator

22:41, 10th Jan 2011
-Kobas-:
Map Status: Rejected
Broken Rules:
(Resources) Presentation, (Resources) Credits
Comment
 
Wrong there is rule about description (presentation) and rule about crediting people (credit), because users usually miss both it look like big problem... Also if we add poor looking terrain and bad triggers and memory leaks map can be Rejected! Still if user missed only few things (important), we set map status to Rejected (until updated)
 

Moderation

Rome v1.11
Created by Mageweaver01 ; Uploaded by: Mageweaver01

I checked your map earlier today, can you please fix description (add screenshots colors and so on) and credits (for example that ogre on map center wasn't created by you right). Oh map type is wrong!

Once when you finish with that (easy part) please fix triggers and memory leaks
Example:
  • Teleport Left exit
    • Events
      • Unit - A unit enters Left Exit <gen>
    • Conditions
    • Actions
      • Unit - Move (Triggering unit) instantly to (Center of Left Entrance 2 <gen>)
This trigger create location (point) leak every time when unit enters Left Exit region...
Here you go example how it can be fixed!
  • Teleport Left exit
    • Events
      • Unit - A unit enters Left Exit <gen>
    • Conditions
    • Actions
      • -------- Store point into array variable --------
      • Set TempPoint[1] = (Center of Left Entrance 2 <gen>)
      • -------- ------------------------------- --------
      • -------- move unit to stored point (variable) --------
      • Unit - Move (Triggering unit) instantly to TempPoint[1]
      • -------- ------------------------------- --------
      • -------- we destroy that stored point within variable (variable value) --------
      • Custom script: call RemoveLocation (udg_TempPoint[1])
      • -------- ------------------------------- --------
      • -------- Why array, because you have a lot regions so instead a lot of variables we can just increase it's number -> TempPoint[2],TempPoint[3],... --------
About gameplay:
Well terrain need improvement, custom cliffs can increase it's quality a lot.
But for start adding large number of doodads can fix/improve it!
Add environment doodads (rocks, flowers, shrubs...)
Add special effect doodads (faerie fire looking like doodad...)
Add neutral units (birds, fish...)
Add lightning effect doodads (custom lightning doodads, fire, fog...)

There is no DISBTN Icons (we can see green icons when you press pause for example)
This should be enough for now!

You are big guy, you should be able to find tutorials on this site or on others as well!
Once when you improve this map, update this one send map moderators message and I will unlock thread once again!
Have a nice day!

Broken Rules:
(Resources) Presentation, (Resources) Credits
Thread Cleaned:
/
Status: Rejected
 
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